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Searched refs:Vec4 (Results 1 – 25 of 242) sorted by relevance

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/external/deqp/modules/gles2/functional/
Des2fScissorTests.cpp50 using tcu::Vec4; in init()
60 const tcu::Vec4 scissor; in init()
61 const tcu::Vec4 render; in init()
66 …", "Triangles fully inside scissor area (single call)", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f… in init()
67 … "Triangles partially inside scissor area (single call)", Vec4(0.3f, 0.3f, 0.4f, 0.4f), Vec4(0.2f… in init()
68 …ntained_tri", "Triangle fully inside scissor area", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f… in init()
69 …osing_tri", "Triangle fully covering scissor area", Vec4(0.4f, 0.4f, 0.2f, 0.2f), Vec4(0.2f… in init()
70 …tial_tri", "Triangle partially inside scissor area", Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f… in init()
71 …i", "Triangle with scissor area outside render target", Vec4(1.4f, 1.4f, 0.6f, 0.6f), Vec4(0.0f… in init()
72 …tial_lines", "Linse partially inside scissor area", Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f… in init()
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Des2fClippingTests.cpp54 static const tcu::Vec4 MASK_COLOR_OK = tcu::Vec4(0.0f, 0.1f, 0.0f, 1.0f);
55 static const tcu::Vec4 MASK_COLOR_DEV = tcu::Vec4(0.8f, 0.5f, 0.0f, 1.0f);
56 static const tcu::Vec4 MASK_COLOR_FAIL = tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f);
364 std::string genClippingPointInfoString(const tcu::Vec4& p) in genClippingPointInfoString()
378 std::string genColorString(const tcu::Vec4& p) in genColorString()
380 const tcu::Vec4 white (1.0f, 1.0f, 1.0f, 1.0f); in genColorString()
381 const tcu::Vec4 red (1.0f, 0.0f, 0.0f, 1.0f); in genColorString()
382 const tcu::Vec4 yellow (1.0f, 1.0f, 0.0f, 1.0f); in genColorString()
383 const tcu::Vec4 blue (0.0f, 0.0f, 1.0f, 1.0f); in genColorString()
484 …ext, const char* name, const char* description, const tcu::Vec4* pointsBegin, const tcu::Vec4* poi…
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Des2fRasterizationTests.cpp90 …void drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, glw::GLe…
91 …tives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, const std::vector<tcu::Vec…
181 void BaseRenderingCase::drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexD… in drawPrimitives()
184 const std::vector<tcu::Vec4> colorData(vertexData.size(), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); in drawPrimitives()
189 …itives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, const std::vector<tcu::Vec… in drawPrimitives()
224 …virtual void generateTriangles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<Tria…
250 std::vector<tcu::Vec4> drawBuffer; in iterate()
300 …virtual void generateLines (int iteration, std::vector<tcu::Vec4>& outData, std::vector<LineSce…
334 std::vector<tcu::Vec4> drawBuffer; in iterate()
396 …void generatePoints (int iteration, std::vector<tcu::Vec4>& outData, std::vector<PointSceneSpe…
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Des2fDefaultVertexAttributeTests.cpp82 virtual tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const = 0;
99 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \
133 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \
178 bool renderWithValue (const tcu::Vec4& v);
179 tcu::Vec4 computeColor (const tcu::Vec4& value);
180 bool verifyUnicoloredBuffer (const tcu::Surface& scene, const tcu::Vec4& refValue);
258 const tcu::Vec4 fullscreenQuad[] = in init()
260 tcu::Vec4( 1.0f, 1.0f, 0.0f, 1.0f), in init()
261 tcu::Vec4( 1.0f, -1.0f, 0.0f, 1.0f), in init()
262 tcu::Vec4(-1.0f, 1.0f, 0.0f, 1.0f), in init()
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Des2fShaderTextureFunctionTests.cpp79 tcu::Vec4 minCoord;
80 tcu::Vec4 maxCoord;
100 const tcu::Vec4& minCoord_, in TextureLookupSpec()
101 const tcu::Vec4& maxCoord_, in TextureLookupSpec()
164 tcu::Vec4 scale;
165 tcu::Vec4 bias;
179 using tcu::Vec4;
192 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.… in texture2D()
