Searched refs:WriteUInt24 (Results 1 – 15 of 15) sorted by relevance
68 buffer.WriteUInt24(1); in TEST()140 buffer.WriteUInt24(wu24); in TEST()194 buffer.WriteUInt24(wu24); in TEST()
62 void WriteUInt24(uint32 val);
155 void ByteBuffer::WriteUInt24(uint32 val) { in WriteUInt24() function in rtc::ByteBuffer
124 success &= WriteUInt24(capacity_ - offset_ - framer.GetPrefixLength(type)); in BeginNewFrame()192 success = WriteUInt24(length); in OverwriteLength()
98 bool WriteUInt24(uint32 value) { in WriteUInt24() function
60 virtual void WriteUInt24(int32_t ui);
90 void FontOutputStream::WriteUInt24(int32_t ui) { in WriteUInt24() function in sfntly::FontOutputStream
134 virtual int32_t WriteUInt24(int32_t index, int32_t ui);
123 int32_t WritableFontData::WriteUInt24(int32_t index, int32_t ui) { in WriteUInt24() function in sfntly::WritableFontData
121 int32_t WritableFontData::WriteUInt24(int32_t index, int32_t ui) { in WriteUInt24() function in sfntly::WritableFontData
63 fos.WriteUInt24(24); in TestEndian()