Searched refs:SK_ARM_NEON_WRAP (Results 1 – 14 of 14) sorted by relevance
22 return SK_ARM_NEON_WRAP(sk_blitrow_platform_565_procs_arm)[flags]; in PlatformProcs565()26 return SK_ARM_NEON_WRAP(sk_blitrow_platform_32_procs_arm)[flags]; in PlatformProcs32()32 return SK_ARM_NEON_WRAP(Color32_arm); in PlatformColorProc()
42 return SK_ARM_NEON_WRAP(SkBlitLCD16OpaqueRow); in PlatformBlitRowProcs16()44 return SK_ARM_NEON_WRAP(SkBlitLCD16Row); in PlatformBlitRowProcs16()
21 return SK_ARM_NEON_WRAP(SkPlatformXfermodeFactory_impl)(rec, mode); in SkPlatformXfermodeFactory()25 return SK_ARM_NEON_WRAP(SkPlatformXfermodeProcFactory_impl)(mode); in SkPlatformXfermodeProcFactory()
28 SK_ARM_NEON_WRAP(platformConvolutionProcs_arm)(procs); in platformConvolutionProcs()
80 # define SK_ARM_NEON_WRAP(x) (x) macro82 # define SK_ARM_NEON_WRAP(x) (x ## _neon) macro84 # define SK_ARM_NEON_WRAP(x) (sk_cpu_arm_has_neon() ? x ## _neon : x) macro
615 fSampleProc32 = SK_ARM_NEON_WRAP(gSkBitmapProcStateSample32)[index]; in chooseProcs()617 fSampleProc16 = SK_ARM_NEON_WRAP(gSkBitmapProcStateSample16)[index]; in chooseProcs()620 if (SK_ARM_NEON_WRAP(S16_D16_filter_DX) == fSampleProc16) { in chooseProcs()622 fShaderProc16 = SK_ARM_NEON_WRAP(Clamp_S16_D16_filter_DX_shaderproc); in chooseProcs()625 fShaderProc16 = SK_ARM_NEON_WRAP(Repeat_S16_D16_filter_DX_shaderproc); in chooseProcs()627 } else if (SK_ARM_NEON_WRAP(SI8_opaque_D32_filter_DX) == fSampleProc32 && clampClamp) { in chooseProcs()628 fShaderProc32 = SK_ARM_NEON_WRAP(Clamp_SI8_opaque_D32_filter_DX_shaderproc); in chooseProcs()
507 return SK_ARM_NEON_WRAP(ClampX_ClampY_Procs)[index]; in chooseMatrixProc()515 return SK_ARM_NEON_WRAP(RepeatX_RepeatY_Procs)[index]; in chooseMatrixProc()
545 fSampleProc32 = SK_ARM_NEON_WRAP(gSkBitmapProcStateSample32)[index]; in chooseProcs()547 fSampleProc16 = SK_ARM_NEON_WRAP(gSkBitmapProcStateSample16)[index]; in chooseProcs()550 if (SK_ARM_NEON_WRAP(S16_D16_filter_DX) == fSampleProc16) { in chooseProcs()552 fShaderProc16 = SK_ARM_NEON_WRAP(Clamp_S16_D16_filter_DX_shaderproc); in chooseProcs()555 fShaderProc16 = SK_ARM_NEON_WRAP(Repeat_S16_D16_filter_DX_shaderproc); in chooseProcs()557 } else if (SK_ARM_NEON_WRAP(SI8_opaque_D32_filter_DX) == fSampleProc32 && clampClamp) { in chooseProcs()558 fShaderProc32 = SK_ARM_NEON_WRAP(Clamp_SI8_opaque_D32_filter_DX_shaderproc); in chooseProcs()
506 return SK_ARM_NEON_WRAP(ClampX_ClampY_Procs)[index]; in chooseMatrixProc()514 return SK_ARM_NEON_WRAP(RepeatX_RepeatY_Procs)[index]; in chooseMatrixProc()
377 return SK_ARM_NEON_WRAP(sk_blitrow_platform_565_procs_arm)[flags]; in PlatformProcs565()381 return SK_ARM_NEON_WRAP(sk_blitrow_platform_32_procs_arm)[flags]; in PlatformProcs32()387 return SK_ARM_NEON_WRAP(Color32_arm); in PlatformColorProc()
234 SK_ARM_NEON_WRAP(platformConvolutionProcs_arm)(procs); in PlatformConvolutionProcs()