Searched refs:STATE_OPENING (Results 1 – 8 of 8) sorted by relevance
35 protected static final int STATE_OPENING = 3; field in DoorAnimationComponent91 mState = STATE_OPENING; in open()118 if (mState == STATE_OPENING) { in close()149 && (mState == STATE_OPEN || mState == STATE_OPENING)) { in update()157 if (mState == STATE_OPENING && mSprite.animationFinished()) { in update()
66 state_ = STATE_OPENING; in DoInit()127 if (state_ == STATE_OPEN || state_ == STATE_OPENING || in DoClose()150 DCHECK_EQ(state_, STATE_OPENING); in OnSocketCreated()
66 STATE_OPENING, enumerator
103 if (state_ < STATE_OPENING || state_ > STATE_OPEN) in HandleInput()226 state_ = STATE_OPENING; in Connect()382 if (state_ == STATE_OPENING) { in SignalBound()
31 case XmppEngine::STATE_OPENING: in OnStateChange()
179 STATE_OPENING, //!< Exchanging stream headers, authenticating and so on. enumerator
81 EXPECT_EQ(XmppEngine::STATE_OPENING, engine()->GetState()); in RunLogin()
460 case buzz::XmppEngine::STATE_OPENING: in OnStateChange()