Searched refs:ScreenMojo (Results 1 – 5 of 5) sorted by relevance
13 ScreenMojo* ScreenMojo::Create() { in Create()14 return new ScreenMojo(gfx::Rect(0, 0, 800, 600)); in Create()17 ScreenMojo::~ScreenMojo() { in ~ScreenMojo()20 bool ScreenMojo::IsDIPEnabled() { in IsDIPEnabled()25 gfx::Point ScreenMojo::GetCursorScreenPoint() { in GetCursorScreenPoint()30 gfx::NativeWindow ScreenMojo::GetWindowUnderCursor() { in GetWindowUnderCursor()34 gfx::NativeWindow ScreenMojo::GetWindowAtScreenPoint(const gfx::Point& point) { in GetWindowAtScreenPoint()39 int ScreenMojo::GetNumDisplays() const { in GetNumDisplays()43 std::vector<gfx::Display> ScreenMojo::GetAllDisplays() const { in GetAllDisplays()47 gfx::Display ScreenMojo::GetDisplayNearestWindow( in GetDisplayNearestWindow()[all …]
20 class ScreenMojo : public gfx::Screen {22 static ScreenMojo* Create();23 virtual ~ScreenMojo();45 explicit ScreenMojo(const gfx::Rect& screen_bounds);49 DISALLOW_COPY_AND_ASSIGN(ScreenMojo);
16 class ScreenMojo; variable26 scoped_ptr<ScreenMojo> screen_;
19 screen_.reset(ScreenMojo::Create()); in AuraInit()
170 screen_.reset(mojo::ScreenMojo::Create()); in Initialize()184 scoped_ptr<mojo::ScreenMojo> screen_;