Searched refs:VariableComponentType (Results 1 – 6 of 6) sorted by relevance
23 GLenum VariableComponentType(GLenum type) in VariableComponentType() function95 return VariableComponentSize(VariableComponentType(type)) * VariableRowCount(type) * 4; in VariableInternalSize()100 return VariableComponentSize(VariableComponentType(type)) * VariableComponentCount(type); in VariableExternalSize()
58 ASSERT(gl::VariableComponentSize(gl::VariableComponentType(type)) == BytesPerComponent); in getBlockLayoutInfo()127 ASSERT(gl::VariableComponentSize(gl::VariableComponentType(type)) == BytesPerComponent); in getBlockLayoutInfo()
20 GLenum VariableComponentType(GLenum type);
70 … return HLSLComponentTypeString(gl::VariableComponentType(type), gl::VariableComponentCount(type)); in HLSLTypeString()351 GLenum componentType = VariableComponentType(transposedType); in generateVaryingHLSL()1109 GLenum shaderComponentType = VariableComponentType(shaderAttrib.type); in generateAttributeConversionHLSL()
103 defaultFormat->mType = VariableComponentType(transposedType); in GetDefaultInputLayoutFromShader()831 else if (uniformType == VariableComponentType(targetUniform->type)) in getUniformv()840 switch (VariableComponentType(targetUniform->type)) in getUniformv()
1088 if (VariableComponentType(uniformType) == GL_UNSIGNED_INT && context->getClientVersion() < 3) in ValidateUniform()