Searched refs:b_weight (Results 1 – 2 of 2) sorted by relevance
253 double b_weight = b_alpha * (255 - alpha) / normalizer; in AlphaBlend() local256 SkColorGetR(background) * b_weight) / 255.0; in AlphaBlend()258 SkColorGetG(background) * b_weight) / 255.0; in AlphaBlend()260 SkColorGetB(background) * b_weight) / 255.0; in AlphaBlend()
194 uint32 b_weight = b->Weight(); in operator ()() local195 if (a_weight != b_weight) in operator ()()196 return a_weight > b_weight; in operator ()()