Searched refs:VariableComponentCount (Results 1 – 8 of 8) sorted by relevance
82 const int numComponents = gl::VariableComponentCount(type); in getBlockLayoutInfo()106 mCurrentOffset += gl::VariableComponentCount(type); in advanceOffset()158 int numComponents = gl::VariableComponentCount(type); in getBlockLayoutInfo()186 mCurrentOffset += gl::VariableComponentCount(type); in advanceOffset()
19 int VariableComponentCount(GLenum type);
18 int VariableComponentCount(GLenum type) in VariableComponentCount() function100 return VariableComponentSize(VariableComponentType(type)) * VariableComponentCount(type); in VariableExternalSize()
43 const int numComponents = gl::VariableComponentCount(glType); in prePadding()120 numComponents = gl::VariableComponentCount(glType); in postPaddingString()
43 ASSERT(gl::VariableComponentCount(type) == 1); in GetNumComponentsPerRow()
125 int expectedComponents = gl::VariableComponentCount(type); in TEST()
70 … return HLSLComponentTypeString(gl::VariableComponentType(type), gl::VariableComponentCount(type)); in HLSLTypeString()390 …structHLSL += " " + HLSLComponentTypeString(componentType, VariableComponentCount(shaderAttribu… in generateVertexShaderForInputLayout()1110 int shaderComponentCount = VariableComponentCount(shaderAttrib.type); in generateAttributeConversionHLSL()
546 const int components = VariableComponentCount(targetUniformType); in setUniform()833 unsigned int size = VariableComponentCount(targetUniform->type); in getUniformv()839 unsigned int size = VariableComponentCount(targetUniform->type); in getUniformv()