/external/chromium_org/third_party/skia/src/core/ |
D | SkSmallAllocator.h | 61 T* createT() { in createT() function 70 template<typename T, typename A1> T* createT(const A1& a1) { in createT() function 80 T* createT(const A1& a1, const A2& a2) { in createT() function 90 T* createT(const A1& a1, const A2& a2, const A3& a3) { in createT() function 100 T* createT(const A1& a1, const A2& a2, const A3& a3, const A4& a4) { in createT() function
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D | SkSpriteBlitter_RGB16.cpp | 334 blitter = allocator->createT<Sprite_D16_S32_BlitRowProc>(source); in ChooseD16() 342 blitter = allocator->createT<Sprite_D16_S4444_Opaque>(source); in ChooseD16() 344 blitter = allocator->createT<Sprite_D16_S4444_Blend>(source, alpha >> 4); in ChooseD16() 349 blitter = allocator->createT<Sprite_D16_S16_Opaque>(source); in ChooseD16() 351 blitter = allocator->createT<Sprite_D16_S16_Blend>(source, alpha); in ChooseD16() 364 blitter = allocator->createT<Sprite_D16_SIndex8_Opaque>(source); in ChooseD16() 366 blitter = allocator->createT<Sprite_D16_SIndex8_Blend>(source, alpha); in ChooseD16() 370 blitter = allocator->createT<Sprite_D16_SIndex8A_Opaque>(source); in ChooseD16() 372 blitter = allocator->createT<Sprite_D16_SIndex8A_Blend>(source, alpha); in ChooseD16()
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D | SkSpriteBlitter_ARGB32.cpp | 285 blitter = allocator->createT<Sprite_D32_S4444_XferFilter>(source, paint); in ChooseD32() 287 blitter = allocator->createT<Sprite_D32_S4444_Opaque>(source); in ChooseD32() 289 blitter = allocator->createT<Sprite_D32_S4444>(source); in ChooseD32() 296 blitter = allocator->createT<Sprite_D32_S32A_XferFilter>(source, paint); in ChooseD32() 300 blitter = allocator->createT<Sprite_D32_S32>(source, alpha); in ChooseD32()
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D | SkBlitter.cpp | 859 blitter = allocator->createT<SkNullBlitter>(); in Choose() 885 blitter = allocator->createT<SkNullBlitter>(); in Choose() 941 blitter = allocator->createT<SkNullBlitter>(); in Choose() 956 blitter = allocator->createT<SkA8_Coverage_Blitter>(device, *paint); in Choose() 958 blitter = allocator->createT<SkA8_Shader_Blitter>(device, *paint, shaderContext); in Choose() 960 blitter = allocator->createT<SkA8_Blitter>(device, *paint); in Choose() 970 blitter = allocator->createT<SkARGB32_Shader_Blitter>( in Choose() 973 blitter = allocator->createT<SkARGB32_Black_Blitter>(device, *paint); in Choose() 975 blitter = allocator->createT<SkARGB32_Opaque_Blitter>(device, *paint); in Choose() 977 blitter = allocator->createT<SkARGB32_Blitter>(device, *paint); in Choose() [all …]
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D | SkBitmapProcShader.cpp | 348 shader = allocator->createT<SkEmptyShader>(); in CreateBitmapShader() 355 shader = allocator->createT<SkColorShader>(color); in CreateBitmapShader() 361 shader = allocator->createT<SkBitmapProcShader>(src, tmx, tmy, localMatrix); in CreateBitmapShader()
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D | SkBlitter_RGB16.cpp | 1045 blitter = allocator->createT<SkRGB16_Shader_Xfermode_Blitter>(device, paint, in SkBlitter_ChooseD565() 1048 blitter = allocator->createT<SkRGB16_Shader16_Blitter>(device, paint, shaderContext); in SkBlitter_ChooseD565() 1050 blitter = allocator->createT<SkRGB16_Shader_Blitter>(device, paint, shaderContext); in SkBlitter_ChooseD565() 1056 blitter = allocator->createT<SkNullBlitter>(); in SkBlitter_ChooseD565() 1059 blitter = allocator->createT<SkRGB16_Black_Blitter>(device, paint); in SkBlitter_ChooseD565() 1062 blitter = allocator->createT<SkRGB16_Opaque_Blitter>(device, paint); in SkBlitter_ChooseD565() 1064 blitter = allocator->createT<SkRGB16_Blitter>(device, paint); in SkBlitter_ChooseD565()
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/external/skia/src/core/ |
D | SkSmallAllocator.h | 61 T* createT() { in createT() function 70 template<typename T, typename A1> T* createT(const A1& a1) { in createT() function 80 T* createT(const A1& a1, const A2& a2) { in createT() function 90 T* createT(const A1& a1, const A2& a2, const A3& a3) { in createT() function 100 T* createT(const A1& a1, const A2& a2, const A3& a3, const A4& a4) { in createT() function
