Searched refs:cancel_load (Results 1 – 1 of 1) sorted by relevance
127 SDL_bool cancel_load; in SDL_AtariGL_LoadLibrary() local172 cancel_load = SDL_FALSE; in SDL_AtariGL_LoadLibrary()174 cancel_load = SDL_TRUE; in SDL_AtariGL_LoadLibrary()179 cancel_load = SDL_TRUE; in SDL_AtariGL_LoadLibrary()182 if (cancel_load) { in SDL_AtariGL_LoadLibrary()