Searched refs:always_allocate (Results 1 – 8 of 8) sorted by relevance
1012 CHECK(!heap->always_allocate()); in TEST()1022 CHECK(!heap->always_allocate()); in TEST()1625 AlwaysAllocateScope always_allocate(CcTest::i_isolate()); in TEST() local1691 AlwaysAllocateScope always_allocate(isolate); in FillUpNewSpace() local2071 AlwaysAllocateScope always_allocate(isolate); in TEST() local2195 AlwaysAllocateScope always_allocate(CcTest::i_isolate()); in TEST() local2728 AlwaysAllocateScope always_allocate(CcTest::i_isolate()); in TEST() local2760 AlwaysAllocateScope always_allocate(CcTest::i_isolate()); in AddTransitions() local3002 AlwaysAllocateScope always_allocate(isolate); in TEST() local3052 AlwaysAllocateScope always_allocate(isolate); in TEST() local
658 AlwaysAllocateScope always_allocate(isolate); in TestStringCharacterStream() local
14425 i::AlwaysAllocateScope always_allocate(i_isolate); in UNINITIALIZED_TEST() local17771 i::AlwaysAllocateScope always_allocate(CcTest::i_isolate()); in CreateGarbageInOldSpace() local
184 if (always_allocate() && allocation.IsRetry() && retry_space != NEW_SPACE) { in AllocateRaw()
2576 if (!heap()->always_allocate() && in SlowAllocateRaw()2838 if (!heap()->always_allocate() && in AllocateRaw()
622 bool always_allocate() { return always_allocate_scope_depth_ != 0; } in always_allocate() function
3123 AlwaysAllocateScope always_allocate(isolate()); in EvacuateLiveObjectsFromPage() local
3699 if (always_allocate()) { in CopyJSObject()