Searched refs:blurAndSpread (Results 1 – 2 of 2) sorted by relevance
/external/chromium_org/third_party/WebKit/Source/core/rendering/style/ |
D | ShadowList.cpp | 47 float blurAndSpread = shadow.blur() + shadow.spread(); in calculateShadowExtent() local 48 shadowLeft = std::min(shadow.x() - blurAndSpread, shadowLeft); in calculateShadowExtent() 49 shadowRight = std::max(shadow.x() + blurAndSpread, shadowRight); in calculateShadowExtent() 50 shadowTop = std::min(shadow.y() - blurAndSpread, shadowTop); in calculateShadowExtent() 51 shadowBottom = std::max(shadow.y() + blurAndSpread, shadowBottom); in calculateShadowExtent()
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D | RenderStyle.cpp | 1313 float blurAndSpread = shadow.blur() + shadow.spread(); in getShadowExtent() local 1315 top = std::min<LayoutUnit>(top, shadow.y() - blurAndSpread); in getShadowExtent() 1316 right = std::max<LayoutUnit>(right, shadow.x() + blurAndSpread); in getShadowExtent() 1317 bottom = std::max<LayoutUnit>(bottom, shadow.y() + blurAndSpread); in getShadowExtent() 1318 left = std::min<LayoutUnit>(left, shadow.x() - blurAndSpread); in getShadowExtent() 1334 float blurAndSpread = shadow.blur() + shadow.spread(); in getShadowInsetExtent() local 1335 top = std::max<LayoutUnit>(top, shadow.y() + blurAndSpread); in getShadowInsetExtent() 1336 right = std::min<LayoutUnit>(right, shadow.x() - blurAndSpread); in getShadowInsetExtent() 1337 bottom = std::min<LayoutUnit>(bottom, shadow.y() - blurAndSpread); in getShadowInsetExtent() 1338 left = std::max<LayoutUnit>(left, shadow.x() + blurAndSpread); in getShadowInsetExtent() [all …]
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