Searched refs:UncondTarget (Results 1 – 1 of 1) sorted by relevance
180 MachineBasicBlock* UncondTarget = in runOnMachineFunction() local184 bool case2 = JumpAroundTarget->isSuccessor(UncondTarget) && in runOnMachineFunction()191 InvertAndChangeJumpTarget(MI, UncondTarget); in runOnMachineFunction()193 MBB->addSuccessor(UncondTarget); in runOnMachineFunction()197 LayoutSucc->removeSuccessor(UncondTarget); in runOnMachineFunction()206 if (!UncondTarget->canFallThrough()) { in runOnMachineFunction()207 UncondTarget->moveAfter(JumpAroundTarget); in runOnMachineFunction()