Searched refs:SelectionEnd (Results 1 – 11 of 11) sorted by relevance
355 if ((boxState == RenderObject::SelectionStart && state == RenderObject::SelectionEnd) || in selectionState()356 (boxState == RenderObject::SelectionEnd && state == RenderObject::SelectionStart)) in selectionState()359 … ((boxState == RenderObject::SelectionStart || boxState == RenderObject::SelectionEnd) && in selectionState()424 …lectionState != RenderObject::SelectionInside && blockSelectionState != RenderObject::SelectionEnd) in selectionTopAdjustedForPrecedingBlock()
163 …if (state == RenderObject::SelectionStart || state == RenderObject::SelectionEnd || state == Rende… in selectionState()172 …bool start = (state != RenderObject::SelectionEnd && startPos >= m_start && startPos <= m_start + … in selectionState()179 state = RenderObject::SelectionEnd; in selectionState()180 else if ((state == RenderObject::SelectionEnd || startPos < m_start) && in selectionState()586 else if (renderer().selectionState() == RenderObject::SelectionEnd) in selectionStartEnd()
73 if ((state == SelectionStart && selectionState() == SelectionEnd) in setSelectionState()74 || (state == SelectionEnd && selectionState() == SelectionStart)) in setSelectionState()
557 if (s == SelectionEnd) in isSelected()
1194 if (state == SelectionStart || state == SelectionEnd || state == SelectionBoth) { in setSelectionState()1203 } else if (selectionState() == SelectionEnd) in setSelectionState()1611 else if (selectionState() == SelectionEnd) in selectionRectForPaintInvalidation()
1933 … if (rootBlock == this && (selectionState() != SelectionBoth && selectionState() != SelectionEnd)) in selectionGaps()1950 if (childState == SelectionBoth || childState == SelectionEnd) in blockSelectionGaps()1968 if (childState == SelectionEnd || childState == SelectionInside) in blockSelectionGaps()2066 (state == RenderObject::SelectionEnd && ltr) || in getSelectionGapInfo()2070 (state == RenderObject::SelectionEnd && !ltr); in getSelectionGapInfo()
603 end->setSelectionStateIfNeeded(SelectionEnd); in setSelection()
906 … SelectionEnd, // The object either contains the end of a selection run or is the end of a run enumerator
2330 return st == SelectionStart || st == SelectionEnd || st == SelectionBoth; in isSelectionBorder()
2782 if (lastSelectedLine && selectionState() != SelectionEnd && selectionState() != SelectionBoth) { in inlineSelectionGaps()
201 case RenderObject::SelectionEnd: in appendContextSubtargetsForNode()