Searched refs:VertexArrayObjectManager (Results 1 – 5 of 5) sorted by relevance
329 VertexArrayObjectManager::VertexArrayObjectManager( in VertexArrayObjectManager() function in gpu::gles2::VertexArrayObjectManager344 VertexArrayObjectManager::~VertexArrayObjectManager() { in ~VertexArrayObjectManager()352 bool VertexArrayObjectManager::IsReservedId(GLuint id) const { in IsReservedId()357 GLuint VertexArrayObjectManager::bound_element_array_buffer() const { in bound_element_array_buffer()361 void VertexArrayObjectManager::UnbindBuffer(GLuint id) { in UnbindBuffer()365 bool VertexArrayObjectManager::BindElementArray(GLuint id) { in BindElementArray()369 void VertexArrayObjectManager::GenVertexArrays( in GenVertexArrays()380 void VertexArrayObjectManager::DeleteVertexArrays( in DeleteVertexArrays()398 bool VertexArrayObjectManager::BindVertexArray(GLuint array, bool* changed) { in BindVertexArray()413 bool VertexArrayObjectManager::HaveEnabledClientSideBuffers() const { in HaveEnabledClientSideBuffers()[all …]
24 class GLES2_IMPL_EXPORT VertexArrayObjectManager {26 VertexArrayObjectManager(30 ~VertexArrayObjectManager();119 DISALLOW_COPY_AND_ASSIGN(VertexArrayObjectManager);
20 manager_.reset(new VertexArrayObjectManager( in SetUp()28 scoped_ptr<VertexArrayObjectManager> manager_;
114 class VertexArrayObjectManager; variable279 friend class VertexArrayObjectManager; in NON_EXPORTED_BASE() local735 scoped_ptr<VertexArrayObjectManager> vertex_array_object_manager_; in NON_EXPORTED_BASE()
202 vertex_array_object_manager_.reset(new VertexArrayObjectManager( in Initialize()