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/external/chromium_org/content/browser/gamepad/
Dgamepad_standard_mappings_linux.cc15 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]); in MapperXInputStyleGamepad()
16 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]); in MapperXInputStyleGamepad()
21 mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[7]); in MapperXInputStyleGamepad()
22 mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[7]); in MapperXInputStyleGamepad()
23 mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[6]); in MapperXInputStyleGamepad()
24 mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[6]); in MapperXInputStyleGamepad()
26 mapped->axes[kAxisRightStickX] = input.axes[3]; in MapperXInputStyleGamepad()
27 mapped->axes[kAxisRightStickY] = input.axes[4]; in MapperXInputStyleGamepad()
45 mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[5]); in MapperLakeviewResearch()
46 mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[5]); in MapperLakeviewResearch()
[all …]
Dgamepad_standard_mappings_mac.mm15 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]);
16 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]);
26 mapped->axes[kAxisRightStickX] = input.axes[3];
27 mapped->axes[kAxisRightStickY] = input.axes[4];
44 input.buttons[8], input.axes[14]);
46 input.buttons[9], input.axes[15]);
55 input.buttons[4], input.axes[10]);
57 input.buttons[6], input.axes[12]);
59 input.buttons[7], input.axes[13]);
61 input.buttons[5], input.axes[11]);
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Dgamepad_standard_mappings_win.cc18 mapped->axes[kAxisRightStickY] = input.axes[5]; in MapperLogitechDualAction()
19 DpadFromAxis(mapped, input.axes[9]); in MapperLogitechDualAction()
33 mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[1]); in Mapper2Axes8Keys()
34 mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[1]); in Mapper2Axes8Keys()
35 mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[0]); in Mapper2Axes8Keys()
36 mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[0]); in Mapper2Axes8Keys()
64 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[3]); in MapperDualshock4()
65 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[4]); in MapperDualshock4()
72 mapped->axes[kAxisRightStickY] = input.axes[5]; in MapperDualshock4()
73 DpadFromAxis(mapped, input.axes[9]); in MapperDualshock4()
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Dgamepad_provider_unittest.cc76 test_data.items[0].axes[0] = -1.f; in TEST_F()
77 test_data.items[0].axes[1] = .5f; in TEST_F()
109 EXPECT_EQ(-1.f, output.items[0].axes[0]); in TEST_F()
110 EXPECT_EQ(0.5f, output.items[0].axes[1]); in TEST_F()
123 no_button_data.items[0].axes[0] = -1.f; in TEST_F()
124 no_button_data.items[0].axes[1] = .5f; in TEST_F()
Dgamepad_platform_data_fetcher_android.cc119 std::vector<float> axes; in SetGamepadData() local
120 base::android::JavaFloatArrayToFloatVector(env, jaxes, &axes); in SetGamepadData()
125 pad.axesLength = std::min(static_cast<int>(axes.size()), in SetGamepadData()
130 pad.axes[i] = static_cast<double>(axes[i]); in SetGamepadData()
Draw_input_data_fetcher_win.cc210 ZeroMemory(gamepad_info->axes, sizeof(gamepad_info->axes)); in ParseGamepadInfo()
303 gamepad_info->axes[axis_index].caps = axes_caps[i]; in ParseGamepadInfo()
304 gamepad_info->axes[axis_index].value = 0; in ParseGamepadInfo()
305 gamepad_info->axes[axis_index].active = true; in ParseGamepadInfo()
