Searched refs:bound_fbo (Results 1 – 3 of 3) sorted by relevance
52 void CheckTextureChangesMarkFBOAsNotComplete(bool bound_fbo);53 void CheckRenderbufferChangesMarkFBOAsNotComplete(bool bound_fbo);
1893 bool bound_fbo) { in CheckRenderbufferChangesMarkFBOAsNotComplete() argument1908 if (!bound_fbo) { in CheckRenderbufferChangesMarkFBOAsNotComplete()1926 if (bound_fbo) { in CheckRenderbufferChangesMarkFBOAsNotComplete()1934 bound_fbo, in CheckRenderbufferChangesMarkFBOAsNotComplete()1937 bound_fbo, in CheckRenderbufferChangesMarkFBOAsNotComplete()1953 bool bound_fbo) { in CheckTextureChangesMarkFBOAsNotComplete() argument1997 if (!bound_fbo) { in CheckTextureChangesMarkFBOAsNotComplete()2034 if (bound_fbo) { in CheckTextureChangesMarkFBOAsNotComplete()2042 bound_fbo, in CheckTextureChangesMarkFBOAsNotComplete()2045 bound_fbo, in CheckTextureChangesMarkFBOAsNotComplete()
502 GLint bound_fbo = 0; in TEST_F() local503 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &bound_fbo); in TEST_F()504 EXPECT_EQ(framebuffer_id, static_cast<GLuint>(bound_fbo)); in TEST_F()