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1 //
2 // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 #ifndef _COMPILER_INTERFACE_INCLUDED_
7 #define _COMPILER_INTERFACE_INCLUDED_
8 
9 #if defined(COMPONENT_BUILD) && !defined(ANGLE_TRANSLATOR_STATIC)
10 #if defined(_WIN32) || defined(_WIN64)
11 
12 #if defined(ANGLE_TRANSLATOR_IMPLEMENTATION)
13 #define COMPILER_EXPORT __declspec(dllexport)
14 #else
15 #define COMPILER_EXPORT __declspec(dllimport)
16 #endif  // defined(ANGLE_TRANSLATOR_IMPLEMENTATION)
17 
18 #else  // defined(_WIN32) || defined(_WIN64)
19 #define COMPILER_EXPORT __attribute__((visibility("default")))
20 #endif
21 
22 #else  // defined(COMPONENT_BUILD) && !defined(ANGLE_TRANSLATOR_STATIC)
23 #define COMPILER_EXPORT
24 #endif
25 
26 #include <stddef.h>
27 
28 #include "KHR/khrplatform.h"
29 
30 //
31 // This is the platform independent interface between an OGL driver
32 // and the shading language compiler.
33 //
34 
35 namespace sh
36 {
37 // GLenum alias
38 typedef unsigned int GLenum;
39 }
40 
41 // Must be included after GLenum proxy typedef
42 // Note: make sure to increment ANGLE_SH_VERSION when changing ShaderVars.h
43 #include "ShaderVars.h"
44 
45 #ifdef __cplusplus
46 extern "C" {
47 #endif
48 
49 // Version number for shader translation API.
50 // It is incremented every time the API changes.
51 #define ANGLE_SH_VERSION 130
52 
53 typedef enum {
54   SH_GLES2_SPEC = 0x8B40,
55   SH_WEBGL_SPEC = 0x8B41,
56 
57   // The CSS Shaders spec is a subset of the WebGL spec.
58   //
59   // In both CSS vertex and fragment shaders, ANGLE:
60   // (1) Reserves the "css_" prefix.
61   // (2) Renames the main function to css_main.
62   // (3) Disables the gl_MaxDrawBuffers built-in.
63   //
64   // In CSS fragment shaders, ANGLE:
65   // (1) Disables the gl_FragColor built-in.
66   // (2) Disables the gl_FragData built-in.
67   // (3) Enables the css_MixColor built-in.
68   // (4) Enables the css_ColorMatrix built-in.
69   //
70   // After passing a CSS shader through ANGLE, the browser is expected to append
71   // a new main function to it.
72   // This new main function will call the css_main function.
73   // It may also perform additional operations like varying assignment, texture
74   // access, and gl_FragColor assignment in order to implement the CSS Shaders
75   // blend modes.
76   //
77   SH_CSS_SHADERS_SPEC = 0x8B42
78 } ShShaderSpec;
79 
80 typedef enum {
81   SH_ESSL_OUTPUT   = 0x8B45,
82   SH_GLSL_OUTPUT   = 0x8B46,
83   SH_HLSL_OUTPUT   = 0x8B47,
84   SH_HLSL9_OUTPUT  = 0x8B47,
85   SH_HLSL11_OUTPUT = 0x8B48
86 } ShShaderOutput;
87 
88 typedef enum {
89   SH_PRECISION_HIGHP     = 0x5001,
90   SH_PRECISION_MEDIUMP   = 0x5002,
91   SH_PRECISION_LOWP      = 0x5003,
92   SH_PRECISION_UNDEFINED = 0
93 } ShPrecisionType;
94 
95 typedef enum {
96   SH_INFO_LOG_LENGTH                = 0x8B84,
97   SH_OBJECT_CODE_LENGTH             = 0x8B88,  // GL_SHADER_SOURCE_LENGTH
98   SH_ACTIVE_UNIFORMS                = 0x8B86,
99   SH_ACTIVE_UNIFORM_MAX_LENGTH      = 0x8B87,
100   SH_ACTIVE_ATTRIBUTES              = 0x8B89,
101   SH_ACTIVE_ATTRIBUTE_MAX_LENGTH    = 0x8B8A,
102   SH_VARYINGS                       = 0x8BBB,
103   SH_VARYING_MAX_LENGTH             = 0x8BBC,
104   SH_MAPPED_NAME_MAX_LENGTH         = 0x6000,
105   SH_NAME_MAX_LENGTH                = 0x6001,
106   SH_HASHED_NAME_MAX_LENGTH         = 0x6002,
107   SH_HASHED_NAMES_COUNT             = 0x6003,
108   SH_SHADER_VERSION                 = 0x6004,
109   SH_RESOURCES_STRING_LENGTH        = 0x6005,
110   SH_OUTPUT_TYPE                    = 0x6006
111 } ShShaderInfo;
112 
113 // Compile options.
