Searched refs:color_loc_ (Results 1 – 3 of 3) sorted by relevance
33 GLint color_loc_; member in gpu::OcclusionQueryTest65 glUniform4fv(color_loc_, 1, color); in DrawRect()100 color_loc_ = glGetUniformLocation(program, "color"); in TEST_F()
240 color_loc_(0), in CubeInstance()364 color_loc_ = glGetAttribLocation(program_, "a_color"); in InitShaders()453 glVertexAttribPointer(color_loc_, in Render()459 glEnableVertexAttribArray(color_loc_); in Render()497 GLuint color_loc_; member in CubeInstance
239 color_loc_(0), in Graphics3DInstance()364 color_loc_ = glGetAttribLocation(program_, "a_color"); in InitShaders()449 glVertexAttribPointer(color_loc_, in Render()455 glEnableVertexAttribArray(color_loc_); in Render()489 GLuint color_loc_; member in Graphics3DInstance