Home
last modified time | relevance | path

Searched refs:attribValue (Results 1 – 6 of 6) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp141 StateQueryMemoryWriteGuard<GLfloat[4]> attribValue; in verifyCurrentVertexAttribf() local
142 gl.glGetVertexAttribfv(index, GL_CURRENT_VERTEX_ATTRIB, attribValue); in verifyCurrentVertexAttribf()
144 attribValue.verifyValidity(testCtx); in verifyCurrentVertexAttribf()
146 if (attribValue[0] != x || attribValue[1] != y || attribValue[2] != z || attribValue[3] != w) in verifyCurrentVertexAttribf()
150 …<< "got [" << attribValue[0] << "," << attribValue[1] << "," << attribValue[2] << "," << attribVal… in verifyCurrentVertexAttribf()
161 StateQueryMemoryWriteGuard<GLint[4]> attribValue; in verifyCurrentVertexAttribIi() local
162 gl.glGetVertexAttribIiv(index, GL_CURRENT_VERTEX_ATTRIB, attribValue); in verifyCurrentVertexAttribIi()
164 attribValue.verifyValidity(testCtx); in verifyCurrentVertexAttribIi()
166 if (attribValue[0] != x || attribValue[1] != y || attribValue[2] != z || attribValue[3] != w) in verifyCurrentVertexAttribIi()
170 …<< "got [" << attribValue[0] << "," << attribValue[1] << "," << attribValue[2] << "," << attribVal… in verifyCurrentVertexAttribIi()
[all …]
/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp122 StateQueryMemoryWriteGuard<GLfloat[4]> attribValue; in verifyCurrentVertexAttribf() local
123 gl.glGetVertexAttribfv(index, GL_CURRENT_VERTEX_ATTRIB, attribValue); in verifyCurrentVertexAttribf()
125 attribValue.verifyValidity(testCtx); in verifyCurrentVertexAttribf()
127 if (attribValue[0] != x || attribValue[1] != y || attribValue[2] != z || attribValue[3] != w) in verifyCurrentVertexAttribf()
131 …<< "got [" << attribValue[0] << "," << attribValue[1] << "," << attribValue[2] << "," << attribVal… in verifyCurrentVertexAttribf()
142 StateQueryMemoryWriteGuard<GLint[4]> attribValue; in verifyCurrentVertexAttribConversion() local
143 gl.glGetVertexAttribiv(index, GL_CURRENT_VERTEX_ATTRIB, attribValue); in verifyCurrentVertexAttribConversion()
145 attribValue.verifyValidity(testCtx); in verifyCurrentVertexAttribConversion()
162 if (attribValue[0] < referenceAsGLintMin[0] || attribValue[0] > referenceAsGLintMax[0] || in verifyCurrentVertexAttribConversion()
163 attribValue[1] < referenceAsGLintMin[1] || attribValue[1] > referenceAsGLintMax[1] || in verifyCurrentVertexAttribConversion()
[all …]
/external/deqp/modules/glshared/
DglsVertexArrayTests.cpp811 void calcShaderColorCoord (tcu::Vec2& coord, tcu::Vec3& color, const tcu::Vector<T, 4>& attribValue in calcShaderColorCoord() argument
816 case 1: coord = tcu::Vec2((float)attribValue.x(), (float)attribValue.x()); break; in calcShaderColorCoord()
817 case 2: coord = tcu::Vec2((float)attribValue.x(), (float)attribValue.y()); break; in calcShaderColorCoord()
818 …case 3: coord = tcu::Vec2((float)attribValue.x() + attribValue.z(), (float)attribValue.y()); b… in calcShaderColorCoord()
819 …case 4: coord = tcu::Vec2((float)attribValue.x() + attribValue.z(), (float)attribValue.y() + attri… in calcShaderColorCoord()
829 color = color * (float)attribValue.x(); in calcShaderColorCoord()
833 color.x() = color.x() * attribValue.x(); in calcShaderColorCoord()
834 color.y() = color.y() * attribValue.y(); in calcShaderColorCoord()
838 color.x() = color.x() * attribValue.x(); in calcShaderColorCoord()
839 color.y() = color.y() * attribValue.y(); in calcShaderColorCoord()
[all …]
DglsRandomShaderProgram.cpp194 …const tcu::Vec4 attribValue = rr::readVertexAttribFloat(inputs[attribNdx], packet->instanceNdx, … in shadeVertices() local
196 access.component(0).asFloat(ndx) = attribValue[0]; in shadeVertices()
197 if (numComponents >= 2) access.component(1).asFloat(ndx) = attribValue[1]; in shadeVertices()
198 if (numComponents >= 3) access.component(2).asFloat(ndx) = attribValue[2]; in shadeVertices()
199 if (numComponents >= 4) access.component(3).asFloat(ndx) = attribValue[3]; in shadeVertices()
DglsDrawTest.cpp1188 void calcShaderColorCoord (tcu::Vec2& coord, tcu::Vec3& color, const tcu::Vector<T, 4>& attribValue in calcShaderColorCoord() argument
1193 case 1: coord += tcu::Vec2((float)attribValue.x(), (float)attribValue.x()); break; in calcShaderColorCoord()
1194 case 2: coord += tcu::Vec2((float)attribValue.x(), (float)attribValue.y()); break; in calcShaderColorCoord()
1195 …case 3: coord += tcu::Vec2((float)attribValue.x() + attribValue.z(), (float)attribValue.y()); … in calcShaderColorCoord()
1196 …case 4: coord += tcu::Vec2((float)attribValue.x() + attribValue.z(), (float)attribValue.y() + attr… in calcShaderColorCoord()
1206 color = color * (float)attribValue.x(); in calcShaderColorCoord()
1210 color.x() = color.x() * attribValue.x(); in calcShaderColorCoord()
1211 color.y() = color.y() * attribValue.y(); in calcShaderColorCoord()
1215 color.x() = color.x() * attribValue.x(); in calcShaderColorCoord()
1216 color.y() = color.y() * attribValue.y(); in calcShaderColorCoord()
[all …]
/external/chromium_org/third_party/WebKit/Source/core/html/canvas/
DWebGLRenderingContextBase.cpp5440 VertexAttribValue& attribValue = m_vertexAttribValue[index]; in vertexAttribfImpl() local
5441 attribValue.value[0] = v0; in vertexAttribfImpl()
5442 attribValue.value[1] = v1; in vertexAttribfImpl()
5443 attribValue.value[2] = v2; in vertexAttribfImpl()
5444 attribValue.value[3] = v3; in vertexAttribfImpl()
5489 VertexAttribValue& attribValue = m_vertexAttribValue[index]; in vertexAttribfvImpl() local
5490 attribValue.initValue(); in vertexAttribfvImpl()
5492 attribValue.value[ii] = v[ii]; in vertexAttribfvImpl()