Searched refs:char_bottom (Results 1 – 3 of 3) sorted by relevance
471 FX_FLOAT char_bottom = curpos + char_rect.bottom * fontsize / 1000; in CalcPositionData() local478 if (min_y > char_bottom) { in CalcPositionData()479 min_y = char_bottom; in CalcPositionData()481 if (max_y < char_bottom) { in CalcPositionData()482 max_y = char_bottom; in CalcPositionData()
89 FX_FLOAT char_bottom = char_box.bottom * pText->m_TextState.GetFontSize() / 1000; in ProcessObject() local93 matrix.TransformRect(char_left, char_right, char_top, char_bottom); in ProcessObject()97 char_bottom, spacew, fontsize_v, str, pFont); in ProcessObject()
32 int char_bottom = char_top + (int)(pGlyph->m_Bitmap.GetHeight() / retinaScaleY); in FXGE_GetGlyphsBBox() local37 rect.bottom = char_bottom; in FXGE_GetGlyphsBBox()49 if (rect.bottom < char_bottom) { in FXGE_GetGlyphsBBox()50 rect.bottom = char_bottom; in FXGE_GetGlyphsBBox()