/external/deqp/framework/referencerenderer/ |
D | rrFragmentOperations.hpp | 83 …orBuffer (const tcu::PixelBufferAccess& dst, const tcu::Vec4& value, const WindowRectangle& rect); 84 …rBuffer (const tcu::PixelBufferAccess& dst, const tcu::IVec4& value, const WindowRectangle& rect); 85 …rBuffer (const tcu::PixelBufferAccess& dst, const tcu::UVec4& value, const WindowRectangle& rect); 86 …ampleDepthBuffer (const tcu::PixelBufferAccess& dst, float value, const WindowRectangle& rect); 87 …mpleStencilBuffer (const tcu::PixelBufferAccess& dst, int value, const WindowRectangle& rect); 134 …et, int numSamplesPerFragment, const Fragment* inputFragments, const WindowRectangle& scissorRect);
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D | rrRenderState.hpp | 210 struct WindowRectangle struct 217 WindowRectangle (int left_, int bottom_, int width_, int height_) in WindowRectangle() argument 231 WindowRectangle scissorRectangle; 318 WindowRectangle rect; 322 explicit ViewportState (const WindowRectangle& rect_) in ViewportState()
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D | rrFragmentOperations.cpp | 49 static inline bool isInsideRect (const IVec2& point, const WindowRectangle& rect) in isInsideRect() 66 …ColorBuffer (const tcu::PixelBufferAccess& dst, const Vec4& v, const WindowRectangle& r) { tcu::cl… in clearMultisampleColorBuffer() 67 …olorBuffer (const tcu::PixelBufferAccess& dst, const IVec4& v, const WindowRectangle& r) { tcu::cl… in clearMultisampleColorBuffer() 68 …olorBuffer (const tcu::PixelBufferAccess& dst, const UVec4& v, const WindowRectangle& r) { tcu::cl… in clearMultisampleColorBuffer() 69 …ampleDepthBuffer (const tcu::PixelBufferAccess& dst, float v, const WindowRectangle& r) { tcu::cl… in clearMultisampleDepthBuffer() 70 …mpleStencilBuffer (const tcu::PixelBufferAccess& dst, int v, const WindowRectangle& r) { tcu::cl… in clearMultisampleStencilBuffer() 77 …set, int numSamplesPerFragment, const Fragment* inputFragments, const WindowRectangle& scissorRect) in executeScissorTest()
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D | rrRenderer.cpp | 820 const WindowRectangle& viewport = state.viewport.rect; in transformVertexClipCoordsToWindowCoords()
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/external/deqp/modules/gles3/functional/ |
D | es3fClippingTests.cpp | 59 const rr::WindowRectangle VIEWPORT_WHOLE (0, 0, TEST_CANVAS_SIZE, TEST_CANVAS_SIZE); 60 const rr::WindowRectangle VIEWPORT_CENTER (TEST_CANVAS_SIZE/4, TEST_CANVAS_SIZE/4, TEST_CANVAS_SIZ… 61 const rr::WindowRectangle VIEWPORT_CORNER (TEST_CANVAS_SIZE/2, TEST_CANVAS_SIZE/2, TEST_CANVAS_SIZ… 487 …c4* pointsBegin, const tcu::Vec4* pointsEnd, float pointSize, const rr::WindowRectangle& viewport); 495 const rr::WindowRectangle m_viewport; 498 …ec4* pointsBegin, const tcu::Vec4* pointsEnd, float pointSize, const rr::WindowRectangle& viewport) in PointCase() 609 …nesBegin, const ColoredLineData* linesEnd, float lineWidth, const rr::WindowRectangle& viewport); 610 …nesBegin, const ColorlessLineData* linesEnd, float lineWidth, const rr::WindowRectangle& viewport); 621 const rr::WindowRectangle m_viewport; 624 … linesBegin, const ColoredLineData* linesEnd, float lineWidth, const rr::WindowRectangle& viewport) in LineRenderTestCase() [all …]
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D | es3fDepthStencilTests.cpp | 160 rr::WindowRectangle rect; 174 ClearCommand (const rr::WindowRectangle& rect_, in ClearCommand() 189 rr::WindowRectangle rect; 266 …clearCommands.push_back(ClearCommand(rr::WindowRectangle(0, 0, target.width, target.height), GL_CO… in generateBaseClearAndDepthCommands() 292 rr::WindowRectangle cellL1Rect (x, y, cellL1Width, cellL1Height); in generateBaseClearAndDepthCommands() 324 cmd.rect = rr::WindowRectangle(0, 0, target.width, target.height); in generateDepthVisualizeCommands() 349 cmd.rect = rr::WindowRectangle(0, 0, target.width, target.height); in generateStencilVisualizeCommands() 625 testCmd.rect = rr::WindowRectangle(0, 0, m_renderTarget.width, m_renderTarget.height); in iterate()
