Searched refs:containsFloats (Results 1 – 7 of 7) sorted by relevance
517 if (child->avoidsFloats() && containsFloats() && !flowThreadContainingBlock()) in determineLogicalLeftPositionForChild()573 …nderBlockFlow && !childRenderBlockFlow->avoidsFloats() && childRenderBlockFlow->containsFloats()) { in layoutBlockChild()637 …RenderBlockFlow && !childRenderBlockFlow->avoidsFloats() && childRenderBlockFlow->containsFloats()) in layoutBlockChild()713 if (!childBlockFlow->avoidsFloats() && childBlockFlow->containsFloats()) in adjustBlockChildForPagination()1325 …if (logicalTopIntrudesIntoFloat && containsFloats() && !child->avoidsFloats() && lowestFloatLogica… in collapseMargins()1801 if (containsFloats()) in deleteLineBoxTree()1809 if (!everHadLayout() && !containsFloats()) in markAllDescendantsWithFloatsForLayout()1834 …ove ? childBlockFlow->containsFloat(floatToRemove) : childBlockFlow->containsFloats()) || childBlo… in markAllDescendantsWithFloatsForLayout()1866 if (!containsFloats()) in getClearDelta()1943 …&& containsFloats() && !isFloating() && !isOutOfFlowPositioned() && newStyle.hasOutOfFlowPosition(… in styleWillChange()[all …]
106 bool containsFloats() const { return m_floatingObjects && !m_floatingObjects->set().isEmpty(); } in containsFloats() function254 …bool hasOverhangingFloats() { return parent() && !hasColumns() && containsFloats() && lowestFloatL… in hasOverhangingFloats()
404 if (prevBottom < selectionTop && block().containsFloats()) { in selectionTop()455 if (nextTop > selectionBottom && block().containsFloats()) { in selectionBottom()
735 if (containsFloats()) in layoutRunsAndFloats()812 …FloatingObject* lastFloatFromPreviousLine = (containsFloats()) ? m_floatingObjects->set().last().g… in layoutRunsAndFloatsInRange()1654 if (containsFloats() || !layoutState.floats().isEmpty()) { in determineStartPosition()
277 …ToAvoidFloats() && cb->isRenderBlockFlow() && toRenderBlockFlow(cb)->containsFloats() && !hasPerpe… in updateLogicalWidth()
2040 if (shrinkToAvoidFloats() && cb->isRenderBlockFlow() && toRenderBlockFlow(cb)->containsFloats()) in computeLogicalWidthUsing()2162 … && containingBlock->isRenderBlockFlow() && toRenderBlockFlow(containingBlock)->containsFloats()) { in computeMarginsForDirection()
191 …FloatingObject* lastFloatFromPreviousLine = (m_block.containsFloats() ? m_block.m_floatingObjects-… in fitBelowFloats()