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1 /*
2  * Copyright (C) 2012 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #ifndef WebGraphicsContext3D_h
32 #define WebGraphicsContext3D_h
33 
34 #include "WebCommon.h"
35 #include "WebNonCopyable.h"
36 #include "WebString.h"
37 
38 struct GrGLInterface;
39 
40 namespace blink {
41 
42 // WGC3D types match the corresponding GL types as defined in OpenGL ES 2.0
43 // header file gl2.h from khronos.org.
44 typedef char WGC3Dchar;
45 typedef unsigned WGC3Denum;
46 typedef unsigned char WGC3Dboolean;
47 typedef unsigned WGC3Dbitfield;
48 typedef signed char WGC3Dbyte;
49 typedef unsigned char WGC3Dubyte;
50 typedef short WGC3Dshort;
51 typedef unsigned short WGC3Dushort;
52 typedef int WGC3Dint;
53 typedef int WGC3Dsizei;
54 typedef unsigned WGC3Duint;
55 typedef float WGC3Dfloat;
56 typedef float WGC3Dclampf;
57 typedef signed long int WGC3Dintptr;
58 typedef signed long int WGC3Dsizeiptr;
59 
60 // Typedef for server-side objects like OpenGL textures and program objects.
61 typedef WGC3Duint WebGLId;
62 
63 // This interface abstracts the operations performed by the
64 // GraphicsContext3D in order to implement WebGL. Nearly all of the
65 // methods exposed on this interface map directly to entry points in
66 // the OpenGL ES 2.0 API.
67 class WebGraphicsContext3D : public WebNonCopyable {
68 public:
69     // Return value from getActiveUniform and getActiveAttrib.
70     struct ActiveInfo {
71         WebString name;
72         WGC3Denum type;
73         WGC3Dint size;
74     };
75 
76     // Context creation attributes.
77     struct Attributes {
AttributesAttributes78         Attributes()
79             : alpha(true)
80             , depth(true)
81             , stencil(true)
82             , antialias(true)
83             , premultipliedAlpha(true)
84             , canRecoverFromContextLoss(true)
85             , noExtensions(false)
86             , shareResources(true)
87             , preferDiscreteGPU(false)
88             , noAutomaticFlushes(false)
89             , failIfMajorPerformanceCaveat(false)
90             , webGL(false)
91             , webGLVersion(0)
92         {
93         }
94 
95         bool alpha;
96         bool depth;
97         bool stencil;
98         bool antialias;
99         bool premultipliedAlpha;
100         bool canRecoverFromContextLoss;
101         bool noExtensions;
102         bool shareResources;
103         bool preferDiscreteGPU;
104         bool noAutomaticFlushes;
105         bool failIfMajorPerformanceCaveat;
106         bool webGL;
107         unsigned webGLVersion;
108         // FIXME: ideally this would be a WebURL, but it is currently not
109         // possible to pass a WebURL by value across the WebKit API boundary.
110         // See https://bugs.webkit.org/show_bug.cgi?id=103793#c13 .
111         WebString topDocumentURL;
112     };
113 
114     class WebGraphicsContextLostCallback {
115     public:
116         virtual void onContextLost() = 0;
117 
118     protected:
~WebGraphicsContextLostCallback()119         virtual ~WebGraphicsContextLostCallback() { }
120     };
121 
122     class WebGraphicsErrorMessageCallback {
123     public:
124         virtual void onErrorMessage(const WebString&, WGC3Dint) = 0;
125 
126     protected:
~WebGraphicsErrorMessageCallback()127         virtual ~WebGraphicsErrorMessageCallback() { }
128     };
129 
130     class WebGraphicsSwapBuffersCompleteCallbackCHROMIUM {
131     public:
132         virtual void onSwapBuffersComplete() = 0;
133 
134     protected:
~WebGraphicsSwapBuffersCompleteCallbackCHROMIUM()135         virtual ~WebGraphicsSwapBuffersCompleteCallbackCHROMIUM() { }
136     };
137 
138     // This destructor needs to be public so that using classes can destroy instances if initialization fails.
