/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
D | shaderapi.c | 226 if (shProg->Shaders[i] == sh) { in attach_shader() 239 shProg->Shaders = (struct gl_shader **) in attach_shader() 240 _mesa_realloc(shProg->Shaders, in attach_shader() 243 if (!shProg->Shaders) { in attach_shader() 249 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */ in attach_shader() 250 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh); in attach_shader() 354 if (shProg->Shaders[i]->Name == shader) { in detach_shader() 359 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL); in detach_shader() 369 newList[j] = shProg->Shaders[j]; in detach_shader() 372 newList[j++] = shProg->Shaders[i]; in detach_shader() [all …]
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D | shaderobj.c | 334 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL); in _mesa_free_shader_program_data() 338 if (shProg->Shaders) { in _mesa_free_shader_program_data() 339 free(shProg->Shaders); in _mesa_free_shader_program_data() 340 shProg->Shaders = NULL; in _mesa_free_shader_program_data()
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D | ff_fragment_shader.cpp | 1346 p.shader_program->Shaders = in create_new_program() 1347 (gl_shader **)malloc(sizeof(*p.shader_program->Shaders)); in create_new_program() 1348 p.shader_program->Shaders[0] = p.shader; in create_new_program()
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D | mtypes.h | 2303 struct gl_shader **Shaders; /**< List of attached the shaders */ member
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/external/mesa3d/src/mesa/main/ |
D | shaderapi.c | 226 if (shProg->Shaders[i] == sh) { in attach_shader() 239 shProg->Shaders = (struct gl_shader **) in attach_shader() 240 _mesa_realloc(shProg->Shaders, in attach_shader() 243 if (!shProg->Shaders) { in attach_shader() 249 shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */ in attach_shader() 250 _mesa_reference_shader(ctx, &shProg->Shaders[n], sh); in attach_shader() 354 if (shProg->Shaders[i]->Name == shader) { in detach_shader() 359 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL); in detach_shader() 369 newList[j] = shProg->Shaders[j]; in detach_shader() 372 newList[j++] = shProg->Shaders[i]; in detach_shader() [all …]
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D | shaderobj.c | 334 _mesa_reference_shader(ctx, &shProg->Shaders[i], NULL); in _mesa_free_shader_program_data() 338 if (shProg->Shaders) { in _mesa_free_shader_program_data() 339 free(shProg->Shaders); in _mesa_free_shader_program_data() 340 shProg->Shaders = NULL; in _mesa_free_shader_program_data()
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D | ff_fragment_shader.cpp | 1346 p.shader_program->Shaders = in create_new_program() 1347 (gl_shader **)malloc(sizeof(*p.shader_program->Shaders)); in create_new_program() 1348 p.shader_program->Shaders[0] = p.shader; in create_new_program()
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D | mtypes.h | 2303 struct gl_shader **Shaders; /**< List of attached the shaders */ member
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/external/chromium_org/third_party/mesa/src/src/glsl/ |
D | main.cpp | 235 whole_program->Shaders = in main() 236 reralloc(whole_program, whole_program->Shaders, in main() 238 assert(whole_program->Shaders != NULL); in main() 242 whole_program->Shaders[whole_program->NumShaders] = shader; in main()
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D | linker.cpp | 2426 min_version = MIN2(min_version, prog->Shaders[i]->Version); in link_shaders() 2427 max_version = MAX2(max_version, prog->Shaders[i]->Version); in link_shaders() 2429 switch (prog->Shaders[i]->Type) { in link_shaders() 2431 vert_shader_list[num_vert_shaders] = prog->Shaders[i]; in link_shaders() 2435 frag_shader_list[num_frag_shaders] = prog->Shaders[i]; in link_shaders() 2440 assert(prog->Shaders[i]->Type != GL_GEOMETRY_SHADER); in link_shaders()
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/external/mesa3d/src/glsl/ |
D | main.cpp | 235 whole_program->Shaders = in main() 236 reralloc(whole_program, whole_program->Shaders, in main() 238 assert(whole_program->Shaders != NULL); in main() 242 whole_program->Shaders[whole_program->NumShaders] = shader; in main()
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D | linker.cpp | 2426 min_version = MIN2(min_version, prog->Shaders[i]->Version); in link_shaders() 2427 max_version = MAX2(max_version, prog->Shaders[i]->Version); in link_shaders() 2429 switch (prog->Shaders[i]->Type) { in link_shaders() 2431 vert_shader_list[num_vert_shaders] = prog->Shaders[i]; in link_shaders() 2435 frag_shader_list[num_frag_shaders] = prog->Shaders[i]; in link_shaders() 2440 assert(prog->Shaders[i]->Type != GL_GEOMETRY_SHADER); in link_shaders()
