Searched refs:char_top (Results 1 – 3 of 3) sorted by relevance
470 FX_FLOAT char_top = curpos + char_rect.top * fontsize / 1000; in CalcPositionData() local472 if (min_y > char_top) { in CalcPositionData()473 min_y = char_top; in CalcPositionData()475 if (max_y < char_top) { in CalcPositionData()476 max_y = char_top; in CalcPositionData()
88 FX_FLOAT char_top = char_box.top * pText->m_TextState.GetFontSize() / 1000; in ProcessObject() local93 matrix.TransformRect(char_left, char_right, char_top, char_bottom); in ProcessObject()96 InsertTextBox(NULL, char_origy, char_left, char_right, char_top, in ProcessObject()
31 int char_top = glyph.m_OriginY - pGlyph->m_Top; in FXGE_GetGlyphsBBox() local32 int char_bottom = char_top + (int)(pGlyph->m_Bitmap.GetHeight() / retinaScaleY); in FXGE_GetGlyphsBBox()36 rect.top = char_top; in FXGE_GetGlyphsBBox()46 if (rect.top > char_top) { in FXGE_GetGlyphsBBox()47 rect.top = char_top; in FXGE_GetGlyphsBBox()