Searched refs:bad_count (Results 1 – 5 of 5) sorted by relevance
200 int bad_count = 0; // used to not spam the log with too many messages. in TEST_F() local201 for (GLint yy = 0; bad_count < 16 && yy < kResolution; ++yy) { in TEST_F()202 for (GLint xx = 0; bad_count < 16 && xx < kResolution; ++xx) { in TEST_F()216 bad_count += (actual[0] > left[0] ? 0 : 1); in TEST_F()221 bad_count += (actual[0] > down[0] ? 0 : 1); in TEST_F()
136 int bad_count = 0; in CheckPixels() local148 ++bad_count; in CheckPixels()151 if (bad_count > 16) { in CheckPixels()158 return bad_count == 0; in CheckPixels()
223 bad_count = { valueOf: function() { array.push(2*i + 1); return 1; } }; variable224 spliced = array.splice(bad_start, bad_count);
1312 int bad_count = 0; in GenerateMain() local1319 bad_count += 1; in GenerateMain()1328 bad_count += 1; in GenerateMain()1332 std::cerr << "Failed to generate " << bad_count << " messages.\n"; in GenerateMain()
634 bad_count = 0638 bad_count += 1639 if bad_count > 0: