/external/chromium_org/cc/output/ |
D | shader.h | 33 enum SamplerType { enum 358 TexCoordPrecision precision, SamplerType sampler) const; 364 TexCoordPrecision precision, SamplerType sampler) const; 371 TexCoordPrecision precision, SamplerType sampler) const; 378 TexCoordPrecision precision, SamplerType sampler) const; 384 TexCoordPrecision precision, SamplerType sampler) const; 391 TexCoordPrecision precision, SamplerType sampler) const; 397 TexCoordPrecision precision, SamplerType sampler) const; 403 TexCoordPrecision precision, SamplerType sampler) const; 410 TexCoordPrecision precision, SamplerType sampler) const; [all …]
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D | shader.cc | 98 SamplerType requested_type, std::string shader_string) { in SetFragmentSamplerType() 702 TexCoordPrecision precision, SamplerType sampler) const { in GetShaderString() 706 uniform SamplerType s_texture; in GetShaderString() 716 TexCoordPrecision precision, SamplerType sampler) const { in GetShaderString() 720 uniform SamplerType s_texture; in GetShaderString() 737 TexCoordPrecision precision, SamplerType sampler) const { in GetShaderString() 742 uniform SamplerType s_texture; in GetShaderString() 751 TexCoordPrecision precision, SamplerType sampler) const { in GetShaderString() 756 uniform SamplerType s_texture; in GetShaderString() 794 TexCoordPrecision precision, SamplerType sampler) const { in GetShaderString() [all …]
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D | gl_renderer.h | 296 TexCoordPrecision precision, SamplerType sampler); 298 TexCoordPrecision precision, SamplerType sampler); 300 TexCoordPrecision precision, SamplerType sampler); 302 TexCoordPrecision precision, SamplerType sampler); 304 TexCoordPrecision precision, SamplerType sampler); 306 TexCoordPrecision precision, SamplerType sampler);
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D | program_binding.h | 61 SamplerType sampler) { in Initialize()
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D | gl_renderer.cc | 113 SamplerType SamplerTypeFromTextureTarget(GLenum target) { in SamplerTypeFromTextureTarget() 1635 SamplerType sampler = in DrawContentQuad() 2877 SamplerType sampler) { in GetTileProgram() 2893 SamplerType sampler) { in GetTileProgramOpaque() 2909 SamplerType sampler) { in GetTileProgramAA() 2925 SamplerType sampler) { in GetTileProgramSwizzle() 2941 SamplerType sampler) { in GetTileProgramSwizzleOpaque() 2958 SamplerType sampler) { in GetTileProgramSwizzleAA()
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D | gl_renderer_unittest.cc | 107 SamplerType sampler) { in TestShadersWithSamplerType()
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/external/chromium_org/gpu/command_buffer/service/ |
D | gles2_cmd_copy_texture_chromium.cc | 82 uniform SamplerType u_sampler; 89 uniform SamplerType u_sampler; 97 uniform SamplerType u_sampler;
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/external/deqp/modules/glshared/ |
D | glsTextureTestUtil.hpp | 74 enum SamplerType enum 88 SamplerType getSamplerType (tcu::TextureFormat format); 89 SamplerType getFetchSamplerType (tcu::TextureFormat format); 116 SamplerType samplerType; //!< Sampler type.
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D | glsTextureTestUtil.cpp | 58 SamplerType getSamplerType (tcu::TextureFormat format) in getSamplerType() 84 SamplerType getFetchSamplerType (tcu::TextureFormat format) in getFetchSamplerType()
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
D | ProgramBinary.h | 112 GLint getSamplerMapping(SamplerType type, unsigned int samplerIndex, const Caps &caps); 113 GLenum getSamplerTextureType(SamplerType type, unsigned int samplerIndex); 114 GLint getUsedSamplerRange(SamplerType type);
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D | Context.h | 237 …void applyTextures(ProgramBinary *programBinary, SamplerType shaderType, const FramebufferTextureS… 252 void generateSwizzles(ProgramBinary *programBinary, SamplerType type);
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D | angletypes.h | 22 enum SamplerType enum
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D | ProgramBinary.cpp | 344 GLint ProgramBinary::getUsedSamplerRange(SamplerType type) in getUsedSamplerRange() 373 GLint ProgramBinary::getSamplerMapping(SamplerType type, unsigned int samplerIndex, const Caps &cap… in getSamplerMapping() 406 GLenum ProgramBinary::getSamplerTextureType(SamplerType type, unsigned int samplerIndex) in getSamplerTextureType()
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D | Context.cpp | 1393 void Context::generateSwizzles(ProgramBinary *programBinary, SamplerType type) in generateSwizzles() 1421 void Context::applyTextures(ProgramBinary *programBinary, SamplerType shaderType, in applyTextures()
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderStateQueryTests.cpp | 58 static const struct SamplerType in iterate() struct
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D | es31fShaderTextureSizeTests.cpp | 492 static const struct SamplerType in init() struct
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
D | Renderer.h | 113 …virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler) = 0; 114 virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0;
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/ |
D | Renderer9.h | 64 virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler); 65 virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture);
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D | Renderer9.cpp | 645 void Renderer9::setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &samplerSta… in setSamplerState() 674 void Renderer9::setTexture(gl::SamplerType type, int index, gl::Texture *texture) in setTexture()
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/ |
D | Renderer11.h | 63 virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler); 64 virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture);
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D | Renderer11.cpp | 433 void Renderer11::setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &samplerSt… in setSamplerState() 482 void Renderer11::setTexture(gl::SamplerType type, int index, gl::Texture *texture) in setTexture()
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