~WebGraphicsContext3D()139     virtual ~WebGraphicsContext3D() { }
140 
141     // Each flush or finish is assigned an unique ID. The larger
142     // the ID number, the more recently the context has been flushed.
lastFlushID()143     virtual uint32_t lastFlushID() { return 0; }
144 
145     // Resizes the region into which this WebGraphicsContext3D is drawing.
reshapeWithScaleFactor(int width,int height,float scaleFactor)146     virtual void reshapeWithScaleFactor(int width, int height, float scaleFactor) { }
147 
148     // GL_CHROMIUM_setVisibility - Changes the visibility of the backbuffer
149     virtual void setVisibilityCHROMIUM(bool visible) = 0;
150 
151     // GL_EXT_discard_framebuffer - makes specified attachments of currently bound framebuffer undefined.
discardFramebufferEXT(WGC3Denum target,WGC3Dsizei numAttachments,const WGC3Denum * attachments)152     virtual void discardFramebufferEXT(WGC3Denum target, WGC3Dsizei numAttachments, const WGC3Denum* attachments) { }
153 
154     // GL_CHROMIUM_discard_backbuffer - controls allocation/deallocation of the back buffer.
discardBackbufferCHROMIUM()155     virtual void discardBackbufferCHROMIUM() { }
ensureBackbufferCHROMIUM()156     virtual void ensureBackbufferCHROMIUM() { }
157 
insertSyncPoint()158     virtual unsigned insertSyncPoint() { return 0; }
waitSyncPoint(unsigned)159     virtual void waitSyncPoint(unsigned) { }
160 
161     // Copies the contents of the off-screen render target used by the WebGL
162     // context to the corresponding texture used by the compositor.
163     virtual void prepareTexture() = 0;
164 
165     // GL_CHROMIUM_post_sub_buffer - Copies part of the back buffer to the front buffer.
166     virtual void postSubBufferCHROMIUM(int x, int y, int width, int height) = 0;
167 
168     // Synthesizes an OpenGL error which will be returned from a
169     // later call to getError. This is used to emulate OpenGL ES
170     // 2.0 behavior on the desktop and to enforce additional error
171     // checking mandated by WebGL.
172     //
173     // Per the behavior of glGetError, this stores at most one
174     // instance of any given error, and returns them from calls to
175     // getError in the order they were added.
176     virtual void synthesizeGLError(WGC3Denum) = 0;
177 
178     virtual bool isContextLost() = 0;
179 
180     // GL_CHROMIUM_map_sub
181     virtual void* mapBufferSubDataCHROMIUM(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeiptr size, WGC3Denum access) = 0;
182     virtual void unmapBufferSubDataCHROMIUM(const void*) = 0;
183     virtual void* mapTexSubImage2DCHROMIUM(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, WGC3Denum access) = 0;
184     virtual void unmapTexSubImage2DCHROMIUM(const void*) = 0;
185 
186     // GL_CHROMIUM_request_extension
187     virtual WebString getRequestableExtensionsCHROMIUM() = 0;
188     virtual void requestExtensionCHROMIUM(const char*) = 0;
189 
190     // GL_CHROMIUM_framebuffer_multisample
191     virtual void blitFramebufferCHROMIUM(WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, WGC3Dbitfield mask, WGC3Denum filter) = 0;
192     virtual void renderbufferStorageMultisampleCHROMIUM(WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) = 0;
193 
194     // GL_CHROMIUM_swapbuffers_complete_callback
setSwapBuffersCompleteCallbackCHROMIUM(WebGraphicsSwapBuffersCompleteCallbackCHROMIUM * callback)195     virtual void setSwapBuffersCompleteCallbackCHROMIUM(WebGraphicsSwapBuffersCompleteCallbackCHROMIUM* callback) { }
196 
197     // GL_CHROMIUM_rate_limit_offscreen_context
rateLimitOffscreenContextCHROMIUM()198     virtual void rateLimitOffscreenContextCHROMIUM() { }
199 
200     // GL_CHROMIUM_lose_context
loseContextCHROMIUM(WGC3Denum current,WGC3Denum other)201     virtual void loseContextCHROMIUM(WGC3Denum current, WGC3Denum other) { }
202 
203     // The entry points below map directly to the OpenGL ES 2.0 API.
