Searched refs:audio_event (Results 1 – 4 of 4) sorted by relevance
119 SetEvent(audio_event); in FillSound()157 WaitForSingleObject(audio_event, INFINITE); in DIB_WaitAudio()159 ResetEvent(audio_event); in DIB_WaitAudio()215 if (audio_event != INVALID_HANDLE_VALUE ) { in DIB_CloseAudio()217 CloseSynchHandle(audio_event); in DIB_CloseAudio()219 CloseHandle(audio_event); in DIB_CloseAudio()253 audio_event = INVALID_HANDLE_VALUE; in DIB_OpenAudio()315 audio_event = CreateEvent( NULL, TRUE, FALSE, NULL ); in DIB_OpenAudio()316 if (audio_event == NULL) { in DIB_OpenAudio()
37 HANDLE audio_event; member46 #define audio_event (this->hidden->audio_event) macro
42 HANDLE audio_event; member53 #define audio_event (this->hidden->audio_event) macro
326 WaitForSingleObject(audio_event, INFINITE); in DX6_WaitAudio_EventWait()413 if ( audio_event != NULL ) { in DX5_CloseAudio()414 CloseHandle(audio_event); in DX5_CloseAudio()415 audio_event = NULL; in DX5_CloseAudio()601 audio_event = CreateEvent(NULL, FALSE, FALSE, NULL); in CreateAudioEvent()602 if ( audio_event == NULL ) { in CreateAudioEvent()609 notify_positions[i].hEventNotify = audio_event; in CreateAudioEvent()