Searched refs:bStartExtend (Results 1 – 1 of 1) sorted by relevance
32 FX_BOOL bStartExtend = FALSE, bEndExtend = FALSE; in _DrawAxialShading() local35 bStartExtend = pArray->GetInteger(0); in _DrawAxialShading()83 if (!bStartExtend) { in _DrawAxialShading()120 FX_BOOL bStartExtend = FALSE, bEndExtend = FALSE; in _DrawRadialShading() local123 bStartExtend = pArray->GetInteger(0); in _DrawRadialShading()194 if (s1 >= 0 || bStartExtend) { in _DrawRadialShading()212 if (!bStartExtend) { in _DrawRadialShading()