204     // See: http://www.khronos.org/registry/gles/
205     // and: http://www.khronos.org/opengles/sdk/docs/man/
206     virtual void activeTexture(WGC3Denum texture) = 0;
207     virtual void attachShader(WebGLId program, WebGLId shader) = 0;
208     virtual void bindAttribLocation(WebGLId program, WGC3Duint index, const WGC3Dchar* name) = 0;
209     virtual void bindBuffer(WGC3Denum target, WebGLId buffer) = 0;
210     virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer) = 0;
211     virtual void bindRenderbuffer(WGC3Denum target, WebGLId renderbuffer) = 0;
212     virtual void bindTexture(WGC3Denum target, WebGLId texture) = 0;
213     virtual void blendColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha) = 0;
214     virtual void blendEquation(WGC3Denum mode) = 0;
215     virtual void blendEquationSeparate(WGC3Denum modeRGB, WGC3Denum modeAlpha) = 0;
216     virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor) = 0;
217     virtual void blendFuncSeparate(WGC3Denum srcRGB, WGC3Denum dstRGB, WGC3Denum srcAlpha, WGC3Denum dstAlpha) = 0;
218 
219     virtual void bufferData(WGC3Denum target, WGC3Dsizeiptr size, const void* data, WGC3Denum usage) = 0;
220     virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset, WGC3Dsizeiptr size, const void* data) = 0;
221 
222     virtual WGC3Denum checkFramebufferStatus(WGC3Denum target) = 0;
223     virtual void clear(WGC3Dbitfield mask) = 0;
224     virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha) = 0;
225     virtual void clearDepth(WGC3Dclampf depth) = 0;
226     virtual void clearStencil(WGC3Dint s) = 0;
227     virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green, WGC3Dboolean blue, WGC3Dboolean alpha) = 0;
228     virtual void compileShader(WebGLId shader) = 0;
229 
230     virtual void compressedTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Dsizei imageSize, const void* data) = 0;
231     virtual void compressedTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Dsizei imageSize, const void* data) = 0;
232     virtual void copyTexImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border) = 0;
233     virtual void copyTexSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) = 0;
234     virtual void cullFace(WGC3Denum mode) = 0;
235     virtual void depthFunc(WGC3Denum func) = 0;
236     virtual void depthMask(WGC3Dboolean flag) = 0;
237     virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar) = 0;
238     virtual void detachShader(WebGLId program, WebGLId shader) = 0;
239     virtual void disable(WGC3Denum cap) = 0;
240     virtual void disableVertexAttribArray(WGC3Duint index) = 0;
241     virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count) = 0;
242     virtual void drawElements(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset) = 0;
243 
244     virtual void enable(WGC3Denum cap) = 0;
245     virtual void enableVertexAttribArray(WGC3Duint index) = 0;
246     virtual void finish() = 0;
247     virtual void flush() = 0;
248     virtual void framebufferRenderbuffer(WGC3Denum target, WGC3Denum attachment, WGC3Denum renderbuffertarget, WebGLId renderbuffer) = 0;
249     virtual void framebufferTexture2D(WGC3Denum target, WGC3Denum attachment, WGC3Denum textarget, WebGLId texture, WGC3Dint level) = 0;
250     virtual void frontFace(WGC3Denum mode) = 0;
251     virtual void generateMipmap(WGC3Denum target) = 0;
252 
253     virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&) = 0;
254     virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&) = 0;
255     virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount, WGC3Dsizei* count, WebGLId* shaders) = 0;
256     virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name) = 0;
257     virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value) = 0;
258     virtual void getBufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) = 0;
259     virtual WGC3Denum getError() = 0;
260     virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value) = 0;
261     virtual void getFramebufferAttachmentParameteriv(WGC3Denum target, WGC3Denum attachment, WGC3Denum pname, WGC3Dint* value) = 0;
262     virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value) = 0;
263     virtual void getProgramiv(WebGLId program, WGC3Denum pname, WGC3Dint* value) = 0;
