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Searched refs:WindowRectangle (Results 1 – 15 of 15) sorted by relevance

/external/deqp/framework/referencerenderer/
DrrFragmentOperations.hpp83 …orBuffer (const tcu::PixelBufferAccess& dst, const tcu::Vec4& value, const WindowRectangle& rect);
84 …rBuffer (const tcu::PixelBufferAccess& dst, const tcu::IVec4& value, const WindowRectangle& rect);
85 …rBuffer (const tcu::PixelBufferAccess& dst, const tcu::UVec4& value, const WindowRectangle& rect);
86 …ampleDepthBuffer (const tcu::PixelBufferAccess& dst, float value, const WindowRectangle& rect);
87 …mpleStencilBuffer (const tcu::PixelBufferAccess& dst, int value, const WindowRectangle& rect);
134 …et, int numSamplesPerFragment, const Fragment* inputFragments, const WindowRectangle& scissorRect);
DrrRenderState.hpp210 struct WindowRectangle struct
217 WindowRectangle (int left_, int bottom_, int width_, int height_) in WindowRectangle() argument
231 WindowRectangle scissorRectangle;
318 WindowRectangle rect;
322 explicit ViewportState (const WindowRectangle& rect_) in ViewportState()
DrrFragmentOperations.cpp49 static inline bool isInsideRect (const IVec2& point, const WindowRectangle& rect) in isInsideRect()
66 …ColorBuffer (const tcu::PixelBufferAccess& dst, const Vec4& v, const WindowRectangle& r) { tcu::cl… in clearMultisampleColorBuffer()
67 …olorBuffer (const tcu::PixelBufferAccess& dst, const IVec4& v, const WindowRectangle& r) { tcu::cl… in clearMultisampleColorBuffer()
68 …olorBuffer (const tcu::PixelBufferAccess& dst, const UVec4& v, const WindowRectangle& r) { tcu::cl… in clearMultisampleColorBuffer()
69 …ampleDepthBuffer (const tcu::PixelBufferAccess& dst, float v, const WindowRectangle& r) { tcu::cl… in clearMultisampleDepthBuffer()
70 …mpleStencilBuffer (const tcu::PixelBufferAccess& dst, int v, const WindowRectangle& r) { tcu::cl… in clearMultisampleStencilBuffer()
77 …set, int numSamplesPerFragment, const Fragment* inputFragments, const WindowRectangle& scissorRect) in executeScissorTest()
DrrRenderer.cpp820 const WindowRectangle& viewport = state.viewport.rect; in transformVertexClipCoordsToWindowCoords()
/external/deqp/modules/gles3/functional/
Des3fClippingTests.cpp59 const rr::WindowRectangle VIEWPORT_WHOLE (0, 0, TEST_CANVAS_SIZE, TEST_CANVAS_SIZE);
60 const rr::WindowRectangle VIEWPORT_CENTER (TEST_CANVAS_SIZE/4, TEST_CANVAS_SIZE/4, TEST_CANVAS_SIZ…
61 const rr::WindowRectangle VIEWPORT_CORNER (TEST_CANVAS_SIZE/2, TEST_CANVAS_SIZE/2, TEST_CANVAS_SIZ…
487 …c4* pointsBegin, const tcu::Vec4* pointsEnd, float pointSize, const rr::WindowRectangle& viewport);
495 const rr::WindowRectangle m_viewport;
498 …ec4* pointsBegin, const tcu::Vec4* pointsEnd, float pointSize, const rr::WindowRectangle& viewport) in PointCase()
609 …nesBegin, const ColoredLineData* linesEnd, float lineWidth, const rr::WindowRectangle& viewport);
610 …nesBegin, const ColorlessLineData* linesEnd, float lineWidth, const rr::WindowRectangle& viewport);
621 const rr::WindowRectangle m_viewport;
624 … linesBegin, const ColoredLineData* linesEnd, float lineWidth, const rr::WindowRectangle& viewport) in LineRenderTestCase()
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Des3fDepthStencilTests.cpp160 rr::WindowRectangle rect;
174 ClearCommand (const rr::WindowRectangle& rect_, in ClearCommand()
189 rr::WindowRectangle rect;
266 …clearCommands.push_back(ClearCommand(rr::WindowRectangle(0, 0, target.width, target.height), GL_CO… in generateBaseClearAndDepthCommands()
292 rr::WindowRectangle cellL1Rect (x, y, cellL1Width, cellL1Height); in generateBaseClearAndDepthCommands()
324 cmd.rect = rr::WindowRectangle(0, 0, target.width, target.height); in generateDepthVisualizeCommands()
