Searched refs:colorMaskRed (Results 1 – 5 of 5) sorted by relevance
106 bool colorMaskRed; member171 bool colorMaskRed; member
106 mBlend.colorMaskRed = true; in initialize()233 clearParams.colorMaskRed = mBlend.colorMaskRed; in getClearParameters()282 mBlend.colorMaskRed = red; in setColorMask()1126 params[0] = mBlend.colorMaskRed; in getBooleanv()
230 if ((formatInfo.redBits == 0 || !clearParams.colorMaskRed) && in clearFramebuffer()239 (formatInfo.redBits > 0 && !clearParams.colorMaskRed) || in clearFramebuffer()247 maskAndRt.colorMask[0] = (clearColor && clearParams.colorMaskRed); in clearFramebuffer()
164 …RenderTargetWriteMask = gl_d3d11::ConvertColorMask(key.rtChannels[i][0] && blendState.colorMaskRed, in getBlendState()
822 … DWORD colorMask = gl_d3d9::ConvertColorMask(formatInfo.redBits > 0 && blendState.colorMaskRed, in setBlendState()1851 if ((formatInfo.redBits > 0 && !clearParams.colorMaskRed) || in clear()1922 gl_d3d9::ConvertColorMask(clearParams.colorMaskRed, in clear()