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/external/deqp/doc/testspecs/GLES3/ |
D | functional.ubo.txt | 61 Shaders are generated based on uniform declarations and use set. Each uniform that 68 Shaders are compiled and linked together. Uniform block layout is queried and
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D | functional.lifetime.txt | 30 - Shaders
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_program.c | 1119 switch (shProg[j]->Shaders[i]->Type) { in st_print_shaders() 1121 sh = (i != 0) ? NULL : shProg[j]->Shaders[i]; in st_print_shaders() 1124 sh = (i != 1) ? NULL : shProg[j]->Shaders[i]; in st_print_shaders() 1127 sh = (i != 2) ? NULL : shProg[j]->Shaders[i]; in st_print_shaders() 1241 destroy_program_variants(st, shProg->Shaders[i]->Program); in destroy_shader_program_variants_cb()
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/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
D | st_program.c | 1119 switch (shProg[j]->Shaders[i]->Type) { in st_print_shaders() 1121 sh = (i != 0) ? NULL : shProg[j]->Shaders[i]; in st_print_shaders() 1124 sh = (i != 1) ? NULL : shProg[j]->Shaders[i]; in st_print_shaders() 1127 sh = (i != 2) ? NULL : shProg[j]->Shaders[i]; in st_print_shaders() 1241 destroy_program_variants(st, shProg->Shaders[i]->Program); in destroy_shader_program_variants_cb()
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/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 630 struct Shaders struct in deqp::gles2::Performance::InvalidShaderCompilerCase 650 Shaders createShaders (void) const; 651 void setShaderSources (const Shaders&, const ProgramContext&) const; 653 void cleanup (const Shaders&) const; 655 Logs getLogs (const Shaders&) const; 2380 InvalidShaderCompilerCase::Shaders InvalidShaderCompilerCase::createShaders (void) const in createShaders() 2383 Shaders result; in createShaders() 2391 void InvalidShaderCompilerCase::setShaderSources (const Shaders& shaders, const ProgramContext& pro… in setShaderSources() 2417 InvalidShaderCompilerCase::Logs InvalidShaderCompilerCase::getLogs (const Shaders& shaders) const in getLogs() 2428 void InvalidShaderCompilerCase::cleanup (const Shaders& shaders) const in cleanup() [all …]
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 630 struct Shaders struct in deqp::gles3::Performance::InvalidShaderCompilerCase 650 Shaders createShaders (void) const; 651 void setShaderSources (const Shaders&, const ProgramContext&) const; 653 void cleanup (const Shaders&) const; 655 Logs getLogs (const Shaders&) const; 2400 InvalidShaderCompilerCase::Shaders InvalidShaderCompilerCase::createShaders (void) const in createShaders() 2403 Shaders result; in createShaders() 2411 void InvalidShaderCompilerCase::setShaderSources (const Shaders& shaders, const ProgramContext& pro… in setShaderSources() 2437 InvalidShaderCompilerCase::Logs InvalidShaderCompilerCase::getLogs (const Shaders& shaders) const in getLogs() 2448 void InvalidShaderCompilerCase::cleanup (const Shaders& shaders) const in cleanup() [all …]
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/external/mesa3d/src/gallium/auxiliary/postprocess/ |
D | ADDING | 51 Shaders is the number of shaders your filter needs. The minimum is 2.
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/postprocess/ |
D | ADDING | 51 Shaders is the number of shaders your filter needs. The minimum is 2.
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/external/deqp/doc/testspecs/GLES2/ |
D | performance.compiler.txt | 36 + Shaders designed to stress compiler (note: in release 2012.4)
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D | functional.lifetime.txt | 30 - Shaders
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/external/deqp/doc/testspecs/GLES31/ |
D | functional.image_load_store.txt | 40 + Shaders other than compute (except for basic early_fragment_tests cases)
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/external/chromium_org/third_party/libjingle/source/talk/app/webrtc/objc/ |
D | RTCOpenGLVideoRenderer.mm | 285 // Shaders are created only to generate program.
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/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
D | WebGLRenderingContextBase.idl | 262 /* Shaders */
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