Searched refs:STATE_AVAILABLE (Results 1 – 4 of 4) sorted by relevance
37 , m_state (STATE_AVAILABLE) in Window()61 if (m_state == STATE_AVAILABLE) in tryAcquire()75 m_state = STATE_AVAILABLE; in release()86 if (m_state == STATE_AVAILABLE) in markForDestroy()105 (!onlyMarked && m_state == STATE_AVAILABLE)) in tryAcquireForDestroy()
47 STATE_AVAILABLE = 0, enumerator
372 bool IsAvailable() const { return availability_state_ == STATE_AVAILABLE; } in IsAvailable()578 STATE_AVAILABLE, enumerator
619 availability_state_(STATE_AVAILABLE), in SpdySession()697 DCHECK_EQ(availability_state_, STATE_AVAILABLE); in InitializeWithSocket()751 DCHECK_EQ(availability_state_, STATE_AVAILABLE); in InitializeWithSocket()1770 if (availability_state_ == STATE_AVAILABLE) { in MakeUnavailable()1934 if (availability_state_ == STATE_AVAILABLE) { in DeleteStream()