264     virtual WebString getProgramInfoLog(WebGLId program) = 0;
265     virtual void getRenderbufferParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) = 0;
266     virtual void getShaderiv(WebGLId shader, WGC3Denum pname, WGC3Dint* value) = 0;
267     virtual WebString getShaderInfoLog(WebGLId shader) = 0;
268     virtual void getShaderPrecisionFormat(WGC3Denum shadertype, WGC3Denum precisiontype, WGC3Dint* range, WGC3Dint* precision) = 0;
269     virtual WebString getShaderSource(WebGLId shader) = 0;
270     virtual WebString getString(WGC3Denum name) = 0;
271     virtual void getTexParameterfv(WGC3Denum target, WGC3Denum pname, WGC3Dfloat* value) = 0;
272     virtual void getTexParameteriv(WGC3Denum target, WGC3Denum pname, WGC3Dint* value) = 0;
273     virtual void getUniformfv(WebGLId program, WGC3Dint location, WGC3Dfloat* value) = 0;
274     virtual void getUniformiv(WebGLId program, WGC3Dint location, WGC3Dint* value) = 0;
275     virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name) = 0;
276     virtual void getVertexAttribfv(WGC3Duint index, WGC3Denum pname, WGC3Dfloat* value) = 0;
277     virtual void getVertexAttribiv(WGC3Duint index, WGC3Denum pname, WGC3Dint* value) = 0;
278     virtual WGC3Dsizeiptr getVertexAttribOffset(WGC3Duint index, WGC3Denum pname) = 0;
279 
280     virtual void hint(WGC3Denum target, WGC3Denum mode) = 0;
281     virtual WGC3Dboolean isBuffer(WebGLId buffer) = 0;
282     virtual WGC3Dboolean isEnabled(WGC3Denum cap) = 0;
283     virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer) = 0;
284     virtual WGC3Dboolean isProgram(WebGLId program) = 0;
285     virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer) = 0;
286     virtual WGC3Dboolean isShader(WebGLId shader) = 0;
287     virtual WGC3Dboolean isTexture(WebGLId texture) = 0;
288     virtual void lineWidth(WGC3Dfloat) = 0;
289     virtual void linkProgram(WebGLId program) = 0;
290     virtual void pixelStorei(WGC3Denum pname, WGC3Dint param) = 0;
291     virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units) = 0;
292 
293     virtual void readPixels(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, void* pixels) = 0;
294 
295     virtual void releaseShaderCompiler() = 0;
296 
297     virtual void renderbufferStorage(WGC3Denum target, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) = 0;
298     virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert) = 0;
299     virtual void scissor(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) = 0;
300     virtual void shaderSource(WebGLId shader, const WGC3Dchar* string) = 0;
301     virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask) = 0;
302     virtual void stencilFuncSeparate(WGC3Denum face, WGC3Denum func, WGC3Dint ref, WGC3Duint mask) = 0;
303     virtual void stencilMask(WGC3Duint mask) = 0;
304     virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask) = 0;
305     virtual void stencilOp(WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass) = 0;
306     virtual void stencilOpSeparate(WGC3Denum face, WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass) = 0;
307 
308     virtual void texImage2D(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Denum format, WGC3Denum type, const void* pixels) = 0;
309 
310     virtual void texParameterf(WGC3Denum target, WGC3Denum pname, WGC3Dfloat param) = 0;
311     virtual void texParameteri(WGC3Denum target, WGC3Denum pname, WGC3Dint param) = 0;
312 
313     virtual void texSubImage2D(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, const void* pixels) = 0;
314 
315     virtual void uniform1f(WGC3Dint location, WGC3Dfloat x) = 0;
316     virtual void uniform1fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) = 0;
317     virtual void uniform1i(WGC3Dint location, WGC3Dint x) = 0;
318     virtual void uniform1iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) = 0;
319     virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y) = 0;
320     virtual void uniform2fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) = 0;
321     virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y) = 0;
322     virtual void uniform2iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) = 0;
