Searched refs:current_location_ (Results 1 – 2 of 2) sorted by relevance
125 current_location_ = location; in set_current_location()127 const gfx::Point& current_location() const { return current_location_; } in current_location()185 MoveMouseTo(current_location_ + gfx::Vector2d(x, y)); in MoveMouseBy()196 DragMouseTo(current_location_ + gfx::Vector2d(dx, dy)); in DragMouseBy()229 PressMoveAndReleaseTouchTo(current_location_ + gfx::Vector2d(x, y)); in PressMoveAndReleaseTouchBy()370 gfx::Point current_location_; variable
75 : current_location_(point), in EventGenerator()148 gfx::Point exit_location(current_location_); in SendMouseExit()161 current_location_ = point_in_host; in MoveMouseToInHost()162 delegate()->ConvertPointFromHost(current_target_, ¤t_location_); in MoveMouseToInHost()171 gfx::Vector2dF diff(point_in_screen - current_location_); in MoveMouseTo()175 gfx::Point move_point = current_location_ + gfx::ToRoundedVector2d(step); in MoveMouseTo()182 current_location_ = point_in_screen; in MoveMouseTo()218 current_location_ = point; in MoveTouchId()501 current_location_ = delegate()->CenterOfWindow(window_context); in Init()502 current_target_ = delegate()->GetTargetAt(current_location_); in Init()[all …]