114 typedef enum {
115   SH_VALIDATE                = 0,
116   SH_VALIDATE_LOOP_INDEXING  = 0x0001,
117   SH_INTERMEDIATE_TREE       = 0x0002,
118   SH_OBJECT_CODE             = 0x0004,
119   SH_VARIABLES               = 0x0008,
120   SH_LINE_DIRECTIVES         = 0x0010,
121   SH_SOURCE_PATH             = 0x0020,
122   SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX = 0x0040,
123   // If a sampler array index happens to be a loop index,
124   //   1) if its type is integer, unroll the loop.
125   //   2) if its type is float, fail the shader compile.
126   // This is to work around a mac driver bug.
127   SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX = 0x0080,
128 
129   // This is needed only as a workaround for certain OpenGL driver bugs.
130   SH_EMULATE_BUILT_IN_FUNCTIONS = 0x0100,
131 
132   // This is an experimental flag to enforce restrictions that aim to prevent
133   // timing attacks.
134   // It generates compilation errors for shaders that could expose sensitive
135   // texture information via the timing channel.
136   // To use this flag, you must compile the shader under the WebGL spec
137   // (using the SH_WEBGL_SPEC flag).
138   SH_TIMING_RESTRICTIONS = 0x0200,
139 
140   // This flag prints the dependency graph that is used to enforce timing
141   // restrictions on fragment shaders.
142   // This flag only has an effect if all of the following are true:
143   // - The shader spec is SH_WEBGL_SPEC.
144   // - The compile options contain the SH_TIMING_RESTRICTIONS flag.
145   // - The shader type is GL_FRAGMENT_SHADER.
146   SH_DEPENDENCY_GRAPH = 0x0400,
147 
148   // Enforce the GLSL 1.017 Appendix A section 7 packing restrictions.
149   // This flag only enforces (and can only enforce) the packing
150   // restrictions for uniform variables in both vertex and fragment
151   // shaders. ShCheckVariablesWithinPackingLimits() lets embedders
152   // enforce the packing restrictions for varying variables during
153   // program link time.
154   SH_ENFORCE_PACKING_RESTRICTIONS = 0x0800,
155 
156   // This flag ensures all indirect (expression-based) array indexing
157   // is clamped to the bounds of the array. This ensures, for example,
158   // that you cannot read off the end of a uniform, whether an array
159   // vec234, or mat234 type. The ShArrayIndexClampingStrategy enum,
160   // specified in the ShBuiltInResources when constructing the
161   // compiler, selects the strategy for the clamping implementation.
162   SH_CLAMP_INDIRECT_ARRAY_BOUNDS = 0x1000,
163 
164   // This flag limits the complexity of an expression.
165   SH_LIMIT_EXPRESSION_COMPLEXITY = 0x2000,
166 
167   // This flag limits the depth of the call stack.
168   SH_LIMIT_CALL_STACK_DEPTH = 0x4000,
169 
170   // This flag initializes gl_Position to vec4(0,0,0,0) at the
171   // beginning of the vertex shader's main(), and has no effect in the
172   // fragment shader. It is intended as a workaround for drivers which
173   // incorrectly fail to link programs if gl_Position is not written.
174   SH_INIT_GL_POSITION = 0x8000,
175 
176   // This flag replaces
177   //   "a && b" with "a ? b : false",
178   //   "a || b" with "a ? true : b".
