Searched refs:call_stack_size (Results 1 – 5 of 5) sorted by relevance
77 mask->call_stack_size = 0; in lp_exec_mask_init()110 if (mask->call_stack_size) { in lp_exec_mask_update()119 mask->call_stack_size > 0); in lp_exec_mask_update()338 assert(mask->call_stack_size < LP_MAX_TGSI_NESTING); in lp_exec_mask_call()339 mask->call_stack[mask->call_stack_size].pc = *pc; in lp_exec_mask_call()340 mask->call_stack[mask->call_stack_size].ret_mask = mask->ret_mask; in lp_exec_mask_call()341 mask->call_stack_size++; in lp_exec_mask_call()350 if (mask->call_stack_size == 0) { in lp_exec_mask_ret()372 assert(mask->call_stack_size); in lp_exec_mask_endsub()373 mask->call_stack_size--; in lp_exec_mask_endsub()[all …]
265 int call_stack_size; member
2264 size_t call_stack_size; in tcg_reg_alloc_call() local2283 call_stack_size = (nb_params - nb_regs) * sizeof(tcg_target_long); in tcg_reg_alloc_call()2284 call_stack_size = (call_stack_size + TCG_TARGET_STACK_ALIGN - 1) & in tcg_reg_alloc_call()2286 allocate_args = (call_stack_size > TCG_STATIC_CALL_ARGS_SIZE); in tcg_reg_alloc_call()