323     virtual void uniform3f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z) = 0;
324     virtual void uniform3fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) = 0;
325     virtual void uniform3i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z) = 0;
326     virtual void uniform3iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) = 0;
327     virtual void uniform4f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w) = 0;
328     virtual void uniform4fv(WGC3Dint location, WGC3Dsizei count, const WGC3Dfloat* v) = 0;
329     virtual void uniform4i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z, WGC3Dint w) = 0;
330     virtual void uniform4iv(WGC3Dint location, WGC3Dsizei count, const WGC3Dint* v) = 0;
331     virtual void uniformMatrix2fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) = 0;
332     virtual void uniformMatrix3fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) = 0;
333     virtual void uniformMatrix4fv(WGC3Dint location, WGC3Dsizei count, WGC3Dboolean transpose, const WGC3Dfloat* value) = 0;
334 
335     virtual void useProgram(WebGLId program) = 0;
336     virtual void validateProgram(WebGLId program) = 0;
337 
338     virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x) = 0;
339     virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values) = 0;
340     virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y) = 0;
341     virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values) = 0;
342     virtual void vertexAttrib3f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z) = 0;
343     virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values) = 0;
344     virtual void vertexAttrib4f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w) = 0;
345     virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values) = 0;
346     virtual void vertexAttribPointer(WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized,
347                                      WGC3Dsizei stride, WGC3Dintptr offset) = 0;
348 
349     virtual void viewport(WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height) = 0;
350 
351     // Support for buffer creation and deletion.
genBuffers(WGC3Dsizei count,WebGLId * ids)352     virtual void genBuffers(WGC3Dsizei count, WebGLId* ids) { }
genFramebuffers(WGC3Dsizei count,WebGLId * ids)353     virtual void genFramebuffers(WGC3Dsizei count, WebGLId* ids) { }
genRenderbuffers(WGC3Dsizei count,WebGLId * ids)354     virtual void genRenderbuffers(WGC3Dsizei count, WebGLId* ids) { }
genTextures(WGC3Dsizei count,WebGLId * ids)355     virtual void genTextures(WGC3Dsizei count, WebGLId* ids) { }
356 
deleteBuffers(WGC3Dsizei count,WebGLId * ids)357     virtual void deleteBuffers(WGC3Dsizei count, WebGLId* ids) { }
deleteFramebuffers(WGC3Dsizei count,WebGLId * ids)358     virtual void deleteFramebuffers(WGC3Dsizei count, WebGLId* ids) { }
deleteRenderbuffers(WGC3Dsizei count,WebGLId * ids)359     virtual void deleteRenderbuffers(WGC3Dsizei count, WebGLId* ids) { }
deleteTextures(WGC3Dsizei count,WebGLId * ids)360     virtual void deleteTextures(WGC3Dsizei count, WebGLId* ids) { }
361 
362     virtual WebGLId createBuffer() = 0;
363     virtual WebGLId createFramebuffer() = 0;
364     virtual WebGLId createRenderbuffer() = 0;
365     virtual WebGLId createTexture() = 0;
366 
367     virtual void deleteBuffer(WebGLId) = 0;
368     virtual void deleteFramebuffer(WebGLId) = 0;
369     virtual void deleteRenderbuffer(WebGLId) = 0;
370     virtual void deleteTexture(WebGLId) = 0;
371 
372     virtual WebGLId createProgram() = 0;
373     virtual WebGLId createShader(WGC3Denum) = 0;
374 
375     virtual void deleteShader(WebGLId) = 0;
376     virtual void deleteProgram(WebGLId) = 0;
377 
setContextLostCallback(WebGraphicsContextLostCallback * callback)378     virtual void setContextLostCallback(WebGraphicsContextLostCallback* callback) { }
setErrorMessageCallback(WebGraphicsErrorMessageCallback * callback)379     virtual void setErrorMessageCallback(WebGraphicsErrorMessageCallback* callback) { }
380     // GL_ARB_robustness
381     //
382     // This entry point must provide slightly different semantics than
383     // the GL_ARB_robustness extension; specifically, the lost context
384     // state is sticky, rather than reported only once.
