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Searched refs:activeTexture (Results 1 – 25 of 76) sorted by relevance

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/external/deqp/modules/glshared/
DglsSamplerObjectTest.cpp1040 gl.activeTexture(GL_TEXTURE0); in renderReferences()
1046 gl.activeTexture(GL_TEXTURE1); in renderReferences()
1056 gl.activeTexture(GL_TEXTURE0); in renderReferences()
1062 gl.activeTexture(GL_TEXTURE1); in renderReferences()
1103 gl.activeTexture(GL_TEXTURE0); in renderResults()
1108 gl.activeTexture(GL_TEXTURE1); in renderResults()
1125 gl.activeTexture(GL_TEXTURE0); in renderResults()
1130 gl.activeTexture(GL_TEXTURE1); in renderResults()
DglsTextureBufferCase.cpp613 gl.activeTexture(GL_TEXTURE0); in renderGL()
622 gl.activeTexture(GL_TEXTURE1); in renderGL()
625 gl.activeTexture(GL_TEXTURE0); in renderGL()
639 gl.activeTexture(GL_TEXTURE1); in renderGL()
645 gl.activeTexture(GL_TEXTURE0); in renderGL()
/external/deqp/modules/gles2/functional/
Des2fTextureFormatTests.cpp174 gl.activeTexture(GL_TEXTURE0); in iterate()
343 gl.activeTexture(GL_TEXTURE0); in testFace()
462 gl.activeTexture(GL_TEXTURE0); in iterate()
577 gl.activeTexture(GL_TEXTURE0); in testFace()
Des2fTextureSizeTests.cpp140 gl.activeTexture(GL_TEXTURE0); in iterate()
283 gl.activeTexture(GL_TEXTURE0); in testFace()
Des2fFboRenderTest.cpp899 context.activeTexture(GL_TEXTURE0); in render()
901 context.activeTexture(GL_TEXTURE1); in render()
1034 context.activeTexture(GL_TEXTURE0); in render()
1036 context.activeTexture(GL_TEXTURE1); in render()
1053 context.activeTexture(GL_TEXTURE0); in render()
1162 ctx.activeTexture(GL_TEXTURE0); in render()
Des2fTextureWrapTests.cpp175 gl.activeTexture(GL_TEXTURE0); in iterate()
/external/deqp/modules/gles3/functional/
Des3fTextureFormatTests.cpp191 gl.activeTexture(GL_TEXTURE0); in iterate()
374 gl.activeTexture(GL_TEXTURE0); in testFace()
531 gl.activeTexture(GL_TEXTURE0); in testLayer()
684 gl.activeTexture(GL_TEXTURE0); in testSlice()
827 gl.activeTexture(GL_TEXTURE0); in iterate()
980 gl.activeTexture(GL_TEXTURE0); in testFace()
1089 gl.activeTexture(GL_TEXTURE0); in iterate()
1204 gl.activeTexture(GL_TEXTURE0); in testFace()
Des3fTextureSizeTests.cpp140 gl.activeTexture(GL_TEXTURE0); in iterate()
283 gl.activeTexture(GL_TEXTURE0); in testFace()
Des3fTextureSwizzleTests.cpp170 gl.activeTexture(GL_TEXTURE0); in iterate()
/external/deqp/framework/opengl/
DgluStateReset.cpp132 gl.activeTexture(GL_TEXTURE0 + ndx); in resetStateES()
246 gl.activeTexture(GL_TEXTURE0); in resetStateES()
594 gl.activeTexture(GL_TEXTURE0 + ndx); in resetStateGLCore()
786 gl.activeTexture(GL_TEXTURE0); in resetStateGLCore()
DgluES3PlusWrapperFuncs.inl4 dst->activeTexture = src.activeTexture;
/external/deqp/modules/gles2/performance/
Des2pTextureCases.cpp217 gl.activeTexture(GL_TEXTURE0 + texNdx); in setupRenderState()
Des2pStateChangeCallTests.cpp351 activeTexture, in init()
/external/deqp/modules/gles31/functional/
Des31fTextureFormatTests.cpp203 gl.activeTexture(GL_TEXTURE0); in testLayerFace()
340 gl.activeTexture(GL_TEXTURE0); in iterate()
Des31fMultisampleShaderRenderCase.cpp572 gl.activeTexture(GL_TEXTURE0); in drawOneIteration()
629 gl.activeTexture(GL_TEXTURE0); in drawOneIteration()
Des31fStencilTexturingTests.cpp245 gl.activeTexture(GL_TEXTURE0); in blitStencilToColor2D()
310 gl.activeTexture(GL_TEXTURE0); in blitStencilToColor2DArray()
369 gl.activeTexture(GL_TEXTURE0); in blitStencilToColorCube()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl4 gl->activeTexture = &glActiveTexture;
DglwInitES30Direct.inl4 gl->activeTexture = &glActiveTexture;
/external/deqp/modules/gles3/performance/
Des3pTextureCases.cpp244 gl.activeTexture(GL_TEXTURE0 + texNdx); in setupRenderState()
/external/deqp/modules/gles3/accuracy/
Des3aTextureMipmapTests.cpp286 gl.activeTexture(GL_TEXTURE0); in iterate()
547 gl.activeTexture(GL_TEXTURE0); in iterate()
Des3aTextureFilteringTests.cpp210 gl.activeTexture(GL_TEXTURE0); in iterate()
564 gl.activeTexture(GL_TEXTURE0); in iterate()
/external/deqp/modules/gles2/accuracy/
Des2aTextureMipmapTests.cpp293 gl.activeTexture(GL_TEXTURE0); in iterate()
558 gl.activeTexture(GL_TEXTURE0); in iterate()
Des2aTextureFilteringTests.cpp219 gl.activeTexture(GL_TEXTURE0); in iterate()
550 gl.activeTexture(GL_TEXTURE0); in iterate()
/external/deqp/framework/opengl/simplereference/
DsglrGLContext.hpp62 virtual void activeTexture (deUint32 texture);
/external/chromium_org/third_party/WebKit/Source/platform/graphics/gpu/
DDrawingBuffer.cpp72 m_context->activeTexture(GL_TEXTURE0); in ScopedTextureUnit0BindingRestorer()
77 m_context->activeTexture(m_oldActiveTextureUnit); in ~ScopedTextureUnit0BindingRestorer()

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