Searched refs:ScrollStatus (Results 1 – 8 of 8) sorted by relevance
57 enum ScrollStatus { enum77 virtual ScrollStatus ScrollBegin(const gfx::Point& viewport_point,80 virtual ScrollStatus ScrollAnimated(const gfx::Point& viewport_point,103 virtual ScrollStatus FlingScrollBegin() = 0;
216 cc::InputHandler::ScrollStatus scroll_status = in HandleInputEvent()229 cc::InputHandler::ScrollStatus scroll_status = input_handler_->ScrollBegin( in HandleInputEvent()268 cc::InputHandler::ScrollStatus scroll_status = input_handler_->ScrollBegin( in HandleInputEvent()378 cc::InputHandler::ScrollStatus scroll_status; in HandleGestureFling()
87 ScrollStatus(const gfx::Point& viewport_point,90 ScrollStatus(const gfx::Point& viewport_point,99 MOCK_METHOD0(FlingScrollBegin, cc::InputHandler::ScrollStatus());
128 virtual InputHandler::ScrollStatus ScrollBegin(131 virtual InputHandler::ScrollStatus ScrollAnimated(142 virtual InputHandler::ScrollStatus FlingScrollBegin() OVERRIDE;
2246 ScrollStatus status = layer_impl->TryScroll(device_viewport_point, type); in FindScrollLayerForDeviceViewportPoint()2293 InputHandler::ScrollStatus LayerTreeHostImpl::ScrollBegin( in ScrollBegin()2341 InputHandler::ScrollStatus LayerTreeHostImpl::ScrollAnimated( in ScrollAnimated()2367 InputHandler::ScrollStatus scroll_status = ScrollBegin(viewport_point, Wheel); in ScrollAnimated()2708 InputHandler::ScrollStatus LayerTreeHostImpl::FlingScrollBegin() { in FlingScrollBegin()
574 InputHandler::ScrollStatus status = impl->ScrollBegin( in DidActivateTreeOnThread()591 InputHandler::ScrollStatus status = impl->ScrollBegin( in DidActivateTreeOnThread()
455 InputHandler::ScrollStatus TryScroll(
425 InputHandler::ScrollStatus LayerImpl::TryScroll( in TryScroll()