193 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { … in textureCube()
235 void setupUniforms (int programID, const tcu::Vec4& constCoords);
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Des2fDepthRangeTests.cpp53 using tcu::Vec4;
96 inline float triQuadInterpolate (const float x, const float y, const tcu::Vec4& quad) in triQuadInterpolate()
115 …DepthRangeCompareCase (Context& context, const char* name, const char* desc, const tcu::Vec4& dept…
121 const tcu::Vec4 m_depthCoord;
127 …areCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const … in DepthRangeCompareCase()
266 …DepthRangeWriteCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depth…
272 const tcu::Vec4& m_depthCoord;
277 …iteCase (Context& context, const char* name, const char* desc, const tcu::Vec4& depthCoord, const … in DepthRangeWriteCase()
355 Vec4 color = Vec4(f, f, f, 1.0f); in iterate()
411 const tcu::Vec4 depthCoord; in init()
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/external/deqp/modules/gles3/functional/
Des3fScissorTests.cpp60 using tcu::Vec4; in init()
70 const tcu::Vec4 scissor; in init()
71 const tcu::Vec4 render; in init()
76 …s", "Triangles fully inside scissor area (single call)", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f… in init()
77 … "Triangles partially inside scissor area (single call)", Vec4(0.3f, 0.3f, 0.4f, 0.4f), Vec4(0.2f… in init()
78 …ntained_tri", "Triangle fully inside scissor area", Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f… in init()
79 …osing_tri", "Triangle fully covering scissor area", Vec4(0.4f, 0.4f, 0.2f, 0.2f), Vec4(0.2f… in init()
80 …tial_tri", "Triangle partially inside scissor area", Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f… in init()
81 …i", "Triangle with scissor area outside render target", Vec4(1.4f, 1.4f, 0.6f, 0.6f), Vec4(0.0f… in init()
82 …tial_lines", "Linse partially inside scissor area", Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f… in init()
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Des3fShaderTextureFunctionTests.cpp104 tcu::Vec4 minCoord;
105 tcu::Vec4 maxCoord;
140 const tcu::Vec4& minCoord_, in TextureLookupSpec()
141 const tcu::Vec4& maxCoord_, in TextureLookupSpec()
219 tcu::Vec4 scale;
220 tcu::Vec4 bias;
235 using tcu::Vec4;
342 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.… in texture2D()
343 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { … in textureCube()
344 inline Vec4 texture2DArray (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) … in texture2DArray()
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Des3fClippingTests.cpp54 static const tcu::Vec4 MASK_COLOR_OK = tcu::Vec4(0.0f, 0.1f, 0.0f, 1.0f);
55 static const tcu::Vec4 MASK_COLOR_DEV = tcu::Vec4(0.8f, 0.5f, 0.0f, 1.0f);
56 static const tcu::Vec4 MASK_COLOR_FAIL = tcu::Vec4(1.0f, 0.0f, 1.0f, 1.0f);
367 std::string genClippingPointInfoString(const tcu::Vec4& p) in genClippingPointInfoString()
381 std::string genColorString(const tcu::Vec4& p) in genColorString()
383 const tcu::Vec4 white (1.0f, 1.0f, 1.0f, 1.0f); in genColorString()
384 const tcu::Vec4 red (1.0f, 0.0f, 0.0f, 1.0f); in genColorString()
385 const tcu::Vec4 yellow (1.0f, 1.0f, 0.0f, 1.0f); in genColorString()
386 const tcu::Vec4 blue (0.0f, 0.0f, 1.0f, 1.0f); in genColorString()
487 …ext, const char* name, const char* description, const tcu::Vec4* pointsBegin, const tcu::Vec4* poi…
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Des3fFboTestUtil.hpp61 void setColor (sglr::Context& context, deUint32 program, const tcu::Vec4& color);
76 …nt (sglr::Context& context, deUint32 program, const tcu::Vec4& gradientMin, const tcu::Vec4& gra…
88 …es, glu::DataType outputType, const tcu::Vec4& outScale = tcu::Vec4(1.0f), const tcu::Vec4& outBia…
92 void setTexScaleBias (int samplerNdx, const tcu::Vec4& scale, const tcu::Vec4& bias);
93 void setOutScaleBias (const tcu::Vec4& scale, const tcu::Vec4& bias);
104 tcu::Vec4 scale;
105 tcu::Vec4 bias;
109 tcu::Vec4 m_outScale;
110 tcu::Vec4 m_outBias;
122 void setTexScaleBias (const tcu::Vec4& scale, const tcu::Vec4& bias);
