Searched refs:currentPhase (Results 1 – 2 of 2) sorted by relevance
605 const AnimationNode::Phase currentPhase = animationNode->phase(); in onEventCondition() local608 if (m_previousPhase != currentPhase in onEventCondition()609 && (currentPhase == AnimationNode::PhaseActive || currentPhase == AnimationNode::PhaseAfter) in onEventCondition()617 …if (currentPhase == AnimationNode::PhaseActive && m_previousPhase == currentPhase && m_previousIte… in onEventCondition()627 if (currentPhase == AnimationNode::PhaseAfter && m_previousPhase != AnimationNode::PhaseAfter) in onEventCondition()630 m_previousPhase = currentPhase; in onEventCondition()642 const AnimationNode::Phase currentPhase = animationNode->phase(); in onEventCondition() local643 …if (currentPhase == AnimationNode::PhaseAfter && currentPhase != m_previousPhase && m_target->docu… in onEventCondition()654 m_previousPhase = currentPhase; in onEventCondition()
110 const Phase currentPhase = calculatePhase(activeDuration, localTime, m_timing); in updateInheritedTime() local113 …esolvedFillMode(m_timing.fillMode, isAnimation()), localTime, parentPhase, currentPhase, m_timing); in updateInheritedTime()152 m_calculated.phase = currentPhase; in updateInheritedTime()