Searched refs:currentCounter (Results 1 – 2 of 2) sorted by relevance
195 CounterNode* currentCounter = makeCounterNode(*currentRenderer, identifier, false); in findPlaceForCounter() local198 if (currentCounter) { in findPlaceForCounter()201 if (currentCounter->actsAsReset()) { in findPlaceForCounter()207 parent = currentCounter->parent(); in findPlaceForCounter()208 previousSibling = parent ? currentCounter : 0; in findPlaceForCounter()213 parent = currentCounter; in findPlaceForCounter()217 if (previousSiblingProtector->parent() != currentCounter) in findPlaceForCounter()227 if (currentCounter->parent() != previousSiblingProtector->parent()) in findPlaceForCounter()230 parent = currentCounter->parent(); in findPlaceForCounter()239 if (currentCounter->actsAsReset()) { in findPlaceForCounter()[all …]
146 LARGE_INTEGER currentCounter = { 0 }; in clientWait() local147 BOOL success = QueryPerformanceCounter(¤tCounter); in clientWait()152 LONGLONG endCounter = currentCounter.QuadPart + mCounterFrequency * timeoutInSeconds; in clientWait()154 while (currentCounter.QuadPart < endCounter && !mFence->test(flushCommandBuffer)) in clientWait()157 BOOL success = QueryPerformanceCounter(¤tCounter); in clientWait()167 if (currentCounter.QuadPart >= endCounter) in clientWait()