/external/deqp/modules/gles2/functional/ |
D | es2fScissorTests.cpp | 50 using tcu::Vec4; in init() 60 const tcu::Vec4 scissor; in init() 61 const tcu::Vec4 render; in init() 66 …", "Triangles fully inside scissor area (single call)", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f… in init() 67 … "Triangles partially inside scissor area (single call)", Vec4(0.3f, 0.3f, 0.4f, 0.4f), Vec4(0.2f… in init() 68 …ntained_tri", "Triangle fully inside scissor area", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f… in init() 69 …osing_tri", "Triangle fully covering scissor area", Vec4(0.4f, 0.4f, 0.2f, 0.2f), Vec4(0.2f… in init() 70 …tial_tri", "Triangle partially inside scissor area", Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f… in init() 71 …i", "Triangle with scissor area outside render target", Vec4(1.4f, 1.4f, 0.6f, 0.6f), Vec4(0.0f… in init() 72 …tial_lines", "Linse partially inside scissor area", Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f… in init() [all …]
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D | es2fClippingTests.cpp | 54 static const tcu::Vec4 MASK_COLOR_OK = tcu::Vec4(0.0f, 0.1f, 0.0f, 1.0f); 55 static const tcu::Vec4 MASK_COLOR_DEV = tcu::Vec4(0.8f, 0.5f, 0.0f, 1.0f); 56 static const tcu::Vec4 MASK_COLOR_FAIL = tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f); 364 std::string genClippingPointInfoString(const tcu::Vec4& p) in genClippingPointInfoString() 378 std::string genColorString(const tcu::Vec4& p) in genColorString() 380 const tcu::Vec4 white (1.0f, 1.0f, 1.0f, 1.0f); in genColorString() 381 const tcu::Vec4 red (1.0f, 0.0f, 0.0f, 1.0f); in genColorString() 382 const tcu::Vec4 yellow (1.0f, 1.0f, 0.0f, 1.0f); in genColorString() 383 const tcu::Vec4 blue (0.0f, 0.0f, 1.0f, 1.0f); in genColorString() 484 …ext, const char* name, const char* description, const tcu::Vec4* pointsBegin, const tcu::Vec4* poi… [all …]
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D | es2fRasterizationTests.cpp | 90 …void drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, glw::GLe… 91 …tives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, const std::vector<tcu::Vec… 181 void BaseRenderingCase::drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexD… in drawPrimitives() 184 const std::vector<tcu::Vec4> colorData(vertexData.size(), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); in drawPrimitives() 189 …itives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, const std::vector<tcu::Vec… in drawPrimitives() 224 …virtual void generateTriangles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<Tria… 250 std::vector<tcu::Vec4> drawBuffer; in iterate() 300 …virtual void generateLines (int iteration, std::vector<tcu::Vec4>& outData, std::vector<LineSce… 334 std::vector<tcu::Vec4> drawBuffer; in iterate() 396 …void generatePoints (int iteration, std::vector<tcu::Vec4>& outData, std::vector<PointSceneSpe… [all …]
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D | es2fDefaultVertexAttributeTests.cpp | 82 virtual tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const = 0; 99 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \ 133 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \ 178 bool renderWithValue (const tcu::Vec4& v); 179 tcu::Vec4 computeColor (const tcu::Vec4& value); 180 bool verifyUnicoloredBuffer (const tcu::Surface& scene, const tcu::Vec4& refValue); 258 const tcu::Vec4 fullscreenQuad[] = in init() 260 tcu::Vec4( 1.0f, 1.0f, 0.0f, 1.0f), in init() 261 tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f), in init() 262 tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.0f), in init() [all …]
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D | es2fShaderTextureFunctionTests.cpp | 79 tcu::Vec4 minCoord; 80 tcu::Vec4 maxCoord; 100 const tcu::Vec4& minCoord_, in TextureLookupSpec() 101 const tcu::Vec4& maxCoord_, in TextureLookupSpec() 164 tcu::Vec4 scale; 165 tcu::Vec4 bias; 179 using tcu::Vec4; 192 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.… in texture2D() 193 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { … in textureCube() 235 void setupUniforms (int programID, const tcu::Vec4& constCoords); [all …]
