Searched refs:chnSwz (Results 1 – 1 of 1) sorted by relevance
/external/deqp/framework/common/ |
D | tcuTextureUtil.cpp | 332 IVec4 chnSwz (0,1,2,3); in getTextureFormatBitDepth() local 345 …case TextureFormat::BGRA: chnMask = BVec4(true, true, true, true); chnSwz = IVec4(2, 1, 0, 3); br… in getTextureFormatBitDepth() 346 …case TextureFormat::ARGB: chnMask = BVec4(true, true, true, true); chnSwz = IVec4(1, 2, 3, 0); br… in getTextureFormatBitDepth() 356 return select(chnBits.swizzle(chnSwz.x(), chnSwz.y(), chnSwz.z(), chnSwz.w()), IVec4(0), chnMask); in getTextureFormatBitDepth() 400 IVec4 chnSwz (0,1,2,3); in getTextureFormatMantissaBitDepth() local 413 …case TextureFormat::BGRA: chnMask = BVec4(true, true, true, true); chnSwz = IVec4(2, 1, 0, 3); br… in getTextureFormatMantissaBitDepth() 414 …case TextureFormat::ARGB: chnMask = BVec4(true, true, true, true); chnSwz = IVec4(1, 2, 3, 0); br… in getTextureFormatMantissaBitDepth() 424 return select(chnBits.swizzle(chnSwz.x(), chnSwz.y(), chnSwz.z(), chnSwz.w()), IVec4(0), chnMask); in getTextureFormatMantissaBitDepth()
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