Searched refs:SetBackbufferAllocation (Results 1 – 8 of 8) sorted by relevance
198 bool GLSurface::SetBackbufferAllocation(bool allocated) { in SetBackbufferAllocation() function in gfx::GLSurface322 bool GLSurfaceAdapter::SetBackbufferAllocation(bool allocated) { in SetBackbufferAllocation() function in gfx::GLSurfaceAdapter323 return surface_->SetBackbufferAllocation(allocated); in SetBackbufferAllocation()
88 virtual bool SetBackbufferAllocation(bool allocated);174 virtual bool SetBackbufferAllocation(bool allocated) OVERRIDE;
28 MOCK_METHOD1(SetBackbufferAllocation, bool(bool allocated));
1631 !surface_->SetBackbufferAllocation(true)) in WillAccessBoundFramebufferForDraw()1641 !surface_->SetBackbufferAllocation(true)) in WillAccessBoundFramebufferForRead()9819 if (!surface_->SetBackbufferAllocation(false)) in HandleDiscardBackbufferCHROMIUM()
77 virtual bool SetBackbufferAllocation(bool allocated) OVERRIDE;
43 virtual bool SetBackbufferAllocation(bool allocated) OVERRIDE;
122 bool TextureImageTransportSurface::SetBackbufferAllocation(bool allocation) { in SetBackbufferAllocation() function in content::TextureImageTransportSurface
90 bool ImageTransportSurfaceFBO::SetBackbufferAllocation(bool allocation) {