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Searched refs:bad_count (Results 1 – 5 of 5) sorted by relevance

/external/chromium_org/gpu/command_buffer/tests/
Dgl_depth_texture_unittest.cc200 int bad_count = 0; // used to not spam the log with too many messages. in TEST_F() local
201 for (GLint yy = 0; bad_count < 16 && yy < kResolution; ++yy) { in TEST_F()
202 for (GLint xx = 0; bad_count < 16 && xx < kResolution; ++xx) { in TEST_F()
216 bad_count += (actual[0] > left[0] ? 0 : 1); in TEST_F()
221 bad_count += (actual[0] > down[0] ? 0 : 1); in TEST_F()
Dgl_test_utils.cc136 int bad_count = 0; in CheckPixels() local
148 ++bad_count; in CheckPixels()
151 if (bad_count > 16) { in CheckPixels()
158 return bad_count == 0; in CheckPixels()
/external/chromium_org/v8/test/mjsunit/
Darray-splice.js223 bad_count = { valueOf: function() { array.push(2*i + 1); return 1; } }; variable
224 spliced = array.splice(bad_start, bad_count);
/external/chromium_org/tools/ipc_fuzzer/mutate/
Dgenerate.cc1312 int bad_count = 0; in GenerateMain() local
1319 bad_count += 1; in GenerateMain()
1328 bad_count += 1; in GenerateMain()
1332 std::cerr << "Failed to generate " << bad_count << " messages.\n"; in GenerateMain()
/external/chromium_org/tools/
Dbisect-builds.py634 bad_count = 0
638 bad_count += 1
639 if bad_count > 0: