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Searched refs:deFloatAbs (Results 1 – 16 of 16) sorted by relevance

/external/deqp/framework/common/
DtcuCPUWarmup.cpp62 absoluteDeviations[i] = deFloatAbs((float)v[i] - median); in floatRelativeMedianAbsoluteDeviation()
DtcuVectorUtil.hpp40 inline float abs (float f) { return deFloatAbs(f); } in abs()
83 inline float length (float f) { return deFloatAbs(f); } in length()
84 inline float distance (float x, float y) { return deFloatAbs(x - y); } in distance()
DtcuTexLookupVerifier.cpp2060 const float mu = de::max(deFloatAbs(dudx), deFloatAbs(dudy)); in computeLodBoundsFromDerivates()
2061 const float mv = de::max(deFloatAbs(dvdx), deFloatAbs(dvdy)); in computeLodBoundsFromDerivates()
2062 const float mw = de::max(deFloatAbs(dwdx), deFloatAbs(dwdy)); in computeLodBoundsFromDerivates()
DtcuTexture.cpp1153 return (float)size * deFloatAbs(c - 2.0f * rint(0.5f * c)); in unnormalize()
2240 const float ax = deFloatAbs(x); in selectCubeFace()
2241 const float ay = deFloatAbs(y); in selectCubeFace()
2242 const float az = deFloatAbs(z); in selectCubeFace()
/external/deqp/modules/egl/
DteglNativeCoordMappingTests.cpp254 …return deFloatAbs(a.x() - b.x()) < threshold && deFloatAbs(a.y() - b.y()) < threshold && deFloatA… in compareColor()
/external/deqp/framework/delibs/debase/
DdeMath.h71 DE_INLINE float deFloatAbs (float x) { return (x >= 0.0f) ? x : -x; } in deFloatAbs() function
92 DE_INLINE float deFloatTrunc (float a) { return deFloatSign(a) * deFloatFloor(deFloatAbs(a));… in deFloatTrunc()
/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp265 float mu = de::max(deFloatAbs(dudx), deFloatAbs(dudy)); in computeLodFromDerivates()
266 float mv = de::max(deFloatAbs(dvdx), deFloatAbs(dvdy)); in computeLodFromDerivates()
293 float mu = de::max(deFloatAbs(dudx), deFloatAbs(dudy)); in computeLodFromDerivates()
294 float mv = de::max(deFloatAbs(dvdx), deFloatAbs(dvdy)); in computeLodFromDerivates()
295 float mw = de::max(deFloatAbs(dwdx), deFloatAbs(dwdy)); in computeLodFromDerivates()
Des3fDitheringTests.cpp180 const bool useRoundingMargin = deFloatAbs(scaledInput - deFloatRound(scaledInput)) < 0.0001f; in checkColor()
Des3fShaderOperatorTests.cpp72 inline float abs (float v) { return deFloatAbs(v); } in abs()
/external/deqp/modules/glshared/
DglsTextureTestUtil.cpp234 p = de::max(deFloatAbs(dudx), deFloatAbs(dudy)); in computeLodFromDerivates()
268 float mu = de::max(deFloatAbs(dudx), deFloatAbs(dudy)); in computeLodFromDerivates()
269 float mv = de::max(deFloatAbs(dvdx), deFloatAbs(dvdy)); in computeLodFromDerivates()
308 float mu = de::max(deFloatAbs(dudx), deFloatAbs(dudy)); in computeLodFromDerivates()
309 float mv = de::max(deFloatAbs(dvdx), deFloatAbs(dvdy)); in computeLodFromDerivates()
310 float mw = de::max(deFloatAbs(dwdx), deFloatAbs(dwdy)); in computeLodFromDerivates()
DglsVertexArrayTests.cpp1634 …if ((deFloatAbs(x2.template to<float>() + z.template to<float>()) < minValue<T>().template to<floa… in createQuads()
1635 …(deFloatAbs(y2.template to<float>() + w.template to<float>()) < minValue<T>().template to<float>()… in createQuads()
/external/deqp/modules/gles2/functional/
Des2fDitheringTests.cpp180 const bool useRoundingMargin = deFloatAbs(scaledInput - deFloatRound(scaledInput)) < 0.0001f; in checkColor()
Des2fShaderOperatorTests.cpp64 inline float abs (float v) { return deFloatAbs(v); } in abs()
/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp198 absoluteDeviations[i] = deFloatAbs((float)v[i] - median); in vectorFloatMedianAbsoluteDeviation()
/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp198 absoluteDeviations[i] = deFloatAbs((float)v[i] - median); in vectorFloatMedianAbsoluteDeviation()
/external/deqp/modules/gles31/functional/
Des31fSSBOLayoutCase.cpp1644 if (deFloatAbs(resVal - refVal) >= threshold) in compareComponents()