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D | es2fDepthRangeTests.cpp | 53 using tcu::Vec4; 96 inline float triQuadInterpolate (const float x, const float y, const tcu::Vec4& quad) in triQuadInterpolate() 115 …DepthRangeCompareCase (Context& context, const char* name, const char* desc, const tcu::Vec4& dept… 121 const tcu::Vec4 m_depthCoord; 127 …areCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const … in DepthRangeCompareCase() 266 …DepthRangeWriteCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depth… 272 const tcu::Vec4& m_depthCoord; 277 …iteCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const … in DepthRangeWriteCase() 355 Vec4 color = Vec4(f, f, f, 1.0f); in iterate() 411 const tcu::Vec4 depthCoord; in init() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fScissorTests.cpp | 60 using tcu::Vec4; in init() 70 const tcu::Vec4 scissor; in init() 71 const tcu::Vec4 render; in init() 76 …s", "Triangles fully inside scissor area (single call)", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f… in init() 77 … "Triangles partially inside scissor area (single call)", Vec4(0.3f, 0.3f, 0.4f, 0.4f), Vec4(0.2f… in init() 78 …ntained_tri", "Triangle fully inside scissor area", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f… in init() 79 …osing_tri", "Triangle fully covering scissor area", Vec4(0.4f, 0.4f, 0.2f, 0.2f), Vec4(0.2f… in init() 80 …tial_tri", "Triangle partially inside scissor area", Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f… in init() 81 …i", "Triangle with scissor area outside render target", Vec4(1.4f, 1.4f, 0.6f, 0.6f), Vec4(0.0f… in init() 82 …tial_lines", "Linse partially inside scissor area", Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f… in init() [all …]
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D | es3fShaderTextureFunctionTests.cpp | 104 tcu::Vec4 minCoord; 105 tcu::Vec4 maxCoord; 140 const tcu::Vec4& minCoord_, in TextureLookupSpec() 141 const tcu::Vec4& maxCoord_, in TextureLookupSpec() 219 tcu::Vec4 scale; 220 tcu::Vec4 bias; 235 using tcu::Vec4; 342 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.… in texture2D() 343 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { … in textureCube() 344 inline Vec4 texture2DArray (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) … in texture2DArray() [all …]
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D | es3fClippingTests.cpp | 54 static const tcu::Vec4 MASK_COLOR_OK = tcu::Vec4(0.0f, 0.1f, 0.0f, 1.0f); 55 static const tcu::Vec4 MASK_COLOR_DEV = tcu::Vec4(0.8f, 0.5f, 0.0f, 1.0f); 56 static const tcu::Vec4 MASK_COLOR_FAIL = tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f); 367 std::string genClippingPointInfoString(const tcu::Vec4& p) in genClippingPointInfoString() 381 std::string genColorString(const tcu::Vec4& p) in genColorString() 383 const tcu::Vec4 white (1.0f, 1.0f, 1.0f, 1.0f); in genColorString() 384 const tcu::Vec4 red (1.0f, 0.0f, 0.0f, 1.0f); in genColorString() 385 const tcu::Vec4 yellow (1.0f, 1.0f, 0.0f, 1.0f); in genColorString() 386 const tcu::Vec4 blue (0.0f, 0.0f, 1.0f, 1.0f); in genColorString() 487 …ext, const char* name, const char* description, const tcu::Vec4* pointsBegin, const tcu::Vec4* poi… [all …]
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D | es3fFboTestUtil.hpp | 61 void setColor (sglr::Context& context, deUint32 program, const tcu::Vec4& color); 76 …nt (sglr::Context& context, deUint32 program, const tcu::Vec4& gradientMin, const tcu::Vec4& gra… 88 …es, glu::DataType outputType, const tcu::Vec4& outScale = tcu::Vec4(1.0f), const tcu::Vec4& outBia… 92 void setTexScaleBias (int samplerNdx, const tcu::Vec4& scale, const tcu::Vec4& bias); 93 void setOutScaleBias (const tcu::Vec4& scale, const tcu::Vec4& bias); 104 tcu::Vec4 scale; 105 tcu::Vec4 bias; 109 tcu::Vec4 m_outScale; 110 tcu::Vec4 m_outBias; 122 void setTexScaleBias (const tcu::Vec4& scale, const tcu::Vec4& bias); [all …]