349 cmd.rect = rr::WindowRectangle(0, 0, target.width, target.height); in generateStencilVisualizeCommands()
625 testCmd.rect = rr::WindowRectangle(0, 0, m_renderTarget.width, m_renderTarget.height); in iterate()
Des3fPolygonOffsetTests.cpp423 …rr::RenderState state((rr::ViewportState)(rr::WindowRectangle(0, 0, m_targetSize, m_targetSize))); in testPolygonOffset()
686 …rr::RenderState state((rr::ViewportState)(rr::WindowRectangle(0, 0, m_targetSize, m_targetSize))); in testPolygonOffset()
/external/deqp/modules/gles2/functional/
Des2fClippingTests.cpp59 const rr::WindowRectangle VIEWPORT_WHOLE (0, 0, TEST_CANVAS_SIZE, TEST_CANVAS_SIZE);
60 const rr::WindowRectangle VIEWPORT_CENTER (TEST_CANVAS_SIZE/4, TEST_CANVAS_SIZE/4, TEST_CANVAS_SIZ…
61 const rr::WindowRectangle VIEWPORT_CORNER (TEST_CANVAS_SIZE/2, TEST_CANVAS_SIZE/2, TEST_CANVAS_SIZ…
484 …c4* pointsBegin, const tcu::Vec4* pointsEnd, float pointSize, const rr::WindowRectangle& viewport);
492 const rr::WindowRectangle m_viewport;
495 …ec4* pointsBegin, const tcu::Vec4* pointsEnd, float pointSize, const rr::WindowRectangle& viewport) in PointCase()
606 …nesBegin, const ColoredLineData* linesEnd, float lineWidth, const rr::WindowRectangle& viewport);
607 …nesBegin, const ColorlessLineData* linesEnd, float lineWidth, const rr::WindowRectangle& viewport);
618 const rr::WindowRectangle m_viewport;
621 … linesBegin, const ColoredLineData* linesEnd, float lineWidth, const rr::WindowRectangle& viewport) in LineRenderTestCase()
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Des2fDepthStencilTests.cpp160 rr::WindowRectangle rect;
174 ClearCommand (const rr::WindowRectangle& rect_, in ClearCommand()
189 rr::WindowRectangle rect;
266 …clearCommands.push_back(ClearCommand(rr::WindowRectangle(0, 0, target.width, target.height), GL_CO… in generateBaseClearAndDepthCommands()
292 rr::WindowRectangle cellL1Rect (x, y, cellL1Width, cellL1Height); in generateBaseClearAndDepthCommands()
324 cmd.rect = rr::WindowRectangle(0, 0, target.width, target.height); in generateDepthVisualizeCommands()
349 cmd.rect = rr::WindowRectangle(0, 0, target.width, target.height); in generateStencilVisualizeCommands()
625 testCmd.rect = rr::WindowRectangle(0, 0, m_renderTarget.width, m_renderTarget.height); in iterate()
Des2fPolygonOffsetTests.cpp420 …rr::RenderState state((rr::ViewportState)(rr::WindowRectangle(0, 0, m_targetSize, m_targetSize))); in testPolygonOffset()
683 …rr::RenderState state((rr::ViewportState)(rr::WindowRectangle(0, 0, m_targetSize, m_targetSize))); in testPolygonOffset()
/external/deqp/modules/glshared/
DglsInteractionTestUtil.hpp84 rr::WindowRectangle scissorRectangle;
DglsInteractionTestUtil.cpp167 state.scissorRectangle = rr::WindowRectangle(scissorX, scissorY, scissorW, scissorH); in computeRandomRenderState()
DglsTextureBufferCase.cpp672 …const rr::RenderState renderState(rr::ViewportState(rr::WindowRectangle(0, 0, target.getWidth(),… in renderReference()
/external/deqp/modules/egl/
DteglRenderTests.cpp371 …rr::clearMultisampleColorBuffer(colorBuffer, CLEAR_COLOR, rr::WindowRectangle(0, 0, width, height)… in renderReference()
376 …rr::clearMultisampleDepthBuffer(depthBuffer, CLEAR_DEPTH, rr::WindowRectangle(0, 0, width, height)… in renderReference()
382 …rr::clearMultisampleStencilBuffer(stencilBuffer, CLEAR_STENCIL, rr::WindowRectangle(0, 0, width, h… in renderReference()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp4327 …state.fragOps.scissorRectangle = rr::WindowRectangle(m_scissorBox.x(), m_scissorBox.y(), m_… in drawWithReference()
4362 …state.viewport.rect = rr::WindowRectangle(m_viewport.x(), m_viewport.y(), m_viewport.z()… in drawWithReference()