179   // This is to work around a MacOSX driver bug that |b| is executed
180   // independent of |a|'s value.
181   SH_UNFOLD_SHORT_CIRCUIT = 0x10000,
182 
183   // This flag initializes varyings without static use in vertex shader
184   // at the beginning of main(), and has no effects in the fragment shader.
185   // It is intended as a workaround for drivers which incorrectly optimize
186   // out such varyings and cause a link failure.
187   SH_INIT_VARYINGS_WITHOUT_STATIC_USE = 0x20000,
188 
189   // This flag scalarizes vec/ivec/bvec/mat constructor args.
190   // It is intended as a workaround for Linux/Mac driver bugs.
191   SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS = 0x40000,
192 
193   // This flag overwrites a struct name with a unique prefix.
194   // It is intended as a workaround for drivers that do not handle
195   // struct scopes correctly, including all Mac drivers and Linux AMD.
196   SH_REGENERATE_STRUCT_NAMES = 0x80000,
197 } ShCompileOptions;
198 
199 // Defines alternate strategies for implementing array index clamping.
200 typedef enum {
201   // Use the clamp intrinsic for array index clamping.
202   SH_CLAMP_WITH_CLAMP_INTRINSIC = 1,
203 
204   // Use a user-defined function for array index clamping.
205   SH_CLAMP_WITH_USER_DEFINED_INT_CLAMP_FUNCTION
206 } ShArrayIndexClampingStrategy;
207 
208 //
209 // Driver must call this first, once, before doing any other
210 // compiler operations.
211 // If the function succeeds, the return value is nonzero, else zero.
212 //
213 COMPILER_EXPORT int ShInitialize();
214 //
215 // Driver should call this at shutdown.
216 // If the function succeeds, the return value is nonzero, else zero.
217 //
218 COMPILER_EXPORT int ShFinalize();
219 
220 // The 64 bits hash function. The first parameter is the input string; the
221 // second parameter is the string length.
222 typedef khronos_uint64_t (*ShHashFunction64)(const char*, size_t);
223 
224 //
225 // Implementation dependent built-in resources (constants and extensions).
226 // The names for these resources has been obtained by stripping gl_/GL_.
227 //
228 typedef struct
229 {
230     // Constants.
231     int MaxVertexAttribs;
232     int MaxVertexUniformVectors;
233     int MaxVaryingVectors;
234     int MaxVertexTextureImageUnits;
235     int MaxCombinedTextureImageUnits;
236     int MaxTextureImageUnits;
237     int MaxFragmentUniformVectors;
238     int MaxDrawBuffers;
239 
240     // Extensions.
241     // Set to 1 to enable the extension, else 0.
242     int OES_standard_derivatives;
243     int OES_EGL_image_external;
244     int ARB_texture_rectangle;
245     int EXT_draw_buffers;
246     int EXT_frag_depth;
247     int EXT_shader_texture_lod;
248 
249     // Set to 1 if highp precision is supported in the fragment language.
250     // Default is 0.
251     int FragmentPrecisionHigh;
252 
253     // GLSL ES 3.0 constants.
254     int MaxVertexOutputVectors;
255     int MaxFragmentInputVectors;
256     int MinProgramTexelOffset;
257     int MaxProgramTexelOffset;
258 
259     // Name Hashing.
260     // Set a 64 bit hash function to enable user-defined name hashing.
261     // Default is NULL.
262     ShHashFunction64 HashFunction;
263 
264     // Selects a strategy to use when implementing array index clamping.
265     // Default is SH_CLAMP_WITH_CLAMP_INTRINSIC.
266     ShArrayIndexClampingStrategy ArrayIndexClampingStrategy;
267 
268     // The maximum complexity an expression can be.
269     int MaxExpressionComplexity;
270 
271     // The maximum depth a call stack can be.
272     int MaxCallStackDepth;
273 } ShBuiltInResources;
274 
275 //
276 // Initialize built-in resources with minimum expected values.