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D | SkSpriteBlitter_RGB16.cpp | 329 blitter = allocator->createT<Sprite_D16_S32_BlitRowProc>(source); in ChooseD16() 334 blitter = allocator->createT<Sprite_D16_S4444_Opaque>(source); in ChooseD16() 336 blitter = allocator->createT<Sprite_D16_S4444_Blend>(source, alpha >> 4); in ChooseD16() 341 blitter = allocator->createT<Sprite_D16_S16_Opaque>(source); in ChooseD16() 343 blitter = allocator->createT<Sprite_D16_S16_Blend>(source, alpha); in ChooseD16() 353 blitter = allocator->createT<Sprite_D16_SIndex8_Opaque>(source); in ChooseD16() 355 blitter = allocator->createT<Sprite_D16_SIndex8_Blend>(source, alpha); in ChooseD16() 359 blitter = allocator->createT<Sprite_D16_SIndex8A_Opaque>(source); in ChooseD16() 361 blitter = allocator->createT<Sprite_D16_SIndex8A_Blend>(source, alpha); in ChooseD16()
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D | SkSpriteBlitter_ARGB32.cpp | 285 blitter = allocator->createT<Sprite_D32_S4444_XferFilter>(source, paint); in ChooseD32() 287 blitter = allocator->createT<Sprite_D32_S4444_Opaque>(source); in ChooseD32() 289 blitter = allocator->createT<Sprite_D32_S4444>(source); in ChooseD32() 296 blitter = allocator->createT<Sprite_D32_S32A_XferFilter>(source, paint); in ChooseD32() 300 blitter = allocator->createT<Sprite_D32_S32>(source, alpha); in ChooseD32()
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D | SkBlitter.cpp | 856 blitter = allocator->createT<SkNullBlitter>(); in Choose() 882 blitter = allocator->createT<SkNullBlitter>(); in Choose() 938 blitter = allocator->createT<SkNullBlitter>(); in Choose() 953 blitter = allocator->createT<SkA8_Coverage_Blitter>(device, *paint); in Choose() 955 blitter = allocator->createT<SkA8_Shader_Blitter>(device, *paint, shaderContext); in Choose() 957 blitter = allocator->createT<SkA8_Blitter>(device, *paint); in Choose() 967 blitter = allocator->createT<SkARGB32_Shader_Blitter>( in Choose() 970 blitter = allocator->createT<SkARGB32_Black_Blitter>(device, *paint); in Choose() 972 blitter = allocator->createT<SkARGB32_Opaque_Blitter>(device, *paint); in Choose() 974 blitter = allocator->createT<SkARGB32_Blitter>(device, *paint); in Choose() [all …]
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D | SkBitmapProcShader.cpp | 335 shader = allocator->createT<SkEmptyShader>(); in CreateBitmapShader() 342 shader = allocator->createT<SkColorShader>(color); in CreateBitmapShader() 348 shader = allocator->createT<SkBitmapProcShader>(src, tmx, tmy, localMatrix); in CreateBitmapShader()
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D | SkBlitter_RGB16.cpp | 1035 blitter = allocator->createT<SkRGB16_Shader_Xfermode_Blitter>(device, paint, in SkBlitter_ChooseD565() 1038 blitter = allocator->createT<SkRGB16_Shader16_Blitter>(device, paint, shaderContext); in SkBlitter_ChooseD565() 1040 blitter = allocator->createT<SkRGB16_Shader_Blitter>(device, paint, shaderContext); in SkBlitter_ChooseD565() 1046 blitter = allocator->createT<SkNullBlitter>(); in SkBlitter_ChooseD565() 1049 blitter = allocator->createT<SkRGB16_Black_Blitter>(device, paint); in SkBlitter_ChooseD565() 1052 blitter = allocator->createT<SkRGB16_Opaque_Blitter>(device, paint); in SkBlitter_ChooseD565() 1054 blitter = allocator->createT<SkRGB16_Blitter>(device, paint); in SkBlitter_ChooseD565()
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/external/skia/tests/ |
D | SmallAllocatorTest.cpp | 34 CountingClass* c = alloc.template createT<CountingClass>(); in test_allocator() 80 DummyContainer* container = alloc.createT<DummyContainer>(&d); in DEF_TEST()
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/external/chromium_org/third_party/skia/tests/ |
D | SmallAllocatorTest.cpp | 34 CountingClass* c = alloc.template createT<CountingClass>(); in test_allocator() 80 DummyContainer* container = alloc.createT<DummyContainer>(&d); in DEF_TEST()
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/external/chromium_org/third_party/skia/src/utils/ |
D | SkTextureCompressor_LATC.cpp | 499 return allocator->createT< in CreateLATCBlitter()
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D | SkTextureCompressor_R11EAC.cpp | 654 return allocator->createT< in CreateR11EACBlitter()
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D | SkTextureCompressor_ASTC.cpp | 2075 return allocator->createT< in CreateASTCBlitter()
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