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Des3fRasterizationTests.cpp118 …void drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, glw::GLe…
119 …tives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, const std::vector<tcu::Vec…
346 void BaseRenderingCase::drawPrimitives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexD… in drawPrimitives()
349 const std::vector<tcu::Vec4> colorData(vertexData.size(), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f)); in drawPrimitives()
354 …itives (tcu::Surface& result, const std::vector<tcu::Vec4>& vertexData, const std::vector<tcu::Vec… in drawPrimitives()
426 …virtual void generateTriangles (int iteration, std::vector<tcu::Vec4>& outData, std::vector<Tria…
452 std::vector<tcu::Vec4> drawBuffer; in iterate()
505 …virtual void generateLines (int iteration, std::vector<tcu::Vec4>& outData, std::vector<LineSce…
571 std::vector<tcu::Vec4> drawBuffer; in iterate()
639 …void generatePoints (int iteration, std::vector<tcu::Vec4>& outData, std::vector<PointSceneSpe…
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Des3fDefaultVertexAttributeTests.cpp84 virtual tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const = 0;
101 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \
135 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \
169 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \
203 tcu::Vec4 load (glu::CallLogWrapper& gl, int index, const tcu::Vec4& v) const \
254 bool renderWithValue (const tcu::Vec4& v);
255 tcu::Vec4 computeColor (const tcu::Vec4& value);
256 bool verifyUnicoloredBuffer (const tcu::Surface& scene, const tcu::Vec4& refValue);
334 const tcu::Vec4 fullscreenQuad[] = in init()
336 tcu::Vec4( 1.0f, 1.0f, 0.0f, 1.0f), in init()
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Des3fShaderDerivateTests.cpp200 static inline tcu::Vec4 readDerivate (const tcu::ConstPixelBufferAccess& surface, const tcu::Vec4& … in readDerivate()
205 static inline tcu::UVec4 getCompExpBits (const tcu::Vec4& v) in getCompExpBits()
326 …inline tcu::Vec4 getDerivateThreshold (const glu::Precision precision, const tcu::Vec4& valueMin, … in getDerivateThreshold()
334 return tcu::Vec4(computeFloatingPointError(expectedDerivate[0], numAccurateBits[0]), in getDerivateThreshold()
345 const tcu::Vec4& v;
348 LogVecComps (const tcu::Vec4& v_, int numComps_) in LogVecComps()
376 const tcu::Vec4& reference, in verifyConstantDerivate()
377 const tcu::Vec4& threshold, in verifyConstantDerivate()
378 const tcu::Vec4& scale, in verifyConstantDerivate()
379 const tcu::Vec4& bias, in verifyConstantDerivate()
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/external/deqp/framework/common/
DtcuTextureUtil.hpp43 Vec4 sRGBToLinear (const Vec4& cs);
44 Vec4 linearToSRGB (const Vec4& cl);
67 Vec4 valueMin;
68 Vec4 valueMax;
69 Vec4 lookupScale;
70 Vec4 lookupBias;
72 …TextureFormatInfo (const Vec4& valueMin_, const Vec4& valueMax_, const Vec4& lookupScale_, const V… in TextureFormatInfo()
86 void clear (const PixelBufferAccess& access, const Vec4& color);
90 void fillWithComponentGradients (const PixelBufferAccess& access, const Vec4& minVal, const Vec4& …
91 …thGrid (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB);
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DtcuTexture.hpp185 Vec4 borderColor;
199 const Vec4& borderColor_ = Vec4(0.0f, 0.0f, 0.0f, 0.0f), in Sampler()
261 Vec4 getPixel (int x, int y, int z = 0) const;
271Vec4 sample1D (const Sampler& sampler, Sampler::FilterMode filter, float s, int level) con…
272Vec4 sample2D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, int d…
273Vec4 sample3D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, float…
275Vec4 sample1DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, const IVe…
276Vec4 sample2DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, …
277Vec4 sample3DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, …
312 void setPixel (const tcu::Vec4& color, int x, int y, int z = 0) const;
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DtcuTexLookupVerifier.hpp47 Vec4 colorThreshold; //!< Threshold for match.