277 //
278 COMPILER_EXPORT void ShInitBuiltInResources(ShBuiltInResources* resources);
279 
280 //
281 // ShHandle held by but opaque to the driver.  It is allocated,
282 // managed, and de-allocated by the compiler. Its contents
283 // are defined by and used by the compiler.
284 //
285 // If handle creation fails, 0 will be returned.
286 //
287 typedef void* ShHandle;
288 
289 //
290 // Returns the a concatenated list of the items in ShBuiltInResources as a string.
291 // This function must be updated whenever ShBuiltInResources is changed.
292 // Parameters:
293 // handle: Specifies the handle of the compiler to be used.
294 // outStringLen: Specifies the size of the buffer, in number of characters. The size
295 //               of the buffer required to store the resources string can be obtained
296 //               by calling ShGetInfo with SH_RESOURCES_STRING_LENGTH.
297 // outStr: Returns a null-terminated string representing all the built-in resources.
298 COMPILER_EXPORT void ShGetBuiltInResourcesString(const ShHandle handle, size_t outStringLen, char *outStr);
299 
300 //
301 // Driver calls these to create and destroy compiler objects.
302 //
303 // Returns the handle of constructed compiler, null if the requested compiler is
304 // not supported.
305 // Parameters:
306 // type: Specifies the type of shader - GL_FRAGMENT_SHADER or GL_VERTEX_SHADER.
307 // spec: Specifies the language spec the compiler must conform to -
308 //       SH_GLES2_SPEC or SH_WEBGL_SPEC.
309 // output: Specifies the output code type - SH_ESSL_OUTPUT, SH_GLSL_OUTPUT,
310 //         SH_HLSL9_OUTPUT or SH_HLSL11_OUTPUT.
311 // resources: Specifies the built-in resources.
312 COMPILER_EXPORT ShHandle ShConstructCompiler(
313     sh::GLenum type,
314     ShShaderSpec spec,
315     ShShaderOutput output,
316     const ShBuiltInResources* resources);
317 COMPILER_EXPORT void ShDestruct(ShHandle handle);
318 
319 //
320 // Compiles the given shader source.
321 // If the function succeeds, the return value is nonzero, else zero.
322 // Parameters:
323 // handle: Specifies the handle of compiler to be used.
324 // shaderStrings: Specifies an array of pointers to null-terminated strings
325 //                containing the shader source code.
326 // numStrings: Specifies the number of elements in shaderStrings array.
327 // compileOptions: A mask containing the following parameters:
328 // SH_VALIDATE: Validates shader to ensure that it conforms to the spec
329 //              specified during compiler construction.
330 // SH_VALIDATE_LOOP_INDEXING: Validates loop and indexing in the shader to
331 //                            ensure that they do not exceed the minimum
332 //                            functionality mandated in GLSL 1.0 spec,
333 //                            Appendix A, Section 4 and 5.
334 //                            There is no need to specify this parameter when
335 //                            compiling for WebGL - it is implied.
336 // SH_INTERMEDIATE_TREE: Writes intermediate tree to info log.
337 //                       Can be queried by calling ShGetInfoLog().
338 // SH_OBJECT_CODE: Translates intermediate tree to glsl or hlsl shader.
339 //                 Can be queried by calling ShGetObjectCode().
340 // SH_VARIABLES: Extracts attributes, uniforms, and varyings.
341 //               Can be queried by calling ShGetVariableInfo().
342 //
343 COMPILER_EXPORT int ShCompile(
344     const ShHandle handle,
345     const char* const shaderStrings[],
346     size_t numStrings,
347     int compileOptions
348     );
349 
350 // Returns a parameter from a compiled shader.
351 // Parameters:
352 // handle: Specifies the compiler
353 // pname: Specifies the parameter to query.
354 // The following parameters are defined:
355 // SH_INFO_LOG_LENGTH: the number of characters in the information log
356 //                     including the null termination character.
357 // SH_OBJECT_CODE_LENGTH: the number of characters in the object code
358 //                        including the null termination character.
359 // SH_ACTIVE_ATTRIBUTES: the number of active attribute variables.
