Searched refs:b_alpha (Results 1 – 3 of 3) sorted by relevance
246 int b_alpha = SkColorGetA(background); in AlphaBlend() local248 double normalizer = (f_alpha * alpha + b_alpha * (255 - alpha)) / 255.0; in AlphaBlend()253 double b_weight = b_alpha * (255 - alpha) / normalizer; in AlphaBlend()
20604 dEQP-GLES3.functional.texture.swizzle.single_channel.b_alpha
20677 dEQP-GLES3.functional.texture.swizzle.single_channel.b_alpha