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D | es3fRasterizationTests.cpp | 118 …void drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, glw::GLe… 119 …tives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, const std::vector<tcu::Vec… 346 void BaseRenderingCase::drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexD… in drawPrimitives() 349 const std::vector<tcu::Vec4> colorData(vertexData.size(), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); in drawPrimitives() 354 …itives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, const std::vector<tcu::Vec… in drawPrimitives() 426 …virtual void generateTriangles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<Tria… 452 std::vector<tcu::Vec4> drawBuffer; in iterate() 505 …virtual void generateLines (int iteration, std::vector<tcu::Vec4>& outData, std::vector<LineSce… 571 std::vector<tcu::Vec4> drawBuffer; in iterate() 639 …void generatePoints (int iteration, std::vector<tcu::Vec4>& outData, std::vector<PointSceneSpe… [all …]
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D | es3fDefaultVertexAttributeTests.cpp | 84 virtual tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const = 0; 101 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \ 135 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \ 169 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \ 203 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \ 254 bool renderWithValue (const tcu::Vec4& v); 255 tcu::Vec4 computeColor (const tcu::Vec4& value); 256 bool verifyUnicoloredBuffer (const tcu::Surface& scene, const tcu::Vec4& refValue); 334 const tcu::Vec4 fullscreenQuad[] = in init() 336 tcu::Vec4( 1.0f, 1.0f, 0.0f, 1.0f), in init() [all …]
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D | es3fShaderDerivateTests.cpp | 200 static inline tcu::Vec4 readDerivate (const tcu::ConstPixelBufferAccess& surface, const tcu::Vec4& … in readDerivate() 205 static inline tcu::UVec4 getCompExpBits (const tcu::Vec4& v) in getCompExpBits() 326 …inline tcu::Vec4 getDerivateThreshold (const glu::Precision precision, const tcu::Vec4& valueMin, … in getDerivateThreshold() 334 return tcu::Vec4(computeFloatingPointError(expectedDerivate[0], numAccurateBits[0]), in getDerivateThreshold() 345 const tcu::Vec4& v; 348 LogVecComps (const tcu::Vec4& v_, int numComps_) in LogVecComps() 376 const tcu::Vec4& reference, in verifyConstantDerivate() 377 const tcu::Vec4& threshold, in verifyConstantDerivate() 378 const tcu::Vec4& scale, in verifyConstantDerivate() 379 const tcu::Vec4& bias, in verifyConstantDerivate() [all …]
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/external/deqp/framework/common/ |
D | tcuTextureUtil.hpp | 43 Vec4 sRGBToLinear (const Vec4& cs); 44 Vec4 linearToSRGB (const Vec4& cl); 67 Vec4 valueMin; 68 Vec4 valueMax; 69 Vec4 lookupScale; 70 Vec4 lookupBias; 72 …TextureFormatInfo (const Vec4& valueMin_, const Vec4& valueMax_, const Vec4& lookupScale_, const V… in TextureFormatInfo() 86 void clear (const PixelBufferAccess& access, const Vec4& color); 90 void fillWithComponentGradients (const PixelBufferAccess& access, const Vec4& minVal, const Vec4& … 91 …thGrid (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB); [all …]
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D | tcuTexture.hpp | 185 Vec4 borderColor; 199 const Vec4& borderColor_ = Vec4(0.0f, 0.0f, 0.0f, 0.0f), in Sampler() 261 Vec4 getPixel (int x, int y, int z = 0) const; 271 …Vec4 sample1D (const Sampler& sampler, Sampler::FilterMode filter, float s, int level) con… 272 …Vec4 sample2D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, int d… 273 …Vec4 sample3D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, float… 275 …Vec4 sample1DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, const IVe… 276 …Vec4 sample2DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, … 277 …Vec4 sample3DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, … 312 void setPixel (const tcu::Vec4& color, int x, int y, int z = 0) const; [all …]
