Searched refs:SH_HLSL9_OUTPUT (Results 1 – 6 of 6) sorted by relevance
24 case SH_HLSL9_OUTPUT: in ConstructCompiler()
147 if (mOutputType == SH_HLSL9_OUTPUT) in OutputHLSL()180 if (mOutputType == SH_HLSL9_OUTPUT && mContext.shaderType == GL_VERTEX_SHADER) in output()593 if (mOutputType == SH_HLSL9_OUTPUT) in header()930 if (mOutputType == SH_HLSL9_OUTPUT) in header()1053 if (mOutputType == SH_HLSL9_OUTPUT) in header()2355 if (mOutputType == SH_HLSL9_OUTPUT) in visitLoop()
81 …rOutput hlslVersion = (mRenderer->getMajorShaderModel() >= 4) ? SH_HLSL11_OUTPUT : SH_HLSL9_OUTPUT; in initializeCompiler()387 default: UNREACHABLE(); return SH_HLSL9_OUTPUT; in getCompilerOutputType()
84 SH_HLSL9_OUTPUT = 0x8B47, enumerator
203 case SH_HLSL9_OUTPUT: return ENCODE_LOOSE; in GetStrategyFor()
114 output = SH_HLSL9_OUTPUT; in main()