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Searched refs:dFdy (Results 1 – 17 of 17) sorted by relevance

/external/mesa3d/src/glsl/builtins/ir/
DdFdy.ir1 ((function dFdy
5 ((return (expression float dFdy (var_ref p)))))
10 ((return (expression vec2 dFdy (var_ref p)))))
15 ((return (expression vec3 dFdy (var_ref p)))))
20 ((return (expression vec4 dFdy (var_ref p)))))
Dfwidth.ir7 (expression float abs (expression float dFdy (var_ref p)))))))
14 (expression vec2 abs (expression vec2 dFdy (var_ref p)))))))
21 (expression vec3 abs (expression vec3 dFdy (var_ref p)))))))
28 (expression vec4 abs (expression vec4 dFdy (var_ref p)))))))
/external/chromium_org/third_party/mesa/src/src/glsl/builtins/ir/
DdFdy.ir1 ((function dFdy
5 ((return (expression float dFdy (var_ref p)))))
10 ((return (expression vec2 dFdy (var_ref p)))))
15 ((return (expression vec3 dFdy (var_ref p)))))
20 ((return (expression vec4 dFdy (var_ref p)))))
Dfwidth.ir7 (expression float abs (expression float dFdy (var_ref p)))))))
14 (expression vec2 abs (expression vec2 dFdy (var_ref p)))))))
21 (expression vec3 abs (expression vec3 dFdy (var_ref p)))))))
28 (expression vec4 abs (expression vec4 dFdy (var_ref p)))))))
/external/mesa3d/src/glsl/builtins/profiles/
DOES_standard_derivatives.frag12 float dFdy(float p);
13 vec2 dFdy(vec2 p);
14 vec3 dFdy(vec3 p);
15 vec4 dFdy(vec4 p);
D120.frag31 float dFdy(float p);
32 vec2 dFdy(vec2 p);
33 vec3 dFdy(vec3 p);
34 vec4 dFdy(vec4 p);
D110.frag32 float dFdy(float p);
33 vec2 dFdy(vec2 p);
34 vec3 dFdy(vec3 p);
35 vec4 dFdy(vec4 p);
D130.frag133 float dFdy(float p);
134 vec2 dFdy(vec2 p);
135 vec3 dFdy(vec3 p);
136 vec4 dFdy(vec4 p);
D140.frag132 float dFdy(float p);
133 vec2 dFdy(vec2 p);
134 vec3 dFdy(vec3 p);
135 vec4 dFdy(vec4 p);
/external/chromium_org/third_party/mesa/src/src/glsl/builtins/profiles/
DOES_standard_derivatives.frag12 float dFdy(float p);
13 vec2 dFdy(vec2 p);
14 vec3 dFdy(vec3 p);
15 vec4 dFdy(vec4 p);
D120.frag31 float dFdy(float p);
32 vec2 dFdy(vec2 p);
33 vec3 dFdy(vec3 p);
34 vec4 dFdy(vec4 p);
D110.frag32 float dFdy(float p);
33 vec2 dFdy(vec2 p);
34 vec3 dFdy(vec3 p);
35 vec4 dFdy(vec4 p);
D140.frag132 float dFdy(float p);
133 vec2 dFdy(vec2 p);
134 vec3 dFdy(vec3 p);
135 vec4 dFdy(vec4 p);
D130.frag133 float dFdy(float p);
134 vec2 dFdy(vec2 p);
135 vec3 dFdy(vec3 p);
136 vec4 dFdy(vec4 p);
/external/deqp/framework/referencerenderer/
DrrShadingContext.hpp116 const tcu::Vector<T, Size> dFdy[2] = in dFdyLocal() local
122 outFragmentdFdy[0] = dFdy[0]; in dFdyLocal()
123 outFragmentdFdy[1] = dFdy[1]; in dFdyLocal()
124 outFragmentdFdy[2] = dFdy[0]; in dFdyLocal()
125 outFragmentdFdy[3] = dFdy[1]; in dFdyLocal()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp4817 const float& dFdy = (fragNdx % 2) ? dFdy1 : dFdy0; in sample4() local
4819 const float mu = de::max(de::abs(dFdx), de::abs(dFdy)); in sample4()
4935 const tcu::Vec2& dFdy = (fragNdx & 1) ? dFdy1 : dFdy0; in sample4() local
4937 const float mu = de::max(de::abs(dFdx.x()), de::abs(dFdy.x())); in sample4()
4938 const float mv = de::max(de::abs(dFdx.y()), de::abs(dFdy.y())); in sample4()
5060 const tcu::Vec2& dFdy = (fragNdx & 1) ? dFdy1 : dFdy0; in sample4() local
5062 const float mu = de::max(de::abs(dFdx.x()), de::abs(dFdy.x())); in sample4()
5063 const float mv = de::max(de::abs(dFdx.y()), de::abs(dFdy.y())); in sample4()
5164 const tcu::Vec3& dFdy = (fragNdx & 1) ? dFdy1 : dFdy0; in sample4() local
5166 const float mu = de::max(de::abs(dFdx.x()), de::abs(dFdy.x())); in sample4()
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/external/chromium_org/third_party/mesa/
Dchromium.patch866 ! } else if (strcmp(callee, "dFdx") == 0 || strcmp(callee, "dFdy") == 0) {
878 ! } else if (safe_strcmp(callee, "dFdx") == 0 || safe_strcmp(callee, "dFdy") == 0) {