getGraphicsResetStatusARB()385     virtual WGC3Denum getGraphicsResetStatusARB() { return 0; /* GL_NO_ERROR */ }
386 
387     virtual WebString getTranslatedShaderSourceANGLE(WebGLId shader) = 0;
388 
389     // GL_CHROMIUM_iosurface
texImageIOSurface2DCHROMIUM(WGC3Denum target,WGC3Dint width,WGC3Dint height,WGC3Duint ioSurfaceId,WGC3Duint plane)390     virtual void texImageIOSurface2DCHROMIUM(WGC3Denum target, WGC3Dint width, WGC3Dint height, WGC3Duint ioSurfaceId, WGC3Duint plane) { }
391 
392     // GL_EXT_texture_storage
texStorage2DEXT(WGC3Denum target,WGC3Dint levels,WGC3Duint internalformat,WGC3Dint width,WGC3Dint height)393     virtual void texStorage2DEXT(WGC3Denum target, WGC3Dint levels, WGC3Duint internalformat,
394                                  WGC3Dint width, WGC3Dint height) { }
395 
396     // GL_EXT_occlusion_query
createQueryEXT()397     virtual WebGLId createQueryEXT() { return 0; }
deleteQueryEXT(WebGLId query)398     virtual void deleteQueryEXT(WebGLId query) { }
isQueryEXT(WebGLId query)399     virtual WGC3Dboolean isQueryEXT(WebGLId query) { return false; }
beginQueryEXT(WGC3Denum target,WebGLId query)400     virtual void beginQueryEXT(WGC3Denum target, WebGLId query) { }
endQueryEXT(WGC3Denum target)401     virtual void endQueryEXT(WGC3Denum target) { }
getQueryivEXT(WGC3Denum target,WGC3Denum pname,WGC3Dint * params)402     virtual void getQueryivEXT(WGC3Denum target, WGC3Denum pname, WGC3Dint* params) { }
getQueryObjectuivEXT(WebGLId query,WGC3Denum pname,WGC3Duint * params)403     virtual void getQueryObjectuivEXT(WebGLId query, WGC3Denum pname, WGC3Duint* params) { }
404 
405     // GL_CHROMIUM_bind_uniform_location
bindUniformLocationCHROMIUM(WebGLId program,WGC3Dint location,const WGC3Dchar * uniform)406     virtual void bindUniformLocationCHROMIUM(WebGLId program, WGC3Dint location, const WGC3Dchar* uniform) { }
407 
408     // GL_CHROMIUM_copy_texture
copyTextureCHROMIUM(WGC3Denum target,WGC3Duint sourceId,WGC3Duint destId,WGC3Dint level,WGC3Denum internalFormat,WGC3Denum destType)409     virtual void copyTextureCHROMIUM(WGC3Denum target, WGC3Duint sourceId,
410         WGC3Duint destId, WGC3Dint level, WGC3Denum internalFormat, WGC3Denum destType) { }
411 
412     // GL_CHROMIUM_shallow_flush
shallowFlushCHROMIUM()413     virtual void shallowFlushCHROMIUM() { }
shallowFinishCHROMIUM()414     virtual void shallowFinishCHROMIUM() { }
415 
416     // GL_CHROMIUM_texture_mailbox
genMailboxCHROMIUM(WGC3Dbyte * mailbox)417     virtual void genMailboxCHROMIUM(WGC3Dbyte* mailbox) { }
produceTextureCHROMIUM(WGC3Denum target,const WGC3Dbyte * mailbox)418     virtual void produceTextureCHROMIUM(WGC3Denum target, const WGC3Dbyte* mailbox) { }