98 Vec4 computeFixedPointThreshold (const IVec4& bits);
99 Vec4 computeFloatingPointThreshold (const IVec4& bits, const Vec4& value);
108 …ampler, const LookupPrecision& prec, const float coord, const Vec2& lodBounds, const Vec4& result);
109 …ampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result);
110 …ampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result);
111 …ampler, const LookupPrecision& prec, const Vec2& coord, const Vec2& lodBounds, const Vec4& result);
112 …ampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result);
113 …ampler, const LookupPrecision& prec, const Vec3& coord, const Vec2& lodBounds, const Vec4& result);
114 …LookupPrecision& prec, const IVec4& coordBits, const Vec4& coord, const Vec2& lodBounds, const Vec…
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DtcuTextureUtil.cpp56 Vec4 sRGBToLinear (const Vec4& cs) in sRGBToLinear()
58 return Vec4(sRGBChannelToLinear(cs[0]), in sRGBToLinear()
65 Vec4 linearToSRGB (const Vec4& cl) in linearToSRGB()
67 return Vec4(linearChannelToSRGB(cl[0]), in linearToSRGB()
249 return TextureFormatInfo(Vec4( 0.0f, 0.0f, 0.0f, 0.0f), in getTextureFormatInfo()
250 Vec4( 1023.0f, 1023.0f, 1023.0f, 3.0f), in getTextureFormatInfo()
251 Vec4(1.0f/1023.f, 1.0f/1023.0f, 1.0f/1023.0f, 1.0f/3.0f), in getTextureFormatInfo()
252 Vec4( 0.0f, 0.0f, 0.0f, 0.0f)); in getTextureFormatInfo()
254 return TextureFormatInfo(Vec4(0.0f, 0.0f, 0.0f, 0.0f), in getTextureFormatInfo()
255 Vec4(1.0f, 1.0f, 1.0f, 0.0f), in getTextureFormatInfo()
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/external/deqp/modules/gles31/functional/
Des31fFboTestUtil.hpp58 …es, glu::DataType outputType, const tcu::Vec4& outScale = tcu::Vec4(1.0f), const tcu::Vec4& outBia…
62 void setTexScaleBias (int samplerNdx, const tcu::Vec4& scale, const tcu::Vec4& bias);
63 void setOutScaleBias (const tcu::Vec4& scale, const tcu::Vec4& bias);
74 tcu::Vec4 scale;
75 tcu::Vec4 bias;
79 tcu::Vec4 m_outScale;
80 tcu::Vec4 m_outBias;
93 void setTexScaleBias (const tcu::Vec4& scale, const tcu::Vec4& bias);
101 tcu::Vec4 m_texScale;
102 tcu::Vec4 m_texBias;
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Des31fVertexAttributeBindingTests.cpp452 const tcu::Vec4 colorA (0.0f, 1.0f, 0.0f, 1.0f); in createBuffers()
453 const tcu::Vec4 colorB (0.5f, 1.0f, 0.0f, 1.0f); in createBuffers()
458 const tcu::Vec4& color = ((x + y) % 2 == 0) ? (colorA) : (colorB); in createBuffers()
459 const tcu::Vec4 positions[6] = in createBuffers()
461 …tcu::Vec4((x+0) / float(GRID_SIZE) * 2.0f - 1.0f, (y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.… in createBuffers()
462 …tcu::Vec4((x+0) / float(GRID_SIZE) * 2.0f - 1.0f, (y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.… in createBuffers()
463 …tcu::Vec4((x+1) / float(GRID_SIZE) * 2.0f - 1.0f, (y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.… in createBuffers()
464 …tcu::Vec4((x+0) / float(GRID_SIZE) * 2.0f - 1.0f, (y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.… in createBuffers()
465 …tcu::Vec4((x+1) / float(GRID_SIZE) * 2.0f - 1.0f, (y+1) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.… in createBuffers()
466 …tcu::Vec4((x+1) / float(GRID_SIZE) * 2.0f - 1.0f, (y+0) / float(GRID_SIZE) * 2.0f - 1.0f, 0.0f, 1.… in createBuffers()
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/external/deqp/modules/glshared/
DglsLongStressTestUtil.cpp32 using tcu::Vec4;
131 …context.attributes.push_back(gls::VarSpec("a_in" + de::toString(i), Vec4(0.0f), Vec4(1.0f / (float… in generateBufferContext()
173 Vec4(0.0f), Vec4(1.0f))); in generateTextureContext()
241 Vec4(0.0f), Vec4(1.0f / (float)numTextures))); in generateBufferAndTextureContext()
