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Searched refs:Shaders (Results 1 – 25 of 28) sorted by relevance

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/external/chromium_org/third_party/mesa/src/src/mesa/main/
Dshaderapi.c226 if (shProg->Shaders[i] == sh) { in attach_shader()
239 shProg->Shaders = (struct gl_shader **) in attach_shader()
240 _mesa_realloc(shProg->Shaders, in attach_shader()
243 if (!shProg->Shaders) { in attach_shader()
249 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */ in attach_shader()
250 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh); in attach_shader()
354 if (shProg->Shaders[i]->Name == shader) { in detach_shader()
359 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL); in detach_shader()
369 newList[j] = shProg->Shaders[j]; in detach_shader()
372 newList[j++] = shProg->Shaders[i]; in detach_shader()
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Dshaderobj.c334 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL); in _mesa_free_shader_program_data()
338 if (shProg->Shaders) { in _mesa_free_shader_program_data()
339 free(shProg->Shaders); in _mesa_free_shader_program_data()
340 shProg->Shaders = NULL; in _mesa_free_shader_program_data()
Dff_fragment_shader.cpp1346 p.shader_program->Shaders = in create_new_program()
1347 (gl_shader **)malloc(sizeof(*p.shader_program->Shaders)); in create_new_program()
1348 p.shader_program->Shaders[0] = p.shader; in create_new_program()
Dmtypes.h2303 struct gl_shader **Shaders; /**< List of attached the shaders */ member
/external/mesa3d/src/mesa/main/
Dshaderapi.c226 if (shProg->Shaders[i] == sh) { in attach_shader()
239 shProg->Shaders = (struct gl_shader **) in attach_shader()
240 _mesa_realloc(shProg->Shaders, in attach_shader()
243 if (!shProg->Shaders) { in attach_shader()
249 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */ in attach_shader()
250 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh); in attach_shader()
354 if (shProg->Shaders[i]->Name == shader) { in detach_shader()
359 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL); in detach_shader()
369 newList[j] = shProg->Shaders[j]; in detach_shader()
372 newList[j++] = shProg->Shaders[i]; in detach_shader()
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Dshaderobj.c334 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL); in _mesa_free_shader_program_data()
338 if (shProg->Shaders) { in _mesa_free_shader_program_data()
339 free(shProg->Shaders); in _mesa_free_shader_program_data()
340 shProg->Shaders = NULL; in _mesa_free_shader_program_data()
Dff_fragment_shader.cpp1346 p.shader_program->Shaders = in create_new_program()
1347 (gl_shader **)malloc(sizeof(*p.shader_program->Shaders)); in create_new_program()
1348 p.shader_program->Shaders[0] = p.shader; in create_new_program()
Dmtypes.h2303 struct gl_shader **Shaders; /**< List of attached the shaders */ member
/external/chromium_org/third_party/mesa/src/src/glsl/
Dmain.cpp235 whole_program->Shaders = in main()
236 reralloc(whole_program, whole_program->Shaders, in main()
238 assert(whole_program->Shaders != NULL); in main()
242 whole_program->Shaders[whole_program->NumShaders] = shader; in main()
Dlinker.cpp2426 min_version = MIN2(min_version, prog->Shaders[i]->Version); in link_shaders()
2427 max_version = MAX2(max_version, prog->Shaders[i]->Version); in link_shaders()
2429 switch (prog->Shaders[i]->Type) { in link_shaders()
2431 vert_shader_list[num_vert_shaders] = prog->Shaders[i]; in link_shaders()
2435 frag_shader_list[num_frag_shaders] = prog->Shaders[i]; in link_shaders()
2440 assert(prog->Shaders[i]->Type != GL_GEOMETRY_SHADER); in link_shaders()
/external/mesa3d/src/glsl/
Dmain.cpp235 whole_program->Shaders = in main()
236 reralloc(whole_program, whole_program->Shaders, in main()
238 assert(whole_program->Shaders != NULL); in main()
242 whole_program->Shaders[whole_program->NumShaders] = shader; in main()
Dlinker.cpp2426 min_version = MIN2(min_version, prog->Shaders[i]->Version); in link_shaders()
2427 max_version = MAX2(max_version, prog->Shaders[i]->Version); in link_shaders()