produceTextureDirectCHROMIUM(WebGLId texture,WGC3Denum target,const WGC3Dbyte * mailbox)419     virtual void produceTextureDirectCHROMIUM(WebGLId texture, WGC3Denum target, const WGC3Dbyte* mailbox) { }
420 
consumeTextureCHROMIUM(WGC3Denum target,const WGC3Dbyte * mailbox)421     virtual void consumeTextureCHROMIUM(WGC3Denum target, const WGC3Dbyte* mailbox) { }
createAndConsumeTextureCHROMIUM(WGC3Denum target,const WGC3Dbyte * mailbox)422     virtual WebGLId createAndConsumeTextureCHROMIUM(WGC3Denum target, const WGC3Dbyte* mailbox) { return 0; }
423 
424     // GL_EXT_debug_marker
insertEventMarkerEXT(const WGC3Dchar * marker)425     virtual void insertEventMarkerEXT(const WGC3Dchar* marker) { }
pushGroupMarkerEXT(const WGC3Dchar * marker)426     virtual void pushGroupMarkerEXT(const WGC3Dchar* marker) { }
popGroupMarkerEXT(void)427     virtual void popGroupMarkerEXT(void) { }
428 
429     // GL_OES_vertex_array_object
createVertexArrayOES()430     virtual WebGLId createVertexArrayOES() { return 0; }
deleteVertexArrayOES(WebGLId array)431     virtual void deleteVertexArrayOES(WebGLId array) { }
isVertexArrayOES(WebGLId array)432     virtual WGC3Dboolean isVertexArrayOES(WebGLId array) { return false; }
bindVertexArrayOES(WebGLId array)433     virtual void bindVertexArrayOES(WebGLId array) { }
434 
435     // GL_CHROMIUM_texture_from_image
bindTexImage2DCHROMIUM(WGC3Denum target,WGC3Dint imageId)436     virtual void bindTexImage2DCHROMIUM(WGC3Denum target, WGC3Dint imageId) { }
releaseTexImage2DCHROMIUM(WGC3Denum target,WGC3Dint imageId)437     virtual void releaseTexImage2DCHROMIUM(WGC3Denum target, WGC3Dint imageId) { }
438 
439     // GL_CHROMIUM_pixel_transfer_buffer_object
mapBufferCHROMIUM(WGC3Denum target,WGC3Denum access)440     virtual void* mapBufferCHROMIUM(WGC3Denum target, WGC3Denum access) { return 0; }
unmapBufferCHROMIUM(WGC3Denum target)441     virtual WGC3Dboolean unmapBufferCHROMIUM(WGC3Denum target) { return false; }
442 
443     // GL_CHROMIUM_async_pixel_transfers
asyncTexImage2DCHROMIUM(WGC3Denum target,WGC3Dint level,WGC3Denum internalformat,WGC3Dsizei width,WGC3Dsizei height,WGC3Dint border,WGC3Denum format,WGC3Denum type,const void * pixels)444     virtual void asyncTexImage2DCHROMIUM(WGC3Denum target, WGC3Dint level, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height, WGC3Dint border, WGC3Denum format, WGC3Denum type, const void* pixels) { }
asyncTexSubImage2DCHROMIUM(WGC3Denum target,WGC3Dint level,WGC3Dint xoffset,WGC3Dint yoffset,WGC3Dsizei width,WGC3Dsizei height,WGC3Denum format,WGC3Denum type,const void * pixels)445     virtual void asyncTexSubImage2DCHROMIUM(WGC3Denum target, WGC3Dint level, WGC3Dint xoffset, WGC3Dint yoffset, WGC3Dsizei width, WGC3Dsizei height, WGC3Denum format, WGC3Denum type, const void* pixels) { }
