Searched refs:attribIndex (Results 1 – 4 of 4) sorted by relevance
141 for (int attribIndex = 0; attribIndex < numAttributes; attribIndex++) { in attributesAreEqual()142 AttributeInfo thisAttrib = (AttributeInfo) this.attributes.elementAt(attribIndex); in attributesAreEqual()
475 for (int attribIndex = 0; attribIndex < getAttributeCount(); attribIndex++) { in newInstance()477 getAttributeInfo(attribIndex, newAI); in newInstance()
162 int attribIndex = attributeIndices[i]; in validateVertexAttribs() local163 if (attribIndex >= fCommon.fVACount || in validateVertexAttribs()164 kEffect_GrVertexAttribBinding != fCommon.fVAPtr[attribIndex].fBinding) { in validateVertexAttribs()169 GrVertexAttribType attribType = fCommon.fVAPtr[attribIndex].fType; in validateVertexAttribs()173 (static_cast<GrSLType>(-1) != slTypes[attribIndex] && in validateVertexAttribs()174 slTypes[attribIndex] != effectSLType)) { in validateVertexAttribs()177 slTypes[attribIndex] = effectSLType; in validateVertexAttribs()
114 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++) in initialize() local116 mVertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues); in initialize()157 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++) in reset() local159 mVertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues); in reset()1436 for (unsigned int attribIndex = 0; attribIndex < gl::MAX_VERTEX_ATTRIBS; attribIndex++) in hasMappedBuffer() local1438 const gl::VertexAttribute &vertexAttrib = getVertexAttribState(attribIndex); in hasMappedBuffer()