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D | es3fPolygonOffsetTests.cpp | 423 …rr::RenderState state((rr::ViewportState)(rr::WindowRectangle(0, 0, m_targetSize, m_targetSize))); in testPolygonOffset() 686 …rr::RenderState state((rr::ViewportState)(rr::WindowRectangle(0, 0, m_targetSize, m_targetSize))); in testPolygonOffset()
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/external/deqp/modules/gles2/functional/ |
D | es2fClippingTests.cpp | 59 const rr::WindowRectangle VIEWPORT_WHOLE (0, 0, TEST_CANVAS_SIZE, TEST_CANVAS_SIZE); 60 const rr::WindowRectangle VIEWPORT_CENTER (TEST_CANVAS_SIZE/4, TEST_CANVAS_SIZE/4, TEST_CANVAS_SIZ… 61 const rr::WindowRectangle VIEWPORT_CORNER (TEST_CANVAS_SIZE/2, TEST_CANVAS_SIZE/2, TEST_CANVAS_SIZ… 484 …c4* pointsBegin, const tcu::Vec4* pointsEnd, float pointSize, const rr::WindowRectangle& viewport); 492 const rr::WindowRectangle m_viewport; 495 …ec4* pointsBegin, const tcu::Vec4* pointsEnd, float pointSize, const rr::WindowRectangle& viewport) in PointCase() 606 …nesBegin, const ColoredLineData* linesEnd, float lineWidth, const rr::WindowRectangle& viewport); 607 …nesBegin, const ColorlessLineData* linesEnd, float lineWidth, const rr::WindowRectangle& viewport); 618 const rr::WindowRectangle m_viewport; 621 … linesBegin, const ColoredLineData* linesEnd, float lineWidth, const rr::WindowRectangle& viewport) in LineRenderTestCase() [all …]
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D | es2fDepthStencilTests.cpp | 160 rr::WindowRectangle rect; 174 ClearCommand (const rr::WindowRectangle& rect_, in ClearCommand() 189 rr::WindowRectangle rect; 266 …clearCommands.push_back(ClearCommand(rr::WindowRectangle(0, 0, target.width, target.height), GL_CO… in generateBaseClearAndDepthCommands() 292 rr::WindowRectangle cellL1Rect (x, y, cellL1Width, cellL1Height); in generateBaseClearAndDepthCommands() 324 cmd.rect = rr::WindowRectangle(0, 0, target.width, target.height); in generateDepthVisualizeCommands() 349 cmd.rect = rr::WindowRectangle(0, 0, target.width, target.height); in generateStencilVisualizeCommands() 625 testCmd.rect = rr::WindowRectangle(0, 0, m_renderTarget.width, m_renderTarget.height); in iterate()
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D | es2fPolygonOffsetTests.cpp | 420 …rr::RenderState state((rr::ViewportState)(rr::WindowRectangle(0, 0, m_targetSize, m_targetSize))); in testPolygonOffset() 683 …rr::RenderState state((rr::ViewportState)(rr::WindowRectangle(0, 0, m_targetSize, m_targetSize))); in testPolygonOffset()
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/external/deqp/modules/glshared/ |
D | glsInteractionTestUtil.hpp | 84 rr::WindowRectangle scissorRectangle;
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D | glsInteractionTestUtil.cpp | 167 state.scissorRectangle = rr::WindowRectangle(scissorX, scissorY, scissorW, scissorH); in computeRandomRenderState()
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D | glsTextureBufferCase.cpp | 672 …const rr::RenderState renderState(rr::ViewportState(rr::WindowRectangle(0, 0, target.getWidth(),… in renderReference()
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/external/deqp/modules/egl/ |
D | teglRenderTests.cpp | 371 …rr::clearMultisampleColorBuffer(colorBuffer, CLEAR_COLOR, rr::WindowRectangle(0, 0, width, height)… in renderReference() 376 …rr::clearMultisampleDepthBuffer(depthBuffer, CLEAR_DEPTH, rr::WindowRectangle(0, 0, width, height)… in renderReference() 382 …rr::clearMultisampleStencilBuffer(stencilBuffer, CLEAR_STENCIL, rr::WindowRectangle(0, 0, width, h… in renderReference()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 4327 …state.fragOps.scissorRectangle = rr::WindowRectangle(m_scissorBox.x(), m_scissorBox.y(), m_… in drawWithReference() 4362 …state.viewport.rect = rr::WindowRectangle(m_viewport.x(), m_viewport.y(), m_viewport.z()… in drawWithReference()
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