322 if (!gamepad_info->axes[next_index].active) in ParseGamepadInfo()
326 gamepad_info->axes[next_index].caps = axes_caps[i]; in ParseGamepadInfo()
327 gamepad_info->axes[next_index].value = 0; in ParseGamepadInfo()
328 gamepad_info->axes[next_index].active = true; in ParseGamepadInfo()
388 RawGamepadAxis* axis = &gamepad_info->axes[i]; in UpdateGamepad()
Dgamepad_platform_data_fetcher_win.cc260 pad->axes[pad->axesLength++] = NormalizeXInputAxis(state.Gamepad.sThumbLX); in GetXInputPadData()
261 pad->axes[pad->axesLength++] = -NormalizeXInputAxis(state.Gamepad.sThumbLY); in GetXInputPadData()
262 pad->axes[pad->axesLength++] = NormalizeXInputAxis(state.Gamepad.sThumbRX); in GetXInputPadData()
263 pad->axes[pad->axesLength++] = -NormalizeXInputAxis(state.Gamepad.sThumbRY); in GetXInputPadData()
291 raw_pad.axes[i] = gamepad->axes[i].value; in GetRawInputPadData()
Dxbox_data_fetcher_mac.cc194 &normalized_data->axes[0], in NormalizeXbox360ButtonData()
195 &normalized_data->axes[1]); in NormalizeXbox360ButtonData()
199 &normalized_data->axes[2], in NormalizeXbox360ButtonData()
200 &normalized_data->axes[3]); in NormalizeXbox360ButtonData()
225 &normalized_data->axes[0], in NormalizeXboxOneButtonData()
226 &normalized_data->axes[1]); in NormalizeXboxOneButtonData()
230 &normalized_data->axes[2], in NormalizeXboxOneButtonData()
231 &normalized_data->axes[3]); in NormalizeXboxOneButtonData()
/external/chromium_org/third_party/cython/src/Cython/Compiler/
DMemoryView.py130 axes = [('direct', 'strided')] * n
131 axes.extend(memoryviewtype.axes)
132 return PyrexTypes.MemoryViewSliceType(memoryviewtype.dtype, axes)
163 for src_spec, dst_spec in zip(src.axes, dst.axes):
232 axes = [(dim, index_cnames[dim], access, packing)
233 for dim, (access, packing) in enumerate(self.type.axes)]
234 return self._generate_buffer_lookup_code(code, axes)
236 def _generate_buffer_lookup_code(self, code, axes, cast_result=True): argument
240 for dim, index, access, packing in axes:
298 for access, packing in self.type.axes:
[all …]
/external/qemu/android/skin/
Dtrackball.c165 VectorRec axes[3]; /* current ball axes */ member
233 ball->axes[0][0] = 1.; ball->axes[0][1] = 0.; ball->axes[0][2] = 0.; in trackball_init()
234 ball->axes[1][0] = 0.; ball->axes[1][1] = 1.; ball->axes[1][2] = 0.; in trackball_init()
235 ball->axes[2][0] = 0.; ball->axes[2][1] = 0.; ball->axes[2][2] = 1.; in trackball_init()
456 rotator_apply( rot, ball->axes[0] ); in trackball_move()
457 rotator_apply( rot, ball->axes[1] ); in trackball_move()
458 rotator_apply( rot, ball->axes[2] ); in trackball_move()
483 fixedvector_from_vector( (Fix16Vector)&faxes[0], (Vector)&ball->axes[0] ); in trackball_refresh()
484 fixedvector_from_vector( (Fix16Vector)&faxes[1], (Vector)&ball->axes[1] ); in trackball_refresh()
485 fixedvector_from_vector( (Fix16Vector)&faxes[2], (Vector)&ball->axes[2] ); in trackball_refresh()
/external/qemu/distrib/sdl-1.2.15/src/joystick/beos/
DSDL_bejoystick.cc163 int16 *axes; in SDL_SYS_JoystickUpdate() local
169 axes = joystick->hwdata->new_axes; in SDL_SYS_JoystickUpdate()
174 stick->GetAxisValues(axes); in SDL_SYS_JoystickUpdate()
180 change = ((int32)axes[i] - joystick->axes[i]); in SDL_SYS_JoystickUpdate()
182 SDL_PrivateJoystickAxis(joystick, i, axes[i]); in SDL_SYS_JoystickUpdate()
/external/chromium_org/content/shell/renderer/test_runner/
Dgamepad_controller.cc46 void SetAxisCount(int index, int axes);
129 void GamepadControllerBindings::SetAxisCount(int index, int axes) { in SetAxisCount() argument