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D | tcuTexLookupVerifier.hpp | 47 Vec4 colorThreshold; //!< Threshold for match. 98 Vec4 computeFixedPointThreshold (const IVec4& bits); 99 Vec4 computeFloatingPointThreshold (const IVec4& bits, const Vec4& value); 108 …ampler, const LookupPrecision& prec, const float coord, const Vec2& lodBounds, const Vec4& result); 109 …ampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result); 110 …ampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result); 111 …ampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result); 112 …ampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result); 113 …ampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result); 114 …LookupPrecision& prec, const IVec4& coordBits, const Vec4& coord, const Vec2& lodBounds, const Vec… [all …]
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D | tcuTextureUtil.cpp | 56 Vec4 sRGBToLinear (const Vec4& cs) in sRGBToLinear() 58 return Vec4(sRGBChannelToLinear(cs[0]), in sRGBToLinear() 65 Vec4 linearToSRGB (const Vec4& cl) in linearToSRGB() 67 return Vec4(linearChannelToSRGB(cl[0]), in linearToSRGB() 249 return TextureFormatInfo(Vec4( 0.0f, 0.0f, 0.0f, 0.0f), in getTextureFormatInfo() 250 Vec4( 1023.0f, 1023.0f, 1023.0f, 3.0f), in getTextureFormatInfo() 251 Vec4(1.0f/1023.f, 1.0f/1023.0f, 1.0f/1023.0f, 1.0f/3.0f), in getTextureFormatInfo() 252 Vec4( 0.0f, 0.0f, 0.0f, 0.0f)); in getTextureFormatInfo() 254 return TextureFormatInfo(Vec4(0.0f, 0.0f, 0.0f, 0.0f), in getTextureFormatInfo() 255 Vec4(1.0f, 1.0f, 1.0f, 0.0f), in getTextureFormatInfo() [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestUtil.hpp | 58 …es, glu::DataType outputType, const tcu::Vec4& outScale = tcu::Vec4(1.0f), const tcu::Vec4& outBia… 62 void setTexScaleBias (int samplerNdx, const tcu::Vec4& scale, const tcu::Vec4& bias); 63 void setOutScaleBias (const tcu::Vec4& scale, const tcu::Vec4& bias); 74 tcu::Vec4 scale; 75 tcu::Vec4 bias; 79 tcu::Vec4 m_outScale; 80 tcu::Vec4 m_outBias; 93 void setTexScaleBias (const tcu::Vec4& scale, const tcu::Vec4& bias); 101 tcu::Vec4 m_texScale; 102 tcu::Vec4 m_texBias; [all …]
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D | es31fVertexAttributeBindingTests.cpp | 452 const tcu::Vec4 colorA (0.0f, 1.0f, 0.0f, 1.0f); in createBuffers() 453 const tcu::Vec4 colorB (0.5f, 1.0f, 0.0f, 1.0f); in createBuffers() 458 const tcu::Vec4& color = ((x + y) % 2 == 0) ? (colorA) : (colorB); in createBuffers() 459 const tcu::Vec4 positions[6] = in createBuffers() 461 …tcu::Vec4((x+0) / float(GRID_SIZE) * 2.0f - 1.0f, (y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.… in createBuffers() 462 …tcu::Vec4((x+0) / float(GRID_SIZE) * 2.0f - 1.0f, (y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.… in createBuffers() 463 …tcu::Vec4((x+1) / float(GRID_SIZE) * 2.0f - 1.0f, (y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.… in createBuffers() 464 …tcu::Vec4((x+0) / float(GRID_SIZE) * 2.0f - 1.0f, (y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.… in createBuffers() 465 …tcu::Vec4((x+1) / float(GRID_SIZE) * 2.0f - 1.0f, (y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.… in createBuffers() 466 …tcu::Vec4((x+1) / float(GRID_SIZE) * 2.0f - 1.0f, (y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.… in createBuffers() [all …]
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/external/deqp/modules/glshared/ |
