Searched refs:SetNeedsDisplay (Results 1 – 22 of 22) sorted by relevance
41 SetNeedsDisplay(); in SetBitmap()
34 SetNeedsDisplay(); in SetBitmap()
255 test_layer->SetNeedsDisplay(); in TEST_F()280 test_layer->SetNeedsDisplay(); in TEST_F()1184 texture_layer_->SetNeedsDisplay(); in DidCommitAndDrawFrame()1302 texture_layer_->SetNeedsDisplay(); in DidCommitAndDrawFrame()
127 void SetNeedsDisplay() { SetNeedsDisplayRect(gfx::RectF(bounds())); } in SetNeedsDisplay() function
480 layer->SetNeedsDisplay(); in TEST_F()996 layer->SetNeedsDisplay(); in TEST_F()
567 EXPECT_SET_NEEDS_UPDATE(1, test_layer->SetNeedsDisplay()); in TEST_F()
128 SetNeedsDisplay enumerator133 void setOffsetFromRenderer(const IntSize&, ShouldSetNeedsDisplay = SetNeedsDisplay);
270 if (shouldSetNeedsDisplay == SetNeedsDisplay) in setOffsetFromRenderer()
54 void SetNeedsDisplay();
70 void IOSurfaceLayerHelper::SetNeedsDisplay() {278 helper_->SetNeedsDisplay();
87 layer->SetNeedsDisplay(); in RunOnLayer()
264 texture_layer->SetNeedsDisplay(); in UpdateLayer()298 image_layer->SetNeedsDisplay(); in UpdateLayer()
772 layer->SetNeedsDisplay(); in InvalidateRect()810 texture_layer_->SetNeedsDisplay(); in CommitBackingTexture()
1238 layer_->SetNeedsDisplay(); in Layout()1239 scrollbar_->SetNeedsDisplay(); in Layout()1351 parent_->SetNeedsDisplay(); in DidCommitAndDrawFrame()1352 child_->SetNeedsDisplay(); in DidCommitAndDrawFrame()1360 child_->SetNeedsDisplay(); in DidCommitAndDrawFrame()1564 root_layer_->SetNeedsDisplay(); in DidCommitAndDrawFrame()1829 content_layer_->SetNeedsDisplay(); in DidCommitAndDrawFrame()2153 layer_->SetNeedsDisplay(); in DidChangeLayerCanUseLCDText()3118 child_->SetNeedsDisplay(); in DidCommitAndDrawFrame()3955 invalidate_layer_->SetNeedsDisplay(); in DidCommitAndDrawFrame()[all …]
221 layer_tree_host()->root_layer()->SetNeedsDisplay(); in InvalidateAndSetNeedsCommit()408 layer_->SetNeedsDisplay(); in InvalidateAndSetNeedsCommit()1056 layer_tree_host()->root_layer()->SetNeedsDisplay(); in DidCommitAndDrawFrame()
473 current_layer->SetNeedsDisplay(); in SetNeedsDisplayOnAllLayers()
83 layer_->SetNeedsDisplay(); in invalidate()
307 layer_->SetNeedsDisplay(); in updateGeometry()
553 texture_layer_->SetNeedsDisplay(); in SetTextureSize()
868 io_surface_layer_->SetNeedsDisplay(); in AcceleratedPluginSwappedIOSurface()
1000 layer_->SetNeedsDisplay(); in SwapDelegatedFrame()
1157 …OffsetFromRenderer(toIntSize(blockSelectionGapsBounds.location()), GraphicsLayer::SetNeedsDisplay); in updateScrollingBlockSelection()