waitAsyncTexImage2DCHROMIUM(WGC3Denum)446     virtual void waitAsyncTexImage2DCHROMIUM(WGC3Denum) { }
447 
448     // GL_EXT_draw_buffers
drawBuffersEXT(WGC3Dsizei n,const WGC3Denum * bufs)449     virtual void drawBuffersEXT(WGC3Dsizei n, const WGC3Denum* bufs) { }
450 
createGrGLInterface()451     virtual GrGLInterface* createGrGLInterface() { return 0; }
452 
453     // GL_CHROMIUM_map_image
createImageCHROMIUM(WGC3Dsizei width,WGC3Dsizei height,WGC3Denum internalformat,WGC3Denum usage)454     virtual WGC3Duint createImageCHROMIUM(WGC3Dsizei width, WGC3Dsizei height, WGC3Denum internalformat, WGC3Denum usage) { return 0; }
destroyImageCHROMIUM(WGC3Duint imageId)455     virtual void destroyImageCHROMIUM(WGC3Duint imageId) { }
getImageParameterivCHROMIUM(WGC3Duint imageId,WGC3Denum pname,WGC3Dint * params)456     virtual void getImageParameterivCHROMIUM(WGC3Duint imageId, WGC3Denum pname, WGC3Dint* params) { }
mapImageCHROMIUM(WGC3Duint imageId)457     virtual void* mapImageCHROMIUM(WGC3Duint imageId) { return 0; }
unmapImageCHROMIUM(WGC3Duint imageId)458     virtual void unmapImageCHROMIUM(WGC3Duint imageId) { }
459 
460     // GL_ANGLE_instanced_arrays
drawArraysInstancedANGLE(WGC3Denum mode,WGC3Dint first,WGC3Dsizei count,WGC3Dsizei primcount)461     virtual void drawArraysInstancedANGLE(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count, WGC3Dsizei primcount) { }
drawElementsInstancedANGLE(WGC3Denum mode,WGC3Dsizei count,WGC3Denum type,WGC3Dintptr offset,WGC3Dsizei primcount)462     virtual void drawElementsInstancedANGLE(WGC3Denum mode, WGC3Dsizei count, WGC3Denum type, WGC3Dintptr offset, WGC3Dsizei primcount) { }
vertexAttribDivisorANGLE(WGC3Duint index,WGC3Duint divisor)463     virtual void vertexAttribDivisorANGLE(WGC3Duint index, WGC3Duint divisor) { }
464 
465     // GL_EXT_multisampled_render_to_texture
framebufferTexture2DMultisampleEXT(WGC3Denum target,WGC3Denum attachment,WGC3Denum textarget,WebGLId texture,WGC3Dint level,WGC3Dsizei samples)466     virtual void framebufferTexture2DMultisampleEXT(WGC3Denum target, WGC3Denum attachment, WGC3Denum textarget, WebGLId texture, WGC3Dint level, WGC3Dsizei samples) { }
renderbufferStorageMultisampleEXT(WGC3Denum target,WGC3Dsizei samples,WGC3Denum internalformat,WGC3Dsizei width,WGC3Dsizei height)467     virtual void renderbufferStorageMultisampleEXT(WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) { };
468 };
469 
470 } // namespace blink
471 
472 #endif
473