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Searched refs:currentPhase (Results 1 – 2 of 2) sorted by relevance

/external/chromium_org/third_party/WebKit/Source/core/animation/css/
DCSSAnimations.cpp605 const AnimationNode::Phase currentPhase = animationNode->phase(); in onEventCondition() local
608 if (m_previousPhase != currentPhase in onEventCondition()
609 && (currentPhase == AnimationNode::PhaseActive || currentPhase == AnimationNode::PhaseAfter) in onEventCondition()
617 …if (currentPhase == AnimationNode::PhaseActive && m_previousPhase == currentPhase && m_previousIte… in onEventCondition()
627 if (currentPhase == AnimationNode::PhaseAfter && m_previousPhase != AnimationNode::PhaseAfter) in onEventCondition()
630 m_previousPhase = currentPhase; in onEventCondition()
642 const AnimationNode::Phase currentPhase = animationNode->phase(); in onEventCondition() local
643 …if (currentPhase == AnimationNode::PhaseAfter && currentPhase != m_previousPhase && m_target->docu… in onEventCondition()
654 m_previousPhase = currentPhase; in onEventCondition()
/external/chromium_org/third_party/WebKit/Source/core/animation/
DAnimationNode.cpp110 const Phase currentPhase = calculatePhase(activeDuration, localTime, m_timing); in updateInheritedTime() local
113 …esolvedFillMode(m_timing.fillMode, isAnimation()), localTime, parentPhase, currentPhase, m_timing); in updateInheritedTime()
152 m_calculated.phase = currentPhase; in updateInheritedTime()