Searched refs:ShaderPerformanceMeasurer (Results 1 – 6 of 6) sorted by relevance
121 ShaderPerformanceMeasurer::ShaderPerformanceMeasurer (const glu::RenderContext& renderCtx, PerfCase… in ShaderPerformanceMeasurer() function in deqp::gls::ShaderPerformanceMeasurer134 void ShaderPerformanceMeasurer::logParameters (TestLog& log) const in logParameters()140 void ShaderPerformanceMeasurer::init (deUint32 program, const vector<AttribSpec>& attributes, int c… in init()233 void ShaderPerformanceMeasurer::deinit (void) in deinit()258 void ShaderPerformanceMeasurer::render (int numDrawCalls) in render()269 void ShaderPerformanceMeasurer::iterate (void) in iterate()315 void ShaderPerformanceMeasurer::logMeasurementInfo (TestLog& log) const in logMeasurementInfo()339 void ShaderPerformanceMeasurer::setGridSize (int gridW, int gridH) in setGridSize()347 void ShaderPerformanceMeasurer::setViewportSize (int width, int height) in setViewportSize()
66 class ShaderPerformanceMeasurer class77 ShaderPerformanceMeasurer (const glu::RenderContext& renderCtx, PerfCaseType measureType);78 ~ShaderPerformanceMeasurer (void) { deinit(); } in ~ShaderPerformanceMeasurer()
82 ShaderPerformanceMeasurer m_measurer;
197 const ShaderPerformanceMeasurer::Result result = m_measurer.getResult(); in iterate()
53 using gls::ShaderPerformanceMeasurer;204 …ShaderPerformanceMeasurer::Result& result (bool optimized) { return optimized ? m_optimizedResul… in result()207 ShaderPerformanceMeasurer m_measurer;213 ShaderPerformanceMeasurer::Result m_unoptimizedResult;214 ShaderPerformanceMeasurer::Result m_optimizedResult;
53 using gls::ShaderPerformanceMeasurer;207 …ShaderPerformanceMeasurer::Result& result (bool optimized) { return optimized ? m_optimizedResul… in result()210 ShaderPerformanceMeasurer m_measurer;216 ShaderPerformanceMeasurer::Result m_unoptimizedResult;217 ShaderPerformanceMeasurer::Result m_optimizedResult;