2429 switch (prog->Shaders[i]->Type) { in link_shaders()
2431 vert_shader_list[num_vert_shaders] = prog->Shaders[i]; in link_shaders()
2435 frag_shader_list[num_frag_shaders] = prog->Shaders[i]; in link_shaders()
2440 assert(prog->Shaders[i]->Type != GL_GEOMETRY_SHADER); in link_shaders()
/external/deqp/doc/testspecs/GLES3/
Dfunctional.ubo.txt61 Shaders are generated based on uniform declarations and use set. Each uniform that
68 Shaders are compiled and linked together. Uniform block layout is queried and
Dfunctional.lifetime.txt30 - Shaders
/external/mesa3d/src/mesa/state_tracker/
Dst_program.c1119 switch (shProg[j]->Shaders[i]->Type) { in st_print_shaders()
1121 sh = (i != 0) ? NULL : shProg[j]->Shaders[i]; in st_print_shaders()
1124 sh = (i != 1) ? NULL : shProg[j]->Shaders[i]; in st_print_shaders()
1127 sh = (i != 2) ? NULL : shProg[j]->Shaders[i]; in st_print_shaders()
1241 destroy_program_variants(st, shProg->Shaders[i]->Program); in destroy_shader_program_variants_cb()
/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
Dst_program.c1119 switch (shProg[j]->Shaders[i]->Type) { in st_print_shaders()
1121 sh = (i != 0) ? NULL : shProg[j]->Shaders[i]; in st_print_shaders()
1124 sh = (i != 1) ? NULL : shProg[j]->Shaders[i]; in st_print_shaders()
1127 sh = (i != 2) ? NULL : shProg[j]->Shaders[i]; in st_print_shaders()
1241 destroy_program_variants(st, shProg->Shaders[i]->Program); in destroy_shader_program_variants_cb()
/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp630 struct Shaders struct in deqp::gles2::Performance::InvalidShaderCompilerCase
650 Shaders createShaders (void) const;
651 void setShaderSources (const Shaders&, const ProgramContext&) const;
653 void cleanup (const Shaders&) const;
655 Logs getLogs (const Shaders&) const;
2380 InvalidShaderCompilerCase::Shaders InvalidShaderCompilerCase::createShaders (void) const in createShaders()
2383 Shaders result; in createShaders()
2391 void InvalidShaderCompilerCase::setShaderSources (const Shaders& shaders, const ProgramContext& pro… in setShaderSources()
2417 InvalidShaderCompilerCase::Logs InvalidShaderCompilerCase::getLogs (const Shaders& shaders) const in getLogs()
2428 void InvalidShaderCompilerCase::cleanup (const Shaders& shaders) const in cleanup()
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/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp630 struct Shaders struct in deqp::gles3::Performance::InvalidShaderCompilerCase
650 Shaders createShaders (void) const;
651 void setShaderSources (const Shaders&, const ProgramContext&) const;
653 void cleanup (const Shaders&) const;
655 Logs getLogs (const Shaders&) const;
2400 InvalidShaderCompilerCase::Shaders InvalidShaderCompilerCase::createShaders (void) const in createShaders()
2403 Shaders result; in createShaders()
2411 void InvalidShaderCompilerCase::setShaderSources (const Shaders& shaders, const ProgramContext& pro… in setShaderSources()
2437 InvalidShaderCompilerCase::Logs InvalidShaderCompilerCase::getLogs (const Shaders& shaders) const in getLogs()
2448 void InvalidShaderCompilerCase::cleanup (const Shaders& shaders) const in cleanup()
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/external/mesa3d/src/gallium/auxiliary/postprocess/
DADDING51 Shaders is the number of shaders your filter needs. The minimum is 2.
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/postprocess/
DADDING51 Shaders is the number of shaders your filter needs. The minimum is 2.
/external/deqp/doc/testspecs/GLES2/
Dperformance.compiler.txt36 + Shaders designed to stress compiler (note: in release 2012.4)
Dfunctional.lifetime.txt30 - Shaders
/external/deqp/doc/testspecs/GLES31/
Dfunctional.image_load_store.txt40 + Shaders other than compute (except for basic early_fragment_tests cases)
/external/chromium_org/third_party/libjingle/source/talk/app/webrtc/objc/
DRTCOpenGLVideoRenderer.mm285 // Shaders are created only to generate program.
/external/chromium_org/third_party/WebKit/Source/core/html/canvas/
DWebGLRenderingContextBase.idl262 /* Shaders */

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