131 controller_->SetAxisCount(index, axes); in SetAxisCount()
239 void GamepadController::SetAxisCount(int index, int axes) { in SetAxisCount() argument
242 if (axes < 0 || axes >= static_cast<int>(WebGamepad::axesLengthCap)) in SetAxisCount()
244 gamepads_.items[index].axesLength = axes; in SetAxisCount()
252 gamepads_.items[index].axes[axis] = data; in SetAxisData()
/external/apache-xml/src/main/java/org/apache/xpath/functions/
DFuncCurrent.java26 import org.apache.xpath.axes.LocPathIterator;
27 import org.apache.xpath.axes.PredicatedNodeTest;
30 import org.apache.xpath.axes.SubContextList;
/external/qemu/distrib/sdl-1.2.15/src/joystick/
DSDL_joystick.c129 joystick->axes = (Sint16 *)SDL_malloc in SDL_JoystickOpen()
144 if ( ((joystick->naxes > 0) && !joystick->axes) in SDL_JoystickOpen()
153 if ( joystick->axes ) { in SDL_JoystickOpen()
154 SDL_memset(joystick->axes, 0, in SDL_JoystickOpen()
277 state = joystick->axes[axis]; in SDL_JoystickGetAxis()
385 if ( joystick->axes ) { in SDL_JoystickClose()
386 SDL_free(joystick->axes); in SDL_JoystickClose()
442 joystick->axes[axis] = value; in SDL_PrivateJoystickAxis()
/external/chromium_org/content/common/
Dgamepad_param_traits.cc65 for (size_t i = 0; i < arraysize(p.axes); ++i) { in Log()
66 l->append(base::StringPrintf("%f%s", p.axes[i], in Log()
67 i < (arraysize(p.axes) - 1) ? ", " : "], ")); in Log()
/external/chromium_org/ppapi/shared_impl/
Dppb_gamepad_shared.cc25 output_pad.axes[j] = static_cast<float>(webkit_pad.axes[j]); in ConvertWebKitGamepadData()
/external/chromium_org/ppapi/api/
Dppb_gamepad.idl23 * Number of valid elements in the |axes| array.
28 * Normalized values for the axes, indices valid up to |axes_length|-1. Axis
31 float_t[16] axes;
/external/apache-xml/src/main/java/org/apache/xpath/
DXPathVisitor.java23 import org.apache.xpath.axes.LocPathIterator;
24 import org.apache.xpath.axes.UnionPathIterator;
/external/guava/guava/src/com/google/common/collect/
DSets.java990 final ImmutableList<Axis> axes;
1005 this.axes = builder.build();
1028 Object[] tuple = new Object[axes.size()];
1030 tuple[i] = axes.get(i).getForIndex(index);
1046 int dimensions = axes.size();
1051 if (!axes.get(i).contains(tuple.get(i))) {
1063 return this.axes.equals(that.axes);
1074 for (int i = 0; i < axes.size(); i++) {
1077 return axes.hashCode() + adjust;
/external/guava/guava-gwt/src-super/com/google/common/collect/super/com/google/common/collect/
DSets.java978 final ImmutableList<Axis> axes;
993 this.axes = builder.build();
1016 Object[] tuple = new Object[axes.size()];
1018 tuple[i] = axes.get(i).getForIndex(index);
1034 int dimensions = axes.size();
1039 if (!axes.get(i).contains(tuple.get(i))) {
1051 return this.axes.equals(that.axes);
1062 for (int i = 0; i < axes.size(); i++) {
1065 return axes.hashCode() + adjust;
/external/apache-xml/src/main/java/org/apache/xpath/axes/
DPathComponent.java21 package org.apache.xpath.axes;
DSubContextList.java21 package org.apache.xpath.axes;
DRTFIterator.java28 package org.apache.xpath.axes;
/external/chromium_org/third_party/cython/src/Cython/
DShadow.py22 axes = [":"] * self.ndim
24 axes[-1] = "::1"
26 axes[0] = "::1"
28 return "%s[%s]" % (self.dtype, ", ".join(axes))
/external/chromium_org/ppapi/examples/gamepad/
Dgamepad.cc101 gamepad_data.items[0].axes[i + 0] * width2 + width2); in PaintImage()
103 gamepad_data.items[0].axes[i + 1] * height2 + height2); in PaintImage()

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