360 // SH_ACTIVE_ATTRIBUTE_MAX_LENGTH: the length of the longest active attribute
361 //                                 variable name including the null
362 //                                 termination character.
363 // SH_ACTIVE_UNIFORMS: the number of active uniform variables.
364 // SH_ACTIVE_UNIFORM_MAX_LENGTH: the length of the longest active uniform
365 //                               variable name including the null
366 //                               termination character.
367 // SH_VARYINGS: the number of varying variables.
368 // SH_VARYING_MAX_LENGTH: the length of the longest varying variable name
369 //                        including the null termination character.
370 // SH_MAPPED_NAME_MAX_LENGTH: the length of the mapped variable name including
371 //                            the null termination character.
372 // SH_NAME_MAX_LENGTH: the max length of a user-defined name including the
373 //                     null termination character.
374 // SH_HASHED_NAME_MAX_LENGTH: the max length of a hashed name including the
375 //                            null termination character.
376 // SH_HASHED_NAMES_COUNT: the number of hashed names from the latest compile.
377 // SH_SHADER_VERSION: the version of the shader language
378 // SH_OUTPUT_TYPE: the currently set language output type
379 //
380 // params: Requested parameter
381 COMPILER_EXPORT void ShGetInfo(const ShHandle handle,
382                                ShShaderInfo pname,
383                                size_t* params);
384 
385 // Returns nul-terminated information log for a compiled shader.
386 // Parameters:
387 // handle: Specifies the compiler
388 // infoLog: Specifies an array of characters that is used to return
389 //          the information log. It is assumed that infoLog has enough memory
390 //          to accomodate the information log. The size of the buffer required
391 //          to store the returned information log can be obtained by calling
392 //          ShGetInfo with SH_INFO_LOG_LENGTH.
393 COMPILER_EXPORT void ShGetInfoLog(const ShHandle handle, char* infoLog);
394 
395 // Returns null-terminated object code for a compiled shader.
396 // Parameters:
397 // handle: Specifies the compiler
398 // infoLog: Specifies an array of characters that is used to return
399 //          the object code. It is assumed that infoLog has enough memory to
400 //          accomodate the object code. The size of the buffer required to
401 //          store the returned object code can be obtained by calling
402 //          ShGetInfo with SH_OBJECT_CODE_LENGTH.
403 COMPILER_EXPORT void ShGetObjectCode(const ShHandle handle, char* objCode);
404 
405 // Returns information about a shader variable.
406 // Parameters:
407 // handle: Specifies the compiler
408 // variableType: Specifies the variable type; options include
409 //               SH_ACTIVE_ATTRIBUTES, SH_ACTIVE_UNIFORMS, SH_VARYINGS.
410 // index: Specifies the index of the variable to be queried.
411 // length: Returns the number of characters actually written in the string
412 //         indicated by name (excluding the null terminator) if a value other
413 //         than NULL is passed.
414 // size: Returns the size of the variable.
415 // type: Returns the data type of the variable.
416 // precision: Returns the precision of the variable.
417 // staticUse: Returns 1 if the variable is accessed in a statement after
418 //            pre-processing, whether or not run-time flow of control will
419 //            cause that statement to be executed.
420 //            Returns 0 otherwise.
421 // name: Returns a null terminated string containing the name of the
422 //       variable. It is assumed that name has enough memory to accormodate
423 //       the variable name. The size of the buffer required to store the
424 //       variable name can be obtained by calling ShGetInfo with
425 //       SH_ACTIVE_ATTRIBUTE_MAX_LENGTH, SH_ACTIVE_UNIFORM_MAX_LENGTH,
426 //       SH_VARYING_MAX_LENGTH.
427 // mappedName: Returns a null terminated string containing the mapped name of
428 //             the variable, It is assumed that mappedName has enough memory
429 //             (SH_MAPPED_NAME_MAX_LENGTH), or NULL if don't care about the
430 //             mapped name. If the name is not mapped, then name and mappedName
431 //             are the same.
