Home
last modified time | relevance | path

Searched refs:deFloatSqrt (Results 1 – 25 of 25) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderConstExprTests.cpp96 …{"sqrt", "sqrt(${T} (10.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatSqrt(10.0f)… in init()
127 …vec2", "length(vec2(1.0))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, deFloatSqrt(2.0f) }, in init()
128 …vec3", "length(vec3(1.0))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, deFloatSqrt(3.0f) }, in init()
129 …vec4", "length(vec4(1.0))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, deFloatSqrt(4.0f) }, in init()
132 …istance(vec2(1.0), vec2(2.0))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, deFloatSqrt(2.0f) }, in init()
133 …istance(vec3(1.0), vec3(2.0))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, deFloatSqrt(3.0f) }, in init()
134 …istance(vec4(1.0), vec4(2.0))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, deFloatSqrt(4.0f) }, in init()
Des2fShaderTextureFunctionTests.cpp186 float p = de::max(deFloatSqrt(dudx*dudx + dvdx*dvdx), deFloatSqrt(dudy*dudy + dvdy*dvdy)); in computeLodFromDerivates()
Des2fStencilTests.cpp283 int gridSize = (int)deFloatCeil(deFloatSqrt((float)(numStencilValues+2))); in iterate()
Des2fMultisampleTests.cpp547 const int numLines = (int)(100.0f * deFloatSqrt((float)m_viewportSize / 256.0f)); in renderPattern()
/external/deqp/modules/gles3/functional/
Des3fShaderConstExprTests.cpp103 …{"sqrt", "sqrt(${T} (10.0))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatSqrt(10.0f)… in init()
170 …vec2", "length(vec2(1.0))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, deFloatSqrt(2.0f) }, in init()
171 …vec3", "length(vec3(1.0))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, deFloatSqrt(3.0f) }, in init()
172 …vec4", "length(vec4(1.0))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, deFloatSqrt(4.0f) }, in init()
175 …istance(vec2(1.0), vec2(2.0))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, deFloatSqrt(2.0f) }, in init()
176 …istance(vec3(1.0), vec3(2.0))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, deFloatSqrt(3.0f) }, in init()
177 …istance(vec4(1.0), vec4(2.0))", glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, deFloatSqrt(4.0f) }, in init()
Des3fStencilTests.cpp286 int gridSize = (int)deFloatCeil(deFloatSqrt((float)(numStencilValues+2))); in iterate()
Des3fShaderTextureFunctionTests.cpp259 p = de::max(deFloatSqrt(dudx*dudx + dvdx*dvdx), deFloatSqrt(dudy*dudy + dvdy*dvdy)); in computeLodFromDerivates()
287 …p = de::max(deFloatSqrt(dudx*dudx + dvdx*dvdx + dwdx*dwdx), deFloatSqrt(dudy*dudy + dvdy*dvdy + dw… in computeLodFromDerivates()
Des3fVertexTextureTests.cpp1303 return deFloatLog2(deFloatSqrt(de::max(dudx*dudx + dvdx*dvdx, dudy*dudy + dvdy*dvdy))); in calculateLod()
1646 …return deFloatLog2(deFloatSqrt(de::max(dudx*dudx + dvdx*dvdx + dwdx*dwdx, dudy*dudy + dvdy*dvdy + … in calculateLod()
Des3fMultisampleTests.cpp703 const int numLines = (int)(100.0f * deFloatSqrt((float)m_viewportSize / 256.0f)); in renderPattern()
/external/deqp/framework/delibs/debase/
DdeMath.h120 DE_INLINE float deFloatSqrt (float a) { return (float)sqrt(a); } in deFloatSqrt() function
146 DE_INLINE float deFloatAsinh (float a) { return deFloatLog(a + deFloatSqrt(a*a + 1)); } in deFloatAsinh()
147 DE_INLINE float deFloatAcosh (float a) { return deFloatLog(a + deFloatSqrt(a*a - 1)); } in deFloatAcosh()
/external/deqp/framework/randomshaders/
DrsgBuiltinFunctions.hpp581 return deFloatSqrt(inVal); in evaluateComp()
613 return 1.0f/deFloatSqrt(inVal); in evaluateComp()
/external/deqp/framework/common/
DtcuFuzzyImageCompare.cpp118 return deFloatSqrt(sqSum); in compareColors()
DtcuVectorUtil.hpp448 TCU_DECLARE_VECTOR_UNARY_FUNC(sqrt, deFloatSqrt)
DtcuImageCompare.cpp332 float sum = deFloatSqrt((float)squaredSum); in measurePixelDiffAccuracy()
DtcuTextureUtil.cpp725 float p = deFloatClamp(deFloatSqrt(a*a + b*b), 0.0f, 1.0f); in fillWithRepeatableGradient()
/external/deqp/modules/glshared/
DglsScissorTests.cpp358 …const float scale = 1.44f/deFloatSqrt(float(m_primitiveCount)*2.0f); // Magic value to roughly… in render()
DglsTextureTestUtil.cpp262 p = de::max(deFloatSqrt(dudx*dudx + dvdx*dvdx), deFloatSqrt(dudy*dudy + dvdy*dvdy)); in computeLodFromDerivates()
302 …p = de::max(deFloatSqrt(dudx*dudx + dvdx*dvdx + dwdx*dwdx), deFloatSqrt(dudy*dudy + dvdy*dvdy + dw… in computeLodFromDerivates()
/external/deqp/modules/gles3/performance/
Des3pShaderOperatorTests.cpp878 const float targetRatioSqrt = deFloatSqrt(targetRatio); in adjustAndLogGridAndViewport()
886 const float targetRatioSqrt = deFloatSqrt(targetRatio); in adjustAndLogGridAndViewport()
Des3pShaderCompilationCases.cpp182 return deFloatSqrt(result/(float)v.size()); in vectorFloatStandardDeviation()
Des3pBufferDataUploadTests.cpp6061 const float sigmaU = deFloatSqrt((n1*n2*(n1+n2+1)) / 12.0f); in distributionCompare()
/external/deqp/modules/gles2/performance/
Des2pShaderOperatorTests.cpp878 const float targetRatioSqrt = deFloatSqrt(targetRatio); in adjustAndLogGridAndViewport()
886 const float targetRatioSqrt = deFloatSqrt(targetRatio); in adjustAndLogGridAndViewport()
Des2pShaderCompilationCases.cpp182 return deFloatSqrt(result/(float)v.size()); in vectorFloatStandardDeviation()
/external/deqp/framework/referencerenderer/
DrrFragmentOperations.cpp498 return dst + (2.0f*src - 1.0f)*(deFloatSqrt(dst)-dst); in softlight()
/external/deqp/modules/gles31/functional/
Des31fSampleVariableTests.cpp158 const float standardDeviation = deFloatSqrt(variance); in SampleAverageVerifier()
Des31fTessellationTests.cpp1041 Vec2(0.5f, 0.95f - 0.9f*deFloatSqrt(3.0f/4.0f)), in drawTessCoordPoint()