Searched refs:active_unit (Results 1 – 4 of 4) sorted by relevance
131 const gpu::gles2::TextureUnit& active_unit = in WillUseTexImage() local134 active_unit.bound_texture_external_oes in WillUseTexImage()135 ? active_unit.bound_texture_external_oes->service_id() in WillUseTexImage()
66 uint32 active_unit);86 uint32 active_unit) { in InitializeContextState() argument98 state->active_texture_unit = active_unit; in InitializeContextState()
2069 GLint active_unit = 0; in GetActiveTextureUnit() local2070 gl->GetIntegerv(GL_ACTIVE_TEXTURE, &active_unit); in GetActiveTextureUnit()2071 return active_unit; in GetActiveTextureUnit()
138 GLint active_unit = 0; in GetActiveTextureUnit() local139 gl->GetIntegerv(GL_ACTIVE_TEXTURE, &active_unit); in GetActiveTextureUnit()140 return active_unit; in GetActiveTextureUnit()