Searched refs:SetObscured (Results 1 – 10 of 10) sorted by relevance
87 void SetObscured(bool obscured);
118 label.SetObscured(true); in TEST_F()128 label.SetObscured(false); in TEST_F()141 label.SetObscured(true); in TEST_F()184 label.SetObscured(true); in TEST_F()188 label.SetObscured(false); in TEST_F()
157 void Label::SetObscured(bool obscured) { in SetObscured() function in views::Label
87 label->SetObscured(true); in CreateExampleView()
291 render_text->SetObscured(true); in TEST_F()294 render_text->SetObscured(false); in TEST_F()298 render_text->SetObscured(true); in TEST_F()353 render_text->SetObscured(true); in TEST_F()374 render_text->SetObscured(false); in TEST_F()376 render_text->SetObscured(true); in TEST_F()503 render_text->SetObscured(true); in TEST_F()557 render_text->SetObscured(true); in TEST_F()
236 void SetObscured(bool obscured);
467 void RenderText::SetObscured(bool obscured) { in SetObscured() function in gfx::RenderText
76 label->SetObscured(true); in GeneratePasswordLabel()
505 model.render_text()->SetObscured(true); in TEST_F()522 model.render_text()->SetObscured(false); in TEST_F()544 model.render_text()->SetObscured(true); in TEST_F()
301 GetRenderText()->SetObscured(type == ui::TEXT_INPUT_TYPE_PASSWORD); in SetTextInputType()