D | glsLongStressTestUtil.cpp | 32 using tcu::Vec4; 131 …context.attributes.push_back(gls::VarSpec("a_in" + de::toString(i), Vec4(0.0f), Vec4(1.0f / (float… in generateBufferContext() 173 Vec4(0.0f), Vec4(1.0f))); in generateTextureContext() 241 Vec4(0.0f), Vec4(1.0f / (float)numTextures))); in generateBufferAndTextureContext() 384 context.attributes.push_back(gls::VarSpec("a_position${NS}", Vec4(-1.0f), Vec4(1.0f))); in generateFragmentPointLightContext() 386 context.attributes.push_back(gls::VarSpec("a_texCoord0${NS}", Vec4(-1.0f), Vec4(1.0f))); in generateFragmentPointLightContext() 389 …context.uniforms.push_back(gls::VarSpec("u_material${NS}.diffuseColor", Vec4(0.0f), Vec4(1.… in generateFragmentPointLightContext() 395 …context.uniforms.push_back(gls::VarSpec("u_light${NS}[0].position", Vec4(-1.0f), Vec4(1.0f)… in generateFragmentPointLightContext() 411 Vec4(0.0f), Vec4(1.0f))); in generateFragmentPointLightContext() 538 context.attributes.push_back (gls::VarSpec("a_position${NS}", Vec4(-1.0f), Vec4(1.0f))); in generateVertexUniformLoopLightContext() [all …]
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D | glsShaderRenderCase.cpp | 65 static const tcu::Vec4 DEFAULT_CLEAR_COLOR = tcu::Vec4(0.125f, 0.25f, 0.5f, 1.0f); 67 inline RGBA toRGBA (const Vec4& a) in toRGBA() 75 inline tcu::Vec4 toVec (const RGBA& c) in toVec() 77 return tcu::Vec4(c.getRed() / 255.0f, in toVec() 153 …QuadGrid (int gridSize, int screenWidth, int screenHeight, const Vec4& constCoords, const vecto… 159 const Vec4& getConstCoords (void) const { return m_constCoords; } in getConstCoords() 163 const Vec4* getPositions (void) const { return &m_positions[0]; } in getPositions() 165 const Vec4* getCoords (void) const { return &m_coords[0]; } in getCoords() 166 const Vec4* getUnitCoords (void) const { return &m_unitCoords[0]; } in getUnitCoords() 167 const Vec4* getUserAttrib (int attribNdx) const { return &m_userAttribs[attribNdx][0]; } in getUserAttrib() [all …]
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D | glsRasterizationTestUtil.hpp | 60 tcu::Vec4 positions[3]; 61 tcu::Vec4 colors[3]; 72 tcu::Vec4 positions[2]; 73 tcu::Vec4 colors[2]; 84 tcu::Vec4 position; 85 tcu::Vec4 color; 108 CoverageType calculateTriangleCoverage (const tcu::Vec4& p0, const tcu::Vec4& p1, const tcu::Vec4& …
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/external/deqp/framework/referencerenderer/ |
D | rrRasterizer.hpp | 132 void init (const tcu::Vec4& v0, const tcu::Vec4& v1, const tcu::Vec4& v2); 152 tcu::Vec4 m_v0; 153 tcu::Vec4 m_v1; 154 tcu::Vec4 m_v2; 182 void init (const tcu::Vec4& v0, const tcu::Vec4& v1, float lineWidth); 195 tcu::Vec4 m_v0; 196 tcu::Vec4 m_v1; 223 void init (const tcu::Vec4& v0, const tcu::Vec4& v1, float lineWidth);
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderControlStatementTests.cpp | 43 using tcu::Vec4; 299 m_attributes.push_back(AttribSpec("a_compareValue", Vec4(value, 0.0f, 0.0f, 0.0f), in init() 300 Vec4(value, 0.0f, 0.0f, 0.0f), in init() 301 Vec4(value, 0.0f, 0.0f, 0.0f), in init() 302 Vec4(value, 0.0f, 0.0f, 0.0f))); in init() 330 m_attributes.push_back(AttribSpec("a_compareValue", Vec4(minValue, 0.0f, 0.0f, 0.0f), in init() 331 Vec4(maxValue, 0.0f, 0.0f, 0.0f), in init() 332 Vec4(minValue, 0.0f, 0.0f, 0.0f), in init() 333 Vec4(maxValue, 0.0f, 0.0f, 0.0f))); in init() 337 m_attributes.push_back(AttribSpec("a_value0", Vec4(0.0f, 0.1f, 0.2f, 0.3f), in init() [all …]
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/external/deqp/modules/gles2/performance/ |
D | es2pShaderControlStatementTests.cpp | 43 using tcu::Vec4; 295 m_attributes.push_back(AttribSpec("a_compareValue", Vec4(value, 0.0f, 0.0f, 0.0f), in init() 296 Vec4(value, 0.0f, 0.0f, 0.0f), in init() 297 Vec4(value, 0.0f, 0.0f, 0.0f), in init() 298 Vec4(value, 0.0f, 0.0f, 0.0f))); in init() 326 m_attributes.push_back(AttribSpec("a_compareValue", Vec4(minValue, 0.0f, 0.0f, 0.0f), in init() 327 Vec4(maxValue, 0.0f, 0.0f, 0.0f), in init() 328 Vec4(minValue, 0.0f, 0.0f, 0.0f), in init() 329 Vec4(maxValue, 0.0f, 0.0f, 0.0f))); in init() 333 m_attributes.push_back(AttribSpec("a_value0", Vec4(0.0f, 0.1f, 0.2f, 0.3f), in init() [all …]
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