/external/deqp/modules/glshared/ |
D | glsSamplerObjectTest.cpp | 1040 gl.activeTexture(GL_TEXTURE0); in renderReferences() 1046 gl.activeTexture(GL_TEXTURE1); in renderReferences() 1056 gl.activeTexture(GL_TEXTURE0); in renderReferences() 1062 gl.activeTexture(GL_TEXTURE1); in renderReferences() 1103 gl.activeTexture(GL_TEXTURE0); in renderResults() 1108 gl.activeTexture(GL_TEXTURE1); in renderResults() 1125 gl.activeTexture(GL_TEXTURE0); in renderResults() 1130 gl.activeTexture(GL_TEXTURE1); in renderResults()
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D | glsTextureBufferCase.cpp | 613 gl.activeTexture(GL_TEXTURE0); in renderGL() 622 gl.activeTexture(GL_TEXTURE1); in renderGL() 625 gl.activeTexture(GL_TEXTURE0); in renderGL() 639 gl.activeTexture(GL_TEXTURE1); in renderGL() 645 gl.activeTexture(GL_TEXTURE0); in renderGL()
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureFormatTests.cpp | 174 gl.activeTexture(GL_TEXTURE0); in iterate() 343 gl.activeTexture(GL_TEXTURE0); in testFace() 462 gl.activeTexture(GL_TEXTURE0); in iterate() 577 gl.activeTexture(GL_TEXTURE0); in testFace()
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D | es2fTextureSizeTests.cpp | 140 gl.activeTexture(GL_TEXTURE0); in iterate() 283 gl.activeTexture(GL_TEXTURE0); in testFace()
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D | es2fFboRenderTest.cpp | 899 context.activeTexture(GL_TEXTURE0); in render() 901 context.activeTexture(GL_TEXTURE1); in render() 1034 context.activeTexture(GL_TEXTURE0); in render() 1036 context.activeTexture(GL_TEXTURE1); in render() 1053 context.activeTexture(GL_TEXTURE0); in render() 1162 ctx.activeTexture(GL_TEXTURE0); in render()
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D | es2fTextureWrapTests.cpp | 175 gl.activeTexture(GL_TEXTURE0); in iterate()
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/external/deqp/modules/gles3/functional/ |
D | es3fTextureFormatTests.cpp | 191 gl.activeTexture(GL_TEXTURE0); in iterate() 374 gl.activeTexture(GL_TEXTURE0); in testFace() 531 gl.activeTexture(GL_TEXTURE0); in testLayer() 684 gl.activeTexture(GL_TEXTURE0); in testSlice() 827 gl.activeTexture(GL_TEXTURE0); in iterate() 980 gl.activeTexture(GL_TEXTURE0); in testFace() 1089 gl.activeTexture(GL_TEXTURE0); in iterate() 1204 gl.activeTexture(GL_TEXTURE0); in testFace()
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D | es3fTextureSizeTests.cpp | 140 gl.activeTexture(GL_TEXTURE0); in iterate() 283 gl.activeTexture(GL_TEXTURE0); in testFace()
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D | es3fTextureSwizzleTests.cpp | 170 gl.activeTexture(GL_TEXTURE0); in iterate()
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/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 132 gl.activeTexture(GL_TEXTURE0 + ndx); in resetStateES() 246 gl.activeTexture(GL_TEXTURE0); in resetStateES() 594 gl.activeTexture(GL_TEXTURE0 + ndx); in resetStateGLCore() 786 gl.activeTexture(GL_TEXTURE0); in resetStateGLCore()
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D | gluES3PlusWrapperFuncs.inl | 4 dst->activeTexture = src.activeTexture;
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/external/deqp/modules/gles2/performance/ |
D | es2pTextureCases.cpp | 217 gl.activeTexture(GL_TEXTURE0 + texNdx); in setupRenderState()
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D | es2pStateChangeCallTests.cpp | 351 activeTexture, in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureFormatTests.cpp | 203 gl.activeTexture(GL_TEXTURE0); in testLayerFace() 340 gl.activeTexture(GL_TEXTURE0); in iterate()
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D | es31fMultisampleShaderRenderCase.cpp | 572 gl.activeTexture(GL_TEXTURE0); in drawOneIteration() 629 gl.activeTexture(GL_TEXTURE0); in drawOneIteration()
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D | es31fStencilTexturingTests.cpp | 245 gl.activeTexture(GL_TEXTURE0); in blitStencilToColor2D() 310 gl.activeTexture(GL_TEXTURE0); in blitStencilToColor2DArray() 369 gl.activeTexture(GL_TEXTURE0); in blitStencilToColorCube()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 4 gl->activeTexture = &glActiveTexture;
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D | glwInitES30Direct.inl | 4 gl->activeTexture = &glActiveTexture;
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/external/deqp/modules/gles3/performance/ |
D | es3pTextureCases.cpp | 244 gl.activeTexture(GL_TEXTURE0 + texNdx); in setupRenderState()
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/external/deqp/modules/gles3/accuracy/ |
D | es3aTextureMipmapTests.cpp | 286 gl.activeTexture(GL_TEXTURE0); in iterate() 547 gl.activeTexture(GL_TEXTURE0); in iterate()
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D | es3aTextureFilteringTests.cpp | 210 gl.activeTexture(GL_TEXTURE0); in iterate() 564 gl.activeTexture(GL_TEXTURE0); in iterate()
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/external/deqp/modules/gles2/accuracy/ |
D | es2aTextureMipmapTests.cpp | 293 gl.activeTexture(GL_TEXTURE0); in iterate() 558 gl.activeTexture(GL_TEXTURE0); in iterate()
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D | es2aTextureFilteringTests.cpp | 219 gl.activeTexture(GL_TEXTURE0); in iterate() 550 gl.activeTexture(GL_TEXTURE0); in iterate()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrGLContext.hpp | 62 virtual void activeTexture (deUint32 texture);
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/gpu/ |
D | DrawingBuffer.cpp | 72 m_context->activeTexture(GL_TEXTURE0); in ScopedTextureUnit0BindingRestorer() 77 m_context->activeTexture(m_oldActiveTextureUnit); in ~ScopedTextureUnit0BindingRestorer()
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