384 context.attributes.push_back(gls::VarSpec("a_position${NS}", Vec4(-1.0f), Vec4(1.0f))); in generateFragmentPointLightContext()
386 context.attributes.push_back(gls::VarSpec("a_texCoord0${NS}", Vec4(-1.0f), Vec4(1.0f))); in generateFragmentPointLightContext()
389 …context.uniforms.push_back(gls::VarSpec("u_material${NS}.diffuseColor", Vec4(0.0f), Vec4(1.… in generateFragmentPointLightContext()
395 …context.uniforms.push_back(gls::VarSpec("u_light${NS}[0].position", Vec4(-1.0f), Vec4(1.0f)… in generateFragmentPointLightContext()
411 Vec4(0.0f), Vec4(1.0f))); in generateFragmentPointLightContext()
538 context.attributes.push_back (gls::VarSpec("a_position${NS}", Vec4(-1.0f), Vec4(1.0f))); in generateVertexUniformLoopLightContext()
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DglsShaderRenderCase.cpp65 static const tcu::Vec4 DEFAULT_CLEAR_COLOR = tcu::Vec4(0.125f, 0.25f, 0.5f, 1.0f);
67 inline RGBA toRGBA (const Vec4& a) in toRGBA()
75 inline tcu::Vec4 toVec (const RGBA& c) in toVec()
77 return tcu::Vec4(c.getRed() / 255.0f, in toVec()
153 …QuadGrid (int gridSize, int screenWidth, int screenHeight, const Vec4& constCoords, const vecto…
159 const Vec4& getConstCoords (void) const { return m_constCoords; } in getConstCoords()
163 const Vec4* getPositions (void) const { return &m_positions[0]; } in getPositions()
165 const Vec4* getCoords (void) const { return &m_coords[0]; } in getCoords()
166 const Vec4* getUnitCoords (void) const { return &m_unitCoords[0]; } in getUnitCoords()
167 const Vec4* getUserAttrib (int attribNdx) const { return &m_userAttribs[attribNdx][0]; } in getUserAttrib()
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DglsRasterizationTestUtil.hpp60 tcu::Vec4 positions[3];
61 tcu::Vec4 colors[3];
72 tcu::Vec4 positions[2];
73 tcu::Vec4 colors[2];
84 tcu::Vec4 position;
85 tcu::Vec4 color;
108 CoverageType calculateTriangleCoverage (const tcu::Vec4& p0, const tcu::Vec4& p1, const tcu::Vec4& …
/external/deqp/framework/referencerenderer/
DrrRasterizer.hpp132 void init (const tcu::Vec4& v0, const tcu::Vec4& v1, const tcu::Vec4& v2);
152 tcu::Vec4 m_v0;
153 tcu::Vec4 m_v1;
154 tcu::Vec4 m_v2;
182 void init (const tcu::Vec4& v0, const tcu::Vec4& v1, float lineWidth);
195 tcu::Vec4 m_v0;
196 tcu::Vec4 m_v1;
223 void init (const tcu::Vec4& v0, const tcu::Vec4& v1, float lineWidth);
/external/deqp/modules/gles3/performance/
Des3pShaderControlStatementTests.cpp43 using tcu::Vec4;
299 m_attributes.push_back(AttribSpec("a_compareValue", Vec4(value, 0.0f, 0.0f, 0.0f), in init()
300 Vec4(value, 0.0f, 0.0f, 0.0f), in init()
301 Vec4(value, 0.0f, 0.0f, 0.0f), in init()
302 Vec4(value, 0.0f, 0.0f, 0.0f))); in init()
330 m_attributes.push_back(AttribSpec("a_compareValue", Vec4(minValue, 0.0f, 0.0f, 0.0f), in init()
331 Vec4(maxValue, 0.0f, 0.0f, 0.0f), in init()
332 Vec4(minValue, 0.0f, 0.0f, 0.0f), in init()
333 Vec4(maxValue, 0.0f, 0.0f, 0.0f))); in init()
337 m_attributes.push_back(AttribSpec("a_value0", Vec4(0.0f, 0.1f, 0.2f, 0.3f), in init()
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/external/deqp/modules/gles2/performance/
Des2pShaderControlStatementTests.cpp43 using tcu::Vec4;
295 m_attributes.push_back(AttribSpec("a_compareValue", Vec4(value, 0.0f, 0.0f, 0.0f), in init()
296 Vec4(value, 0.0f, 0.0f, 0.0f), in init()
297 Vec4(value, 0.0f, 0.0f, 0.0f), in init()
298 Vec4(value, 0.0f, 0.0f, 0.0f))); in init()
326 m_attributes.push_back(AttribSpec("a_compareValue", Vec4(minValue, 0.0f, 0.0f, 0.0f), in init()
327 Vec4(maxValue, 0.0f, 0.0f, 0.0f), in init()
328 Vec4(minValue, 0.0f, 0.0f, 0.0f), in init()
329 Vec4(maxValue, 0.0f, 0.0f, 0.0f))); in init()
333 m_attributes.push_back(AttribSpec("a_value0", Vec4(0.0f, 0.1f, 0.2f, 0.3f), in init()
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