432 COMPILER_EXPORT void ShGetVariableInfo(const ShHandle handle,
433                                        ShShaderInfo variableType,
434                                        int index,
435                                        size_t* length,
436                                        int* size,
437                                        sh::GLenum* type,
438                                        ShPrecisionType* precision,
439                                        int* staticUse,
440                                        char* name,
441                                        char* mappedName);
442 
443 // Returns information about a name hashing entry from the latest compile.
444 // Parameters:
445 // handle: Specifies the compiler
446 // index: Specifies the index of the name hashing entry to be queried.
447 // name: Returns a null terminated string containing the user defined name.
448 //       It is assumed that name has enough memory to accomodate the name.
449 //       The size of the buffer required to store the user defined name can
450 //       be obtained by calling ShGetInfo with SH_NAME_MAX_LENGTH.
451 // hashedName: Returns a null terminated string containing the hashed name of
452 //             the uniform variable, It is assumed that hashedName has enough
453 //             memory to accomodate the name. The size of the buffer required
454 //             to store the name can be obtained by calling ShGetInfo with
455 //             SH_HASHED_NAME_MAX_LENGTH.
456 COMPILER_EXPORT void ShGetNameHashingEntry(const ShHandle handle,
457                                            int index,
458                                            char* name,
459                                            char* hashedName);
460 
461 // Shader variable inspection.
462 // Returns a pointer to a list of variables of the designated type.
463 // (See ShaderVars.h for type definitions, included above)
464 // Returns NULL on failure.
465 // Parameters:
466 // handle: Specifies the compiler
467 COMPILER_EXPORT const std::vector<sh::Uniform> *ShGetUniforms(const ShHandle handle);
468 COMPILER_EXPORT const std::vector<sh::Varying> *ShGetVaryings(const ShHandle handle);
469 COMPILER_EXPORT const std::vector<sh::Attribute> *ShGetAttributes(const ShHandle handle);
470 COMPILER_EXPORT const std::vector<sh::Attribute> *ShGetOutputVariables(const ShHandle handle);
471 COMPILER_EXPORT const std::vector<sh::InterfaceBlock> *ShGetInterfaceBlocks(const ShHandle handle);
472 
473 typedef struct
474 {
475     sh::GLenum type;
476     int size;
477 } ShVariableInfo;
478 
479 // Returns 1 if the passed in variables pack in maxVectors following
480 // the packing rules from the GLSL 1.017 spec, Appendix A, section 7.
481 // Returns 0 otherwise. Also look at the SH_ENFORCE_PACKING_RESTRICTIONS
482 // flag above.
483 // Parameters:
484 // maxVectors: the available rows of registers.
485 // varInfoArray: an array of variable info (types and sizes).
486 // varInfoArraySize: the size of the variable array.
487 COMPILER_EXPORT int ShCheckVariablesWithinPackingLimits(
488     int maxVectors,
489     ShVariableInfo* varInfoArray,
490     size_t varInfoArraySize);
491 
492 // Gives the compiler-assigned register for an interface block.
493 // The method writes the value to the output variable "indexOut".
494 // Returns true if it found a valid interface block, false otherwise.
495 // Parameters:
496 // handle: Specifies the compiler
497 // interfaceBlockName: Specifies the interface block
498 // indexOut: output variable that stores the assigned register
499 COMPILER_EXPORT bool ShGetInterfaceBlockRegister(const ShHandle handle,
500                                                  const char *interfaceBlockName,
501                                                  unsigned int *indexOut);
502 
503 // Gives the compiler-assigned register for uniforms in the default
504 // interface block.
505 // The method writes the value to the output variable "indexOut".
506 // Returns true if it found a valid default uniform, false otherwise.
507 // Parameters:
508 // handle: Specifies the compiler
509 // interfaceBlockName: Specifies the uniform
510 // indexOut: output variable that stores the assigned register
511 COMPILER_EXPORT bool ShGetUniformRegister(const ShHandle handle,
512                                           const char *uniformName,
513                                           unsigned int *indexOut);
514 
515 #ifdef __cplusplus
516 }
517 #endif
518 
519 #endif // _COMPILER_INTERFACE_INCLUDED_
520