Searched refs:deFloatAbs (Results 1 – 16 of 16) sorted by relevance
/external/deqp/framework/common/ |
D | tcuCPUWarmup.cpp | 62 absoluteDeviations[i] = deFloatAbs((float)v[i] - median); in floatRelativeMedianAbsoluteDeviation()
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D | tcuVectorUtil.hpp | 40 inline float abs (float f) { return deFloatAbs(f); } in abs() 83 inline float length (float f) { return deFloatAbs(f); } in length() 84 inline float distance (float x, float y) { return deFloatAbs(x - y); } in distance()
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D | tcuTexLookupVerifier.cpp | 2060 const float mu = de::max(deFloatAbs(dudx), deFloatAbs(dudy)); in computeLodBoundsFromDerivates() 2061 const float mv = de::max(deFloatAbs(dvdx), deFloatAbs(dvdy)); in computeLodBoundsFromDerivates() 2062 const float mw = de::max(deFloatAbs(dwdx), deFloatAbs(dwdy)); in computeLodBoundsFromDerivates()
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D | tcuTexture.cpp | 1153 return (float)size * deFloatAbs(c - 2.0f * rint(0.5f * c)); in unnormalize() 2240 const float ax = deFloatAbs(x); in selectCubeFace() 2241 const float ay = deFloatAbs(y); in selectCubeFace() 2242 const float az = deFloatAbs(z); in selectCubeFace()
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/external/deqp/modules/egl/ |
D | teglNativeCoordMappingTests.cpp | 254 …return deFloatAbs(a.x() - b.x()) < threshold && deFloatAbs(a.y() - b.y()) < threshold && deFloatA… in compareColor()
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/external/deqp/framework/delibs/debase/ |
D | deMath.h | 71 DE_INLINE float deFloatAbs (float x) { return (x >= 0.0f) ? x : -x; } in deFloatAbs() function 92 DE_INLINE float deFloatTrunc (float a) { return deFloatSign(a) * deFloatFloor(deFloatAbs(a));… in deFloatTrunc()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderTextureFunctionTests.cpp | 265 float mu = de::max(deFloatAbs(dudx), deFloatAbs(dudy)); in computeLodFromDerivates() 266 float mv = de::max(deFloatAbs(dvdx), deFloatAbs(dvdy)); in computeLodFromDerivates() 293 float mu = de::max(deFloatAbs(dudx), deFloatAbs(dudy)); in computeLodFromDerivates() 294 float mv = de::max(deFloatAbs(dvdx), deFloatAbs(dvdy)); in computeLodFromDerivates() 295 float mw = de::max(deFloatAbs(dwdx), deFloatAbs(dwdy)); in computeLodFromDerivates()
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D | es3fDitheringTests.cpp | 180 const bool useRoundingMargin = deFloatAbs(scaledInput - deFloatRound(scaledInput)) < 0.0001f; in checkColor()
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D | es3fShaderOperatorTests.cpp | 72 inline float abs (float v) { return deFloatAbs(v); } in abs()
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/external/deqp/modules/glshared/ |
D | glsTextureTestUtil.cpp | 234 p = de::max(deFloatAbs(dudx), deFloatAbs(dudy)); in computeLodFromDerivates() 268 float mu = de::max(deFloatAbs(dudx), deFloatAbs(dudy)); in computeLodFromDerivates() 269 float mv = de::max(deFloatAbs(dvdx), deFloatAbs(dvdy)); in computeLodFromDerivates() 308 float mu = de::max(deFloatAbs(dudx), deFloatAbs(dudy)); in computeLodFromDerivates() 309 float mv = de::max(deFloatAbs(dvdx), deFloatAbs(dvdy)); in computeLodFromDerivates() 310 float mw = de::max(deFloatAbs(dwdx), deFloatAbs(dwdy)); in computeLodFromDerivates()
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D | glsVertexArrayTests.cpp | 1634 …if ((deFloatAbs(x2.template to<float>() + z.template to<float>()) < minValue<T>().template to<floa… in createQuads() 1635 …(deFloatAbs(y2.template to<float>() + w.template to<float>()) < minValue<T>().template to<float>()… in createQuads()
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/external/deqp/modules/gles2/functional/ |
D | es2fDitheringTests.cpp | 180 const bool useRoundingMargin = deFloatAbs(scaledInput - deFloatRound(scaledInput)) < 0.0001f; in checkColor()
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D | es2fShaderOperatorTests.cpp | 64 inline float abs (float v) { return deFloatAbs(v); } in abs()
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/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 198 absoluteDeviations[i] = deFloatAbs((float)v[i] - median); in vectorFloatMedianAbsoluteDeviation()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 198 absoluteDeviations[i] = deFloatAbs((float)v[i] - median); in vectorFloatMedianAbsoluteDeviation()
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/external/deqp/modules/gles31/functional/ |
D | es31fSSBOLayoutCase.cpp | 1644 if (deFloatAbs(resVal - refVal) >= threshold) in compareComponents()
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