/external/deqp/modules/gles2/functional/ |
D | es2fShaderConstExprTests.cpp | 96 …{"sqrt", "sqrt(${T} (10.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatSqrt(10.0f)… in init() 127 …vec2", "length(vec2(1.0))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, deFloatSqrt(2.0f) }, in init() 128 …vec3", "length(vec3(1.0))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, deFloatSqrt(3.0f) }, in init() 129 …vec4", "length(vec4(1.0))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, deFloatSqrt(4.0f) }, in init() 132 …istance(vec2(1.0), vec2(2.0))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, deFloatSqrt(2.0f) }, in init() 133 …istance(vec3(1.0), vec3(2.0))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, deFloatSqrt(3.0f) }, in init() 134 …istance(vec4(1.0), vec4(2.0))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, deFloatSqrt(4.0f) }, in init()
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D | es2fShaderTextureFunctionTests.cpp | 186 float p = de::max(deFloatSqrt(dudx*dudx + dvdx*dvdx), deFloatSqrt(dudy*dudy + dvdy*dvdy)); in computeLodFromDerivates()
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D | es2fStencilTests.cpp | 283 int gridSize = (int)deFloatCeil(deFloatSqrt((float)(numStencilValues+2))); in iterate()
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D | es2fMultisampleTests.cpp | 547 const int numLines = (int)(100.0f * deFloatSqrt((float)m_viewportSize / 256.0f)); in renderPattern()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderConstExprTests.cpp | 103 …{"sqrt", "sqrt(${T} (10.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatSqrt(10.0f)… in init() 170 …vec2", "length(vec2(1.0))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, deFloatSqrt(2.0f) }, in init() 171 …vec3", "length(vec3(1.0))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, deFloatSqrt(3.0f) }, in init() 172 …vec4", "length(vec4(1.0))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, deFloatSqrt(4.0f) }, in init() 175 …istance(vec2(1.0), vec2(2.0))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, deFloatSqrt(2.0f) }, in init() 176 …istance(vec3(1.0), vec3(2.0))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, deFloatSqrt(3.0f) }, in init() 177 …istance(vec4(1.0), vec4(2.0))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, deFloatSqrt(4.0f) }, in init()
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D | es3fStencilTests.cpp | 286 int gridSize = (int)deFloatCeil(deFloatSqrt((float)(numStencilValues+2))); in iterate()
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D | es3fShaderTextureFunctionTests.cpp | 259 p = de::max(deFloatSqrt(dudx*dudx + dvdx*dvdx), deFloatSqrt(dudy*dudy + dvdy*dvdy)); in computeLodFromDerivates() 287 …p = de::max(deFloatSqrt(dudx*dudx + dvdx*dvdx + dwdx*dwdx), deFloatSqrt(dudy*dudy + dvdy*dvdy + dw… in computeLodFromDerivates()
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D | es3fVertexTextureTests.cpp | 1303 return deFloatLog2(deFloatSqrt(de::max(dudx*dudx + dvdx*dvdx, dudy*dudy + dvdy*dvdy))); in calculateLod() 1646 …return deFloatLog2(deFloatSqrt(de::max(dudx*dudx + dvdx*dvdx + dwdx*dwdx, dudy*dudy + dvdy*dvdy + … in calculateLod()
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D | es3fMultisampleTests.cpp | 703 const int numLines = (int)(100.0f * deFloatSqrt((float)m_viewportSize / 256.0f)); in renderPattern()
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/external/deqp/framework/delibs/debase/ |
D | deMath.h | 120 DE_INLINE float deFloatSqrt (float a) { return (float)sqrt(a); } in deFloatSqrt() function 146 DE_INLINE float deFloatAsinh (float a) { return deFloatLog(a + deFloatSqrt(a*a + 1)); } in deFloatAsinh() 147 DE_INLINE float deFloatAcosh (float a) { return deFloatLog(a + deFloatSqrt(a*a - 1)); } in deFloatAcosh()
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/external/deqp/framework/randomshaders/ |
D | rsgBuiltinFunctions.hpp | 581 return deFloatSqrt(inVal); in evaluateComp() 613 return 1.0f/deFloatSqrt(inVal); in evaluateComp()
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/external/deqp/framework/common/ |
D | tcuFuzzyImageCompare.cpp | 118 return deFloatSqrt(sqSum); in compareColors()
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D | tcuVectorUtil.hpp | 448 TCU_DECLARE_VECTOR_UNARY_FUNC(sqrt, deFloatSqrt)
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D | tcuImageCompare.cpp | 332 float sum = deFloatSqrt((float)squaredSum); in measurePixelDiffAccuracy()
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D | tcuTextureUtil.cpp | 725 float p = deFloatClamp(deFloatSqrt(a*a + b*b), 0.0f, 1.0f); in fillWithRepeatableGradient()
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/external/deqp/modules/glshared/ |
D | glsScissorTests.cpp | 358 …const float scale = 1.44f/deFloatSqrt(float(m_primitiveCount)*2.0f); // Magic value to roughly… in render()
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D | glsTextureTestUtil.cpp | 262 p = de::max(deFloatSqrt(dudx*dudx + dvdx*dvdx), deFloatSqrt(dudy*dudy + dvdy*dvdy)); in computeLodFromDerivates() 302 …p = de::max(deFloatSqrt(dudx*dudx + dvdx*dvdx + dwdx*dwdx), deFloatSqrt(dudy*dudy + dvdy*dvdy + dw… in computeLodFromDerivates()
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderOperatorTests.cpp | 878 const float targetRatioSqrt = deFloatSqrt(targetRatio); in adjustAndLogGridAndViewport() 886 const float targetRatioSqrt = deFloatSqrt(targetRatio); in adjustAndLogGridAndViewport()
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D | es3pShaderCompilationCases.cpp | 182 return deFloatSqrt(result/(float)v.size()); in vectorFloatStandardDeviation()
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D | es3pBufferDataUploadTests.cpp | 6061 const float sigmaU = deFloatSqrt((n1*n2*(n1+n2+1)) / 12.0f); in distributionCompare()
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/external/deqp/modules/gles2/performance/ |
D | es2pShaderOperatorTests.cpp | 878 const float targetRatioSqrt = deFloatSqrt(targetRatio); in adjustAndLogGridAndViewport() 886 const float targetRatioSqrt = deFloatSqrt(targetRatio); in adjustAndLogGridAndViewport()
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D | es2pShaderCompilationCases.cpp | 182 return deFloatSqrt(result/(float)v.size()); in vectorFloatStandardDeviation()
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/external/deqp/framework/referencerenderer/ |
D | rrFragmentOperations.cpp | 498 return dst + (2.0f*src - 1.0f)*(deFloatSqrt(dst)-dst); in softlight()
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/external/deqp/modules/gles31/functional/ |
D | es31fSampleVariableTests.cpp | 158 const float standardDeviation = deFloatSqrt(variance); in SampleAverageVerifier()
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D | es31fTessellationTests.cpp | 1041 Vec2(0.5f, 0.95f - 0.9f*deFloatSqrt(3.0f